Replacing old Shader with TranslatedShader.
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@@ -123,8 +123,7 @@ class GL4CommandProcessor : public CommandProcessor {
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UpdateStatus PopulateIndexBuffer(IndexBufferInfo* index_buffer_info);
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UpdateStatus PopulateVertexBuffers();
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UpdateStatus PopulateSamplers();
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UpdateStatus PopulateSampler(
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const TranslatedShader::TextureBinding& texture_binding);
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UpdateStatus PopulateSampler(const Shader::TextureBinding& texture_binding);
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bool IssueCopy() override;
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CachedFramebuffer* GetFramebuffer(GLuint color_targets[4],
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