[D3D12] Upload data to shared memory during frame (fixes swaying palms in CoD4)

This commit is contained in:
Triang3l
2018-08-16 12:07:53 +03:00
parent 1cec143810
commit c547851626
6 changed files with 184 additions and 249 deletions

View File

@@ -158,8 +158,6 @@ class D3D12CommandProcessor : public CommandProcessor {
bool cache_clear_requested_ = false;
std::unique_ptr<ui::d3d12::CommandList>
command_lists_setup_[ui::d3d12::D3D12Context::kQueuedFrames] = {};
std::unique_ptr<ui::d3d12::CommandList>
command_lists_[ui::d3d12::D3D12Context::kQueuedFrames] = {};