[D3D12] Count dirty RT rows rather than tiles
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@@ -301,9 +301,9 @@ class RenderTargetCache {
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// Whether this render target has been used since the last full update.
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bool is_bound;
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uint32_t edram_base;
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// How many tiles has already been drawn to the render target since the last
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// full update.
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uint32_t edram_dirty_length;
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// How many 16-pixel rows has already been drawn to the render target since
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// the last full update.
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uint32_t edram_dirty_rows;
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union {
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uint32_t format;
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ColorRenderTargetFormat color_format;
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