[D3D12] EDRAM layout of a rectangle and other resolve stuff
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@@ -285,6 +285,17 @@ enum class CopyCommand : uint32_t {
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kNull = 3, // ?
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};
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// a2xx_rb_copy_sample_select
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enum class CopySampleSelect : uint32_t {
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k0,
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k1,
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k2,
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k3,
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k01,
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k23,
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k0123,
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};
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#define XE_GPU_MAKE_SWIZZLE(x, y, z, w) \
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(((XE_GPU_SWIZZLE_##x) << 0) | ((XE_GPU_SWIZZLE_##y) << 3) | \
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((XE_GPU_SWIZZLE_##z) << 6) | ((XE_GPU_SWIZZLE_##w) << 9))
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