Vulkan: Properly invalidate resolve textures

Trace Writer memory caching
This commit is contained in:
DrChat
2017-02-17 18:59:08 -06:00
parent 070e7bf33d
commit c62c4fe741
4 changed files with 86 additions and 36 deletions

View File

@@ -348,9 +348,8 @@ TextureCache::Texture* TextureCache::AllocateTexture(
// Check the device limits for the format before we create it.
VkFormatProperties props;
vkGetPhysicalDeviceFormatProperties(*device_, format, &props);
uint32_t required_flags = VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT |
VK_FORMAT_FEATURE_BLIT_DST_BIT |
VK_FORMAT_FEATURE_BLIT_SRC_BIT;
uint32_t required_flags =
VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT | VK_FORMAT_FEATURE_BLIT_SRC_BIT;
if ((props.optimalTilingFeatures & required_flags) != required_flags) {
// Texture needs conversion on upload to a native format.
// assert_always();
@@ -484,10 +483,13 @@ TextureCache::Texture* TextureCache::Demand(const TextureInfo& texture_info,
if (it->second->texture_info == texture_info) {
if (it->second->pending_invalidation) {
// This texture has been invalidated!
Scavenge();
RemoveInvalidatedTextures();
break;
}
trace_writer_->WriteMemoryReadCached(texture_info.guest_address,
texture_info.input_length);
return it->second;
}
}
@@ -501,6 +503,12 @@ TextureCache::Texture* TextureCache::Demand(const TextureInfo& texture_info,
texture->texture_info.size_2d.logical_width &&
texture_info.size_2d.logical_height ==
texture->texture_info.size_2d.logical_height) {
if (texture->pending_invalidation) {
// Texture invalidated! Remove.
RemoveInvalidatedTextures();
break;
}
// Exact match.
// TODO: Lazy match (at an offset)
// Upgrade this texture to a full texture.
@@ -511,6 +519,10 @@ TextureCache::Texture* TextureCache::Demand(const TextureInfo& texture_info,
memory_->CancelAccessWatch(texture->access_watch_handle);
}
// Tell the trace writer to cache this memory but don't read it
trace_writer_->WriteMemoryReadCachedNop(texture_info.guest_address,
texture_info.input_length);
texture->access_watch_handle = memory_->AddPhysicalAccessWatch(
texture_info.guest_address, texture_info.input_length,
cpu::MMIOHandler::kWatchWrite,
@@ -548,6 +560,9 @@ TextureCache::Texture* TextureCache::Demand(const TextureInfo& texture_info,
return nullptr;
}
trace_writer_->WriteMemoryRead(texture_info.guest_address,
texture_info.input_length);
bool uploaded = false;
switch (texture_info.dimension) {
case Dimension::k1D: {
@@ -1479,9 +1494,6 @@ bool TextureCache::SetupTextureBinding(VkCommandBuffer command_buffer,
uint16_t swizzle = static_cast<uint16_t>(fetch.swizzle);
auto view = DemandView(texture, swizzle);
trace_writer_->WriteMemoryRead(texture_info.guest_address,
texture_info.input_length);
auto image_info =
&update_set_info->image_infos[update_set_info->image_write_count];
auto image_write =
@@ -1507,35 +1519,7 @@ bool TextureCache::SetupTextureBinding(VkCommandBuffer command_buffer,
return true;
}
void TextureCache::ClearCache() {
// TODO(DrChat): Nuke everything.
}
void TextureCache::Scavenge() {
// Close any open descriptor pool batches
if (descriptor_pool_->has_open_batch()) {
descriptor_pool_->EndBatch();
}
// Free unused descriptor sets
// TODO(DrChat): These sets could persist across frames, we just need a smart
// way to detect if they're unused and free them.
texture_bindings_.clear();
descriptor_pool_->Scavenge();
staging_buffer_.Scavenge();
// Kill all pending delete textures.
if (!pending_delete_textures_.empty()) {
for (auto it = pending_delete_textures_.begin();
it != pending_delete_textures_.end();) {
if (!FreeTexture(*it)) {
break;
}
it = pending_delete_textures_.erase(it);
}
}
void TextureCache::RemoveInvalidatedTextures() {
// Clean up any invalidated textures.
invalidated_textures_mutex_.lock();
std::vector<Texture*>& invalidated_textures = *invalidated_textures_;
@@ -1574,6 +1558,37 @@ void TextureCache::Scavenge() {
invalidated_resolve_textures_mutex_.unlock();
}
void TextureCache::ClearCache() {
// TODO(DrChat): Nuke everything.
}
void TextureCache::Scavenge() {
// Close any open descriptor pool batches
if (descriptor_pool_->has_open_batch()) {
descriptor_pool_->EndBatch();
}
// Free unused descriptor sets
// TODO(DrChat): These sets could persist across frames, we just need a smart
// way to detect if they're unused and free them.
texture_bindings_.clear();
descriptor_pool_->Scavenge();
staging_buffer_.Scavenge();
// Kill all pending delete textures.
RemoveInvalidatedTextures();
if (!pending_delete_textures_.empty()) {
for (auto it = pending_delete_textures_.begin();
it != pending_delete_textures_.end();) {
if (!FreeTexture(*it)) {
break;
}
it = pending_delete_textures_.erase(it);
}
}
}
} // namespace vulkan
} // namespace gpu
} // namespace xe