[D3D12] 64bpp raw resolve and EDRAM refactoring
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@@ -381,7 +381,8 @@ class RenderTargetCache {
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static bool GetEDRAMLayout(uint32_t pitch_pixels, MsaaSamples msaa_samples,
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bool is_64bpp, uint32_t& base_in_out,
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D3D12_RECT& rect_in_out, uint32_t& pitch_tiles_out,
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uint32_t& row_tiles_out, uint32_t& rows_out);
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uint32_t& row_width_ss_div_80_out,
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uint32_t& rows_out);
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static EDRAMLoadStoreMode GetLoadStoreMode(bool is_depth, uint32_t format);
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@@ -480,6 +481,7 @@ class RenderTargetCache {
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ID3D12PipelineState*
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edram_store_pipelines_[size_t(EDRAMLoadStoreMode::kCount)] = {};
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ID3D12PipelineState* edram_tile_sample_32bpp_pipeline_ = nullptr;
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ID3D12PipelineState* edram_tile_sample_64bpp_pipeline_ = nullptr;
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ID3D12PipelineState* edram_clear_32bpp_pipeline_ = nullptr;
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ID3D12PipelineState* edram_clear_depth_float_pipeline_ = nullptr;
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