[GPU] Scale gradients by SSAA factor
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@@ -40,6 +40,14 @@ DEFINE_bool(
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"be fully covered when MSAA is used with fullscreen passes.",
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"GPU");
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DEFINE_bool(
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ssaa_scale_gradients, true,
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"When using SSAA instead of native MSAA, adjust texture coordinate "
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"derivatives used for mipmap selection, and getGradients results, to guest "
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"pixels as if true MSAA rather than SSAA was used.\n"
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"Reduces bandwidth usage of texture fetching.",
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"GPU");
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DEFINE_string(
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depth_float24_conversion, "",
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"Method for converting 32-bit Z values to 20e4 floating point when using "
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