Start of DPCs. Queuing them, but not yet dispatching.
This commit is contained in:
68
src/xenia/kernel/native_list.cc
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68
src/xenia/kernel/native_list.cc
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include <xenia/kernel/native_list.h>
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using namespace xe;
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using namespace xe::kernel;
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NativeList::NativeList(Memory* memory) :
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memory_(memory),
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head_(kInvalidPointer) {
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}
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void NativeList::Insert(uint32_t ptr) {
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uint8_t* mem = memory_->membase();
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XESETUINT32BE(mem + ptr + 4, head_);
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XESETUINT32BE(mem + ptr + 8, 0);
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if (head_) {
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XESETUINT32BE(mem + head_ + 8, ptr);
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}
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head_ = ptr;
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}
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bool NativeList::IsQueued(uint32_t ptr) {
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uint8_t* mem = memory_->membase();
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uint32_t flink = XEGETUINT32BE(mem + ptr + 4);
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uint32_t blink = XEGETUINT32BE(mem + ptr + 8);
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return head_ == ptr || flink || blink;
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}
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void NativeList::Remove(uint32_t ptr) {
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uint8_t* mem = memory_->membase();
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uint32_t flink = XEGETUINT32BE(mem + ptr + 4);
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uint32_t blink = XEGETUINT32BE(mem + ptr + 8);
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if (ptr == head_) {
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head_ = flink;
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if (flink) {
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XESETUINT32BE(mem + flink + 8, 0);
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}
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} else {
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if (blink) {
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XESETUINT32BE(mem + blink + 4, flink);
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}
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if (flink) {
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XESETUINT32BE(mem + flink + 8, blink);
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}
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}
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XESETUINT32BE(mem + ptr + 4, 0);
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XESETUINT32BE(mem + ptr + 8, 0);
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}
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uint32_t NativeList::Shift() {
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if (!head_) {
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return 0;
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}
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uint32_t ptr = head_;
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Remove(ptr);
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return ptr;
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}
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