[Codacy] Fixed some issues found by codacy.
Added skipping shaders directory in scan
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@@ -1593,7 +1593,6 @@ void Value::VectorAverage(Value* other, TypeName type, bool is_unsigned,
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void Value::ByteSwap() {
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switch (type) {
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case INT8_TYPE:
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constant.i8 = constant.i8;
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break;
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case INT16_TYPE:
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constant.i16 = xe::byte_swap(constant.i16);
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