alternative mutex impl on windows works but i really can't tell if it helps much. use larger size in deferred_command_list to cut down on resizes in big scenes on m:dur
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@@ -30,8 +30,11 @@ class D3D12CommandProcessor;
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class DeferredCommandList {
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public:
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/*
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chrispy: upped from 1_MiB to 4_MiB, m:durandal hits frequent resizes in large open maps
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*/
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DeferredCommandList(const D3D12CommandProcessor& command_processor,
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size_t initial_size_bytes = 1_MiB);
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size_t initial_size_bytes = 4_MiB);
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void Reset();
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void Execute(ID3D12GraphicsCommandList* command_list,
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