[Codacy] Fixed some issues found by codacy.
Added skipping shaders directory in scan
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@@ -118,7 +118,7 @@ static uint64_t convertUnixtimeToWinFiletime(time_t unixtime) {
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// so we convert linux time to nanoseconds and then add the number of
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// nanoseconds from 1601 to 1970
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// see https://msdn.microsoft.com/en-us/library/ms724228
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uint64_t filetime = filetime = (unixtime * 10000000) + 116444736000000000;
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uint64_t filetime = (unixtime * 10000000) + 116444736000000000;
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return filetime;
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}
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