ALU predicated discard
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@@ -71,7 +71,8 @@ class SpirvShaderTranslator : public ShaderTranslator {
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// Stores a value based on the specified result information.
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// The value will be transformed into the appropriate form for the result and
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// the proper components will be selected.
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void StoreToResult(spv::Id source_value_id, const InstructionResult& result);
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void StoreToResult(spv::Id source_value_id, const InstructionResult& result,
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spv::Id predicate_cond = 0);
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xe::ui::spirv::SpirvDisassembler disassembler_;
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