[D3D12] Don't create multiple command lists as they're just encoders
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@@ -12,7 +12,6 @@
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#include <memory>
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#include "xenia/ui/d3d12/command_list.h"
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#include "xenia/ui/d3d12/d3d12_immediate_drawer.h"
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#include "xenia/ui/d3d12/d3d12_provider.h"
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#include "xenia/ui/graphics_context.h"
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@@ -68,10 +67,7 @@ class D3D12Context : public GraphicsContext {
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return swap_fence_completed_value_;
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}
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ID3D12GraphicsCommandList* GetSwapCommandList() const {
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uint32_t command_list_index =
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uint32_t((swap_fence_current_value_ + (kSwapCommandListCount - 1)) %
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kSwapCommandListCount);
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return swap_command_lists_[command_list_index]->GetCommandList();
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return swap_command_list_;
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}
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private:
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@@ -99,11 +95,13 @@ class D3D12Context : public GraphicsContext {
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HANDLE swap_fence_completion_event_ = nullptr;
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ID3D12Fence* swap_fence_ = nullptr;
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static constexpr uint32_t kSwapCommandListCount = 3;
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std::unique_ptr<CommandList> swap_command_lists_[kSwapCommandListCount] = {};
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// Current is
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// ((swap_fence_current_value_ + (kSwapCommandListCount - 1))) %
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// kSwapCommandListCount.
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static constexpr uint32_t kSwapCommandAllocatorCount = 3;
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ID3D12CommandAllocator* swap_command_allocators_[kSwapCommandAllocatorCount] =
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{};
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// Current command allocator is:
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// ((swap_fence_current_value_ + (kSwapCommandAllocatorCount - 1))) %
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// kSwapCommandAllocatorCount.
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ID3D12GraphicsCommandList* swap_command_list_ = nullptr;
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std::unique_ptr<D3D12ImmediateDrawer> immediate_drawer_ = nullptr;
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};
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