[D3D12] Upload data to shared memory during frame (fixes swaying palms in CoD4)
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@@ -158,8 +158,6 @@ class D3D12CommandProcessor : public CommandProcessor {
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bool cache_clear_requested_ = false;
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std::unique_ptr<ui::d3d12::CommandList>
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command_lists_setup_[ui::d3d12::D3D12Context::kQueuedFrames] = {};
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std::unique_ptr<ui::d3d12::CommandList>
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command_lists_[ui::d3d12::D3D12Context::kQueuedFrames] = {};
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