filesystem: use std for PathExists

Remove custom platform implementation of `PathExists` and replace uses
with `std::filesystem::exists`.
This commit is contained in:
Sandy Carter
2020-04-09 10:09:18 -04:00
committed by Rick Gibbed
parent a9fa38c88b
commit c8e64da4eb
12 changed files with 23 additions and 36 deletions

View File

@@ -121,7 +121,7 @@ X_STATUS SDLInputDriver::Setup() {
sdl_gamecontroller_initialized_ = true;
if (!cvars::mappings_file.empty()) {
if (!filesystem::PathExists(cvars::mappings_file)) {
if (!std::filesystem::exists(cvars::mappings_file)) {
XELOGW("SDL GameControllerDB: file '{}' does not exist.",
xe::path_to_utf8(cvars::mappings_file));
} else {