Cleaning up kernel namespaces.
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@@ -23,18 +23,15 @@
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#include <xenia/kernel/objects/xuser_module.h>
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using namespace xe;
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using namespace xe::kernel;
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namespace xe {
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namespace kernel {
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// This is a global object initialized with the XboxkrnlModule.
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// It references the current kernel state object that all kernel methods should
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// be using to stash their variables.
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namespace xe {
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namespace kernel {
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KernelState* shared_kernel_state_ = nullptr;
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} // namespace kernel
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} // namespace xe
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KernelState::KernelState(Emulator* emulator) :
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emulator_(emulator), memory_(emulator->memory()),
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@@ -213,3 +210,6 @@ void KernelState::CompleteOverlappedImmediate(uint32_t overlapped_ptr, X_RESULT
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XThread::GetCurrentThreadHandle());
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CompleteOverlapped(overlapped_ptr, result, length);
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}
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} // namespace kernel
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} // namespace xe
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