[D3D12] Upload data to shared memory during frame (fixes swaying palms in CoD4)
This commit is contained in:
@@ -230,8 +230,8 @@ class TextureCache {
|
||||
// made.
|
||||
Texture* FindOrCreateTexture(TextureKey key);
|
||||
|
||||
// Writes data from the shared memory to the texture. This binds pipelines and
|
||||
// allocates descriptors!
|
||||
// Writes data from the shared memory to the texture. This binds pipelines,
|
||||
// allocates descriptors and copies!
|
||||
bool LoadTextureData(Texture* texture);
|
||||
|
||||
// Makes all bindings invalid. Also requesting textures after calling this
|
||||
|
||||
Reference in New Issue
Block a user