Replacing old Shader with TranslatedShader.
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@@ -90,8 +90,7 @@ void GlslShaderTranslator::StartTranslation() {
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// Tons of boilerplate for shaders, here.
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// We have a large amount of shared state defining uniforms and some common
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// utility functions used in both vertex and pixel shaders.
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EmitSource(R"(
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#version 450
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EmitSource(R"(#version 450
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#extension all : warn
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#extension GL_ARB_bindless_texture : require
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#extension GL_ARB_explicit_uniform_location : require
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