Fixing a bunch of vector ops.
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@@ -1648,7 +1648,7 @@ XEEMITTER(vupkd3d128, VX128_3(6, 2032), VX128_3)(PPCFunctionBuilder& f, Inst
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// (VD.x) = 3.0 + (VB.x)*2^-22
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// (VD.y) = 3.0 + (VB.y)*2^-22
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// (VD.z) = 0.0
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// (VD.w) = 3.0
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// (VD.w) = 1.0
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// v = VB.x|VB.y|0|0
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v = f.Permute(
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f.LoadConstant(PERMUTE_XY_ZW),
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