Vulkan: Properly invalidate resolve textures
Trace Writer memory caching
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@@ -180,6 +180,9 @@ class TextureCache {
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UpdateSetInfo* update_set_info,
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const Shader::TextureBinding& binding);
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// Removes invalidated textures from the cache, queues them for delete.
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void RemoveInvalidatedTextures();
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Memory* memory_ = nullptr;
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RegisterFile* register_file_ = nullptr;
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