[Codacy] Fixed some issues found by codacy.
Added skipping shaders directory in scan
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@@ -385,7 +385,6 @@ void XmaContext::Decode(XMA_CONTEXT_DATA* data) {
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data->input_buffer_0_packet_count * kBytesPerPacket;
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size_t input_buffer_1_size =
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data->input_buffer_1_packet_count * kBytesPerPacket;
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size_t input_total_size = input_buffer_0_size + input_buffer_1_size;
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size_t current_input_size =
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data->current_buffer ? input_buffer_1_size : input_buffer_0_size;
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@@ -420,7 +419,6 @@ void XmaContext::Decode(XMA_CONTEXT_DATA* data) {
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assert_false(data->stop_when_done);
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assert_false(data->interrupt_when_done);
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static int total_samples = 0;
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bool reuse_input_buffer = false;
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// Decode until we can't write any more data.
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while (output_remaining_bytes > 0) {
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if (!data->input_buffer_0_valid && !data->input_buffer_1_valid) {
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@@ -429,7 +427,7 @@ void XmaContext::Decode(XMA_CONTEXT_DATA* data) {
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}
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// Setup the input buffer if we are at loop_end.
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// The input buffer must not be swapped out until all loops are processed.
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reuse_input_buffer = TrySetupNextLoop(data, false);
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bool reuse_input_buffer = TrySetupNextLoop(data, false);
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// assert_true(packets_skip_ == 0);
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// assert_true(split_frame_len_ == 0);
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