XInput polling.

This commit is contained in:
Ben Vanik
2013-10-23 22:42:48 -07:00
parent 96daa6b43f
commit ca22980dc0
8 changed files with 137 additions and 1 deletions

View File

@@ -11,6 +11,8 @@
#include <xenia/hid/hid-private.h>
#include <Xinput.h>
using namespace xe;
using namespace xe::hid;
@@ -19,11 +21,68 @@ using namespace xe::hid::xinput;
XInputInputDriver::XInputInputDriver(InputSystem* input_system) :
InputDriver(input_system) {
XInputEnable(TRUE);
}
XInputInputDriver::~XInputInputDriver() {
XInputEnable(FALSE);
}
X_STATUS XInputInputDriver::Setup() {
return X_STATUS_SUCCESS;
}
XRESULT XInputInputDriver::GetCapabilities(
uint32_t user_index, uint32_t flags, X_INPUT_CAPABILITIES& out_caps) {
XINPUT_CAPABILITIES native_caps;
DWORD result = XInputGetCapabilities(user_index, flags, &native_caps);
if (result) {
return result;
}
out_caps.type = native_caps.Type;
out_caps.sub_type = native_caps.SubType;
out_caps.flags = native_caps.Flags;
out_caps.gamepad.buttons = native_caps.Gamepad.wButtons;
out_caps.gamepad.left_trigger = native_caps.Gamepad.bLeftTrigger;
out_caps.gamepad.right_trigger = native_caps.Gamepad.bRightTrigger;
out_caps.gamepad.thumb_lx = native_caps.Gamepad.sThumbLX;
out_caps.gamepad.thumb_ly = native_caps.Gamepad.sThumbLY;
out_caps.gamepad.thumb_rx = native_caps.Gamepad.sThumbRX;
out_caps.gamepad.thumb_ry = native_caps.Gamepad.sThumbRY;
out_caps.vibration.left_motor_speed =
native_caps.Vibration.wLeftMotorSpeed;
out_caps.vibration.right_motor_speed =
native_caps.Vibration.wRightMotorSpeed;
return result;
}
XRESULT XInputInputDriver::GetState(
uint32_t user_index, X_INPUT_STATE& out_state) {
XINPUT_STATE native_state;
DWORD result = XInputGetState(user_index, &native_state);
if (result) {
return result;
}
out_state.packet_number = native_state.dwPacketNumber;
out_state.gamepad.buttons = native_state.Gamepad.wButtons;
out_state.gamepad.left_trigger = native_state.Gamepad.bLeftTrigger;
out_state.gamepad.right_trigger = native_state.Gamepad.bRightTrigger;
out_state.gamepad.thumb_lx = native_state.Gamepad.sThumbLX;
out_state.gamepad.thumb_ly = native_state.Gamepad.sThumbLY;
out_state.gamepad.thumb_rx = native_state.Gamepad.sThumbRX;
out_state.gamepad.thumb_ry = native_state.Gamepad.sThumbRY;
return result;
}
XRESULT XInputInputDriver::SetState(
uint32_t user_index, X_INPUT_VIBRATION& vibration) {
XINPUT_VIBRATION native_vibration;
native_vibration.wLeftMotorSpeed = vibration.left_motor_speed;
native_vibration.wRightMotorSpeed= vibration.right_motor_speed;
DWORD result = XInputSetState(user_index, &native_vibration);
return result;
}