Replacing old Shader with TranslatedShader.
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@@ -79,6 +79,11 @@ int shader_compiler_main(const std::vector<std::wstring>& args) {
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shader_type == ShaderType::kVertex ? "vertex" : "pixel",
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ucode_dwords.size(), ucode_dwords.size() * 4);
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// TODO(benvanik): hash? need to return the data to big-endian format first.
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uint64_t ucode_data_hash = 0;
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auto shader = std::make_unique<Shader>(
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shader_type, ucode_data_hash, ucode_dwords.data(), ucode_dwords.size());
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std::unique_ptr<ShaderTranslator> translator;
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if (FLAGS_shader_output_type == "spirv" ||
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FLAGS_shader_output_type == "spirvtext") {
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@@ -90,13 +95,10 @@ int shader_compiler_main(const std::vector<std::wstring>& args) {
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translator = std::make_unique<UcodeShaderTranslator>();
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}
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// TODO(benvanik): hash? need to return the data to big-endian format first.
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uint64_t ucode_data_hash = 0;
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auto translated_shader = translator->Translate(
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shader_type, ucode_data_hash, ucode_dwords.data(), ucode_dwords.size());
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translator->Translate(shader.get());
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const void* source_data = translated_shader->binary().data();
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size_t source_data_size = translated_shader->binary().size();
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const void* source_data = shader->translated_binary().data();
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size_t source_data_size = shader->translated_binary().size();
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std::unique_ptr<xe::ui::spirv::SpirvDisassembler::Result> spirv_disasm_result;
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if (FLAGS_shader_output_type == "spirvtext") {
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