XInput polling.
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@@ -27,3 +27,21 @@ NopInputDriver::~NopInputDriver() {
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X_STATUS NopInputDriver::Setup() {
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return X_STATUS_SUCCESS;
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}
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// TODO(benvanik): spoof a device so that games don't stop waiting for
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// a controller to be plugged in.
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XRESULT NopInputDriver::GetCapabilities(
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uint32_t user_index, uint32_t flags, X_INPUT_CAPABILITIES& out_caps) {
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return X_ERROR_DEVICE_NOT_CONNECTED;
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}
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XRESULT NopInputDriver::GetState(
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uint32_t user_index, X_INPUT_STATE& out_state) {
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return X_ERROR_DEVICE_NOT_CONNECTED;
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}
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XRESULT NopInputDriver::SetState(
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uint32_t user_index, X_INPUT_VIBRATION& vibration) {
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return X_ERROR_DEVICE_NOT_CONNECTED;
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}
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