Adding generic immediate mode drawing API and migrating microprofile.
Future changes will move elemental-forms and imgui to the common API as well.
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65
src/xenia/ui/microprofile_drawer.h
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65
src/xenia/ui/microprofile_drawer.h
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2015 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_UI_MICROPROFILE_DRAWER_H_
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#define XENIA_UI_MICROPROFILE_DRAWER_H_
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#include <memory>
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#include <vector>
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#include "xenia/ui/immediate_drawer.h"
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namespace xe {
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namespace ui {
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class GraphicsContext;
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class Window;
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class MicroprofileDrawer {
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public:
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enum class BoxType {
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kBar = 0, // MicroProfileBoxTypeBar
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kFlat = 1, // MicroProfileBoxTypeFlat
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};
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MicroprofileDrawer(Window* window);
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~MicroprofileDrawer();
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void Begin();
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void End();
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void DrawBox(int x0, int y0, int x1, int y1, uint32_t color, BoxType type);
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void DrawLine2D(uint32_t count, float* vertices, uint32_t color);
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void DrawText(int x, int y, uint32_t color, const char* text,
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int text_length);
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protected:
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void SetupFont();
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ImmediateVertex* BeginVertices(ImmediatePrimitiveType primitive_type,
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int count);
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void EndVertices();
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void Flush();
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Window* window_ = nullptr;
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GraphicsContext* graphics_context_ = nullptr;
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std::vector<ImmediateVertex> vertices_;
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int vertex_count_ = 0;
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ImmediatePrimitiveType current_primitive_type_;
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std::unique_ptr<ImmediateTexture> font_texture_;
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struct {
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uint16_t char_offsets[256];
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} font_description_ = {{0}};
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};
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} // namespace ui
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} // namespace xe
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#endif // XENIA_UI_MICROPROFILE_DRAWER_H_
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