Converting everything to C++ cause I'm a masochist.

This commit is contained in:
Ben Vanik
2013-01-20 01:13:59 -08:00
parent 8a5dcbc1dd
commit ca2908db32
47 changed files with 3966 additions and 3760 deletions

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@@ -10,37 +10,6 @@
#ifndef XENIA_CPU_H_
#define XENIA_CPU_H_
#include <xenia/common.h>
#include <xenia/core.h>
#include <xenia/kernel/export.h>
#include <xenia/kernel/module.h>
typedef struct {
int reserved;
} xe_cpu_options_t;
struct xe_cpu;
typedef struct xe_cpu* xe_cpu_ref;
xe_cpu_ref xe_cpu_create(xe_pal_ref pal, xe_memory_ref memory,
xe_cpu_options_t options);
xe_cpu_ref xe_cpu_retain(xe_cpu_ref cpu);
void xe_cpu_release(xe_cpu_ref cpu);
xe_pal_ref xe_cpu_get_pal(xe_cpu_ref cpu);
xe_memory_ref xe_cpu_get_memory(xe_cpu_ref cpu);
int xe_cpu_prepare_module(xe_cpu_ref cpu, xe_module_ref module,
xe_kernel_export_resolver_ref export_resolver);
int xe_cpu_execute(xe_cpu_ref cpu, uint32_t address);
uint32_t xe_cpu_create_callback(xe_cpu_ref cpu,
void (*callback)(void*), void *data);
#include <xenia/cpu/processor.h>
#endif // XENIA_CPU_H_

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@@ -0,0 +1,71 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_CPU_CODEGEN_H_
#define XENIA_CPU_CODEGEN_H_
#include <xenia/cpu/sdb.h>
#include <xenia/core/memory.h>
#include <xenia/kernel/export.h>
#include <xenia/kernel/user_module.h>
namespace llvm {
class LLVMContext;
class Module;
class Function;
class DIBuilder;
class MDNode;
}
namespace xe {
namespace cpu {
namespace codegen {
class CodegenContext {
public:
CodegenContext(
xe_memory_ref memory, kernel::ExportResolver* export_resolver,
kernel::UserModule* module, sdb::SymbolDatabase* sdb,
llvm::LLVMContext* context, llvm::Module* gen_module);
~CodegenContext();
int GenerateModule();
private:
void AddImports();
void AddMissingImport(
const xe_xex2_import_library_t *library,
const xe_xex2_import_info_t* info, kernel::KernelExport* kernel_export);
void AddPresentImport(
const xe_xex2_import_library_t *library,
const xe_xex2_import_info_t* info, kernel::KernelExport* kernel_export);
void AddFunction(sdb::FunctionSymbol* fn);
void OptimizeFunction(llvm::Module* m, llvm::Function* fn);
xe_memory_ref memory_;
kernel::ExportResolver* export_resolver_;
kernel::UserModule* module_;
sdb::SymbolDatabase* sdb_;
llvm::LLVMContext* context_;
llvm::Module* gen_module_;
llvm::DIBuilder* di_builder_;
llvm::MDNode* cu_;
};
} // namespace codegen
} // namespace cpu
} // namespace xe
#endif // XENIA_CPU_CODEGEN_H_

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@@ -0,0 +1,62 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_CPU_USERMODULE_H_
#define XENIA_CPU_USERMODULE_H_
#include <xenia/common.h>
#include <xenia/core.h>
#include <xenia/cpu/sdb.h>
#include <xenia/kernel/export.h>
#include <xenia/kernel/user_module.h>
namespace llvm {
class LLVMContext;
class Module;
class ExecutionEngine;
}
namespace xe {
namespace cpu {
class ExecModule {
public:
ExecModule(
xe_memory_ref memory, shared_ptr<kernel::ExportResolver> export_resolver,
kernel::UserModule* user_module,
shared_ptr<llvm::ExecutionEngine>& engine);
~ExecModule();
int Prepare();
void Dump();
private:
int Init();
int Uninit();
xe_memory_ref memory_;
shared_ptr<kernel::ExportResolver> export_resolver_;
kernel::UserModule* module_;
shared_ptr<llvm::ExecutionEngine> engine_;
shared_ptr<sdb::SymbolDatabase> sdb_;
shared_ptr<llvm::LLVMContext> context_;
shared_ptr<llvm::Module> gen_module_;
};
} // namespace cpu
} // namespace xe
#endif // XENIA_CPU_USERMODULE_H_

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@@ -13,6 +13,12 @@
#include <xenia/common.h>
namespace xe {
namespace cpu {
namespace ppc {
// TODO(benvanik): rename these
typedef enum {
kXEPPCInstrFormatI = 0,
kXEPPCInstrFormatB = 1,
@@ -47,13 +53,12 @@ typedef enum {
} xe_ppc_instr_flag_e;
struct xe_ppc_instr_type;
typedef struct xe_ppc_instr_type xe_ppc_instr_type_t;
class InstrType;
typedef struct {
xe_ppc_instr_type_t *type;
uint32_t address;
InstrType* type;
uint32_t address;
union {
uint32_t code;
@@ -110,28 +115,36 @@ typedef struct {
// kXEPPCInstrFormatVX
// kXEPPCInstrFormatVXR
} data;
} xe_ppc_instr_t;
} InstrData;
typedef struct {
xe_ppc_instr_t instr;
class Instr {
public:
InstrData instr;
// TODO(benvanik): registers changed, special bits, etc
} xe_ppc_dec_instr_t;
typedef int (*xe_ppc_emit_fn)(/* emit context */ xe_ppc_instr_t *instr);
struct xe_ppc_instr_type {
uint32_t opcode;
uint32_t format; // xe_ppc_instr_format_e
uint32_t type; // xe_ppc_instr_type_e
uint32_t flags; // xe_ppc_instr_flag_e
char name[16];
xe_ppc_emit_fn emit;
};
xe_ppc_instr_type_t *xe_ppc_get_instr_type(uint32_t code);
int xe_ppc_register_instr_emit(uint32_t code, xe_ppc_emit_fn emit);
typedef int (*InstrEmitFn)(/* emit context */ Instr* instr);
class InstrType {
public:
uint32_t opcode;
uint32_t format; // xe_ppc_instr_format_e
uint32_t type; // xe_ppc_instr_type_e
uint32_t flags; // xe_ppc_instr_flag_e
char name[16];
InstrEmitFn emit;
};
InstrType* GetInstrType(uint32_t code);
int RegisterInstrEmit(uint32_t code, InstrEmitFn emit);
} // namespace ppc
} // namespace cpu
} // namespace xe
#endif // XENIA_CPU_PPC_INSTR_H_

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@@ -13,13 +13,33 @@
#include <xenia/common.h>
namespace XE_PPC_SPR {
enum XE_PPC_SPR_e {
namespace xe {
namespace cpu {
namespace ppc {
namespace SPR {
enum SPR_e {
XER = 1,
LR = 8,
CTR = 9,
};
} // XE_PPC_SPR
} // SPR
namespace FPRF {
enum FPRF_e {
QUIET_NAN = 0x00088000,
NEG_INFINITY = 0x00090000,
NEG_NORMALIZED = 0x00010000,
NEG_DENORMALIZED = 0x00018000,
NEG_ZERO = 0x00048000,
POS_ZERO = 0x00040000,
POS_DENORMALIZED = 0x00028000,
POS_NORMALIZED = 0x00020000,
POS_INFINITY = 0x000A0000,
};
} // FPRF
typedef struct XECACHEALIGN64 {
@@ -88,33 +108,24 @@ typedef struct XECACHEALIGN64 {
// 11 = toward -infinity
} bits;
} fpscr; // Floating-point status and control register
} xe_ppc_registers_t;
uint32_t get_fprf() {
return fpscr.value & 0x000F8000;
}
void set_fprf(const uint32_t v) {
fpscr.value = (fpscr.value & ~0x000F8000) | v;
}
} PpcRegisters;
typedef struct {
xe_ppc_registers_t registers;
} xe_ppc_state_t;
PpcRegisters registers;
} PpcState;
namespace XE_PPC_FPRF {
enum XE_PPC_FPRF_e {
QUIET_NAN = 0x00088000,
NEG_INFINITY = 0x00090000,
NEG_NORMALIZED = 0x00010000,
NEG_DENORMALIZED = 0x00018000,
NEG_ZERO = 0x00048000,
POS_ZERO = 0x00040000,
POS_DENORMALIZED = 0x00028000,
POS_NORMALIZED = 0x00020000,
POS_INFINITY = 0x000A0000,
};
} // XE_PPC_FPRF
uint32_t xe_ppc_get_fprf(const xe_ppc_registers_t *r) {
return r->fpscr.value & 0x000F8000;
}
void xe_ppc_set_fprf(xe_ppc_registers_t *r, const uint32_t v) {
r->fpscr.value = (r->fpscr.value & ~0x000F8000) | v;
}
} // namespace ppc
} // namespace cpu
} // namespace xe
#endif // XENIA_CPU_PPC_STATE_H_

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@@ -0,0 +1,60 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_CPU_PROCESSOR_H_
#define XENIA_CPU_PROCESSOR_H_
#include <xenia/core.h>
#include <vector>
#include <xenia/cpu/exec_module.h>
#include <xenia/kernel/export.h>
#include <xenia/kernel/user_module.h>
namespace llvm {
class ExecutionEngine;
}
namespace xe {
namespace cpu {
class Processor {
public:
Processor(xe_pal_ref pal, xe_memory_ref memory);
~Processor();
xe_pal_ref pal();
xe_memory_ref memory();
int Setup();
int PrepareModule(kernel::UserModule* user_module,
shared_ptr<kernel::ExportResolver> export_resolver);
int Execute(uint32_t address);
uint32_t CreateCallback(void (*callback)(void* data), void* data);
private:
xe_pal_ref pal_;
xe_memory_ref memory_;
shared_ptr<llvm::ExecutionEngine> engine_;
std::vector<ExecModule*> modules_;
};
} // namespace cpu
} // namespace xe
#endif // XENIA_CPU_PROCESSOR_H_

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@@ -12,79 +12,123 @@
#include <xenia/core.h>
#include <list>
#include <map>
#include <vector>
#include <xenia/kernel/module.h>
#include <xenia/kernel/user_module.h>
struct xe_sdb_function;
typedef struct xe_sdb_function xe_sdb_function_t;
struct xe_sdb_variable;
typedef struct xe_sdb_variable xe_sdb_variable_t;
namespace xe {
namespace cpu {
namespace sdb {
typedef struct {
uint32_t address;
xe_sdb_function_t *source;
xe_sdb_function_t *target;
} xe_sdb_function_call_t;
class FunctionSymbol;
class VariableSymbol;
typedef struct {
uint32_t address;
xe_sdb_function_t *source;
xe_sdb_variable_t *target;
} xe_sdb_variable_access_t;
typedef enum {
kXESDBFunctionUnknown = 0,
kXESDBFunctionKernel = 1,
kXESDBFunctionUser = 2,
} xe_sdb_function_type;
struct xe_sdb_function {
uint32_t start_address;
uint32_t end_address;
char *name;
xe_sdb_function_type type;
uint32_t flags;
std::vector<xe_sdb_function_call_t*> incoming_calls;
std::vector<xe_sdb_function_call_t*> outgoing_calls;
std::vector<xe_sdb_variable_access_t*> variable_accesses;
class FunctionCall {
public:
uint32_t address;
FunctionSymbol* source;
FunctionSymbol* target;
};
struct xe_sdb_variable {
class VariableAccess {
public:
uint32_t address;
FunctionSymbol* source;
VariableSymbol* target;
};
class Symbol {
public:
enum SymbolType {
Function = 0,
Variable = 1,
};
virtual ~Symbol() {}
SymbolType symbol_type;
protected:
Symbol(SymbolType type) : symbol_type(type) {}
};
class FunctionSymbol : public Symbol {
public:
enum FunctionType {
Unknown = 0,
Kernel = 1,
User = 2,
};
FunctionSymbol() : Symbol(Function) {}
virtual ~FunctionSymbol() {}
uint32_t start_address;
uint32_t end_address;
char *name;
FunctionType type;
uint32_t flags;
vector<FunctionCall*> incoming_calls;
vector<FunctionCall*> outgoing_calls;
vector<VariableAccess*> variable_accesses;
};
class VariableSymbol : public Symbol {
public:
VariableSymbol() : Symbol(Variable) {}
virtual ~VariableSymbol() {}
uint32_t address;
char *name;
};
typedef struct {
int type;
union {
xe_sdb_function_t* function;
xe_sdb_variable_t* variable;
};
} xe_sdb_symbol_t;
class SymbolDatabase {
public:
SymbolDatabase(xe_memory_ref memory, kernel::UserModule* user_module);
~SymbolDatabase();
int Analyze();
FunctionSymbol* GetOrInsertFunction(uint32_t address);
VariableSymbol* GetOrInsertVariable(uint32_t address);
FunctionSymbol* GetFunction(uint32_t address);
VariableSymbol* GetVariable(uint32_t address);
Symbol* GetSymbol(uint32_t address);
int GetAllFunctions(vector<FunctionSymbol*>& functions);
void Dump();
private:
typedef std::map<uint32_t, Symbol*> SymbolMap;
typedef std::list<FunctionSymbol*> FunctionList;
int FindGplr();
int AddImports(const xe_xex2_import_library_t *library);
int AddMethodHints();
int AnalyzeFunction(FunctionSymbol* fn);
int FillHoles();
int FlushQueue();
xe_memory_ref memory_;
kernel::UserModule* module_;
size_t function_count_;
size_t variable_count_;
SymbolMap symbols_;
FunctionList scan_queue_;
};
struct xe_sdb;
typedef struct xe_sdb* xe_sdb_ref;
xe_sdb_ref xe_sdb_create(xe_memory_ref memory, xe_module_ref module);
xe_sdb_ref xe_sdb_retain(xe_sdb_ref sdb);
void xe_sdb_release(xe_sdb_ref sdb);
xe_sdb_function_t* xe_sdb_insert_function(xe_sdb_ref sdb, uint32_t address);
xe_sdb_variable_t* xe_sdb_insert_variable(xe_sdb_ref sdb, uint32_t address);
xe_sdb_function_t* xe_sdb_get_function(xe_sdb_ref sdb, uint32_t address);
xe_sdb_variable_t* xe_sdb_get_variable(xe_sdb_ref sdb, uint32_t address);
int xe_sdb_get_functions(xe_sdb_ref sdb, xe_sdb_function_t ***out_functions,
size_t *out_function_count);
void xe_sdb_dump(xe_sdb_ref sdb);
} // namespace sdb
} // namespace cpu
} // namespace xe
#endif // XENIA_CPU_SDB_H_

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@@ -10,42 +10,6 @@
#ifndef XENIA_KERNEL_H_
#define XENIA_KERNEL_H_
#include <xenia/common.h>
#include <xenia/core.h>
#include <xenia/cpu.h>
#include <xenia/kernel/export.h>
#include <xenia/kernel/module.h>
#include <xenia/kernel/xex2.h>
typedef struct {
xechar_t command_line[2048];
} xe_kernel_options_t;
struct xe_kernel;
typedef struct xe_kernel* xe_kernel_ref;
xe_kernel_ref xe_kernel_create(xe_pal_ref pal, xe_cpu_ref cpu,
xe_kernel_options_t options);
xe_kernel_ref xe_kernel_retain(xe_kernel_ref kernel);
void xe_kernel_release(xe_kernel_ref kernel);
xe_pal_ref xe_kernel_get_pal(xe_kernel_ref kernel);
xe_memory_ref xe_kernel_get_memory(xe_kernel_ref kernel);
xe_cpu_ref xe_kernel_get_cpu(xe_kernel_ref kernel);
const xechar_t *xe_kernel_get_command_line(xe_kernel_ref kernel);
xe_kernel_export_resolver_ref xe_kernel_get_export_resolver(
xe_kernel_ref kernel);
xe_module_ref xe_kernel_load_module(xe_kernel_ref kernel, const xechar_t *path);
void xe_kernel_launch_module(xe_kernel_ref kernel, xe_module_ref module);
xe_module_ref xe_kernel_get_module(xe_kernel_ref kernel, const xechar_t *path);
void xe_kernel_unload_module(xe_kernel_ref kernel, xe_module_ref module);
#include <xenia/kernel/runtime.h>
#endif // XENIA_KERNEL_H_

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@@ -12,16 +12,24 @@
#include <xenia/core.h>
#include <vector>
namespace xe {
namespace kernel {
typedef enum {
kXEKernelExportFlagFunction = 1 << 0,
kXEKernelExportFlagVariable = 1 << 1,
} xe_kernel_export_flags;
typedef void (*xe_kernel_export_fn)();
typedef struct {
class KernelExport {
public:
enum ExportType {
Function = 0,
Variable = 1,
};
uint32_t ordinal;
ExportType type;
uint32_t flags;
char signature[16];
char name[96];
@@ -39,38 +47,46 @@ typedef struct {
xe_kernel_export_fn shim;
} function_data;
};
} xe_kernel_export_t;
#define XE_DECLARE_EXPORT(module, ordinal, name, signature, flags) \
bool IsImplemented();
};
#define XE_DECLARE_EXPORT(module, ordinal, name, signature, type, flags) \
{ \
ordinal, \
KernelExport::type, \
flags, \
#signature, \
#name, \
}
bool xe_kernel_export_is_implemented(const xe_kernel_export_t *kernel_export);
class ExportResolver {
public:
ExportResolver();
~ExportResolver();
void RegisterTable(const char* library_name, KernelExport* exports,
const size_t count);
KernelExport* GetExportByOrdinal(const char* library_name,
const uint32_t ordinal);
KernelExport* GetExportByName(const char* library_name, const char* name);
private:
class ExportTable {
public:
char name[32];
KernelExport* exports;
size_t count;
};
std::vector<ExportTable> tables_;
};
struct xe_kernel_export_resolver;
typedef struct xe_kernel_export_resolver* xe_kernel_export_resolver_ref;
} // namespace kernel
} // namespace xe
xe_kernel_export_resolver_ref xe_kernel_export_resolver_create();
xe_kernel_export_resolver_ref xe_kernel_export_resolver_retain(
xe_kernel_export_resolver_ref resolver);
void xe_kernel_export_resolver_release(xe_kernel_export_resolver_ref resolver);
void xe_kernel_export_resolver_register_table(
xe_kernel_export_resolver_ref resolver, const char *library_name,
xe_kernel_export_t *exports, const size_t count);
xe_kernel_export_t *xe_kernel_export_resolver_get_by_ordinal(
xe_kernel_export_resolver_ref resolver, const char *library_name,
const uint32_t ordinal);
xe_kernel_export_t *xe_kernel_export_resolver_get_by_name(
xe_kernel_export_resolver_ref resolver, const char *library_name,
const char *name);
#endif // XENIA_KERNEL_EXPORT_H_

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@@ -0,0 +1,48 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_KERNEL_KERNEL_MODULE_H_
#define XENIA_KERNEL_KERNEL_MODULE_H_
#include <xenia/common.h>
#include <xenia/core.h>
#include <xenia/kernel/export.h>
namespace xe {
namespace kernel {
class KernelModule {
public:
KernelModule(xe_pal_ref pal, xe_memory_ref memory,
shared_ptr<ExportResolver> resolver) {
pal_ = xe_pal_retain(pal);
memory_ = xe_memory_retain(memory);
resolver_ = resolver;
}
virtual ~KernelModule() {
xe_memory_release(memory_);
xe_pal_release(pal_);
}
protected:
xe_pal_ref pal_;
xe_memory_ref memory_;
shared_ptr<ExportResolver> resolver_;
};
} // namespace kernel
} // namespace xe
#endif // XENIA_KERNEL_KERNEL_MODULE_H_

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@@ -1,72 +0,0 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_KERNEL_MODULE_H_
#define XENIA_KERNEL_MODULE_H_
#include <xenia/core.h>
#include <xenia/kernel/export.h>
#include <xenia/kernel/xex2.h>
typedef struct {
xechar_t path[2048];
} xe_module_options_t;
struct xe_module;
typedef struct xe_module* xe_module_ref;
#define kXEPESectionContainsCode 0x00000020
#define kXEPESectionContainsDataInit 0x00000040
#define kXEPESectionContainsDataUninit 0x00000080
#define kXEPESectionMemoryExecute 0x20000000
#define kXEPESectionMemoryRead 0x40000000
#define kXEPESectionMemoryWrite 0x80000000
typedef struct {
char name[9]; // 8 + 1 for \0
uint32_t raw_address;
size_t raw_size;
uint32_t address;
size_t size;
uint32_t flags; // kXEPESection*
} xe_module_pe_section_t;
typedef struct {
uint32_t address;
size_t total_length; // in bytes
size_t prolog_length; // in bytes
} xe_module_pe_method_info_t;
xe_module_ref xe_module_load(xe_memory_ref memory,
xe_kernel_export_resolver_ref export_resolver,
const void* addr, const size_t length,
xe_module_options_t options);
xe_module_ref xe_module_retain(xe_module_ref module);
void xe_module_release(xe_module_ref module);
const xechar_t *xe_module_get_path(xe_module_ref module);
const xechar_t *xe_module_get_name(xe_module_ref module);
uint32_t xe_module_get_handle(xe_module_ref module);
xe_xex2_ref xe_module_get_xex(xe_module_ref module);
const xe_xex2_header_t *xe_module_get_xex_header(xe_module_ref module);
void *xe_module_get_proc_address(xe_module_ref module, const uint32_t ordinal);
xe_module_pe_section_t *xe_module_get_section(xe_module_ref module,
const char *name);
int xe_module_get_method_hints(xe_module_ref module,
xe_module_pe_method_info_t **out_method_infos,
size_t *out_method_info_count);
void xe_module_dump(xe_module_ref module);
#endif // XENIA_KERNEL_MODULE_H_

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@@ -0,0 +1,68 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_KERNEL_RUNTIME_H_
#define XENIA_KERNEL_RUNTIME_H_
#include <xenia/common.h>
#include <xenia/core.h>
#include <xenia/cpu.h>
#include <xenia/kernel/export.h>
#include <xenia/kernel/user_module.h>
#include <xenia/kernel/xex2.h>
namespace xe {
namespace cpu {
class Processor;
}
}
namespace xe {
namespace kernel {
class KernelModule;
class Runtime {
public:
Runtime(xe_pal_ref pal, shared_ptr<cpu::Processor> processor,
const xechar_t* command_line);
~Runtime();
xe_pal_ref pal();
xe_memory_ref memory();
shared_ptr<cpu::Processor> processor();
shared_ptr<ExportResolver> export_resolver();
const xechar_t* command_line();
int LoadModule(const xechar_t* path);
void LaunchModule(UserModule* user_module);
UserModule* GetModule(const xechar_t* path);
void UnloadModule(UserModule* user_module);
private:
xe_pal_ref pal_;
xe_memory_ref memory_;
shared_ptr<cpu::Processor> processor_;
xechar_t command_line_[2048];
shared_ptr<ExportResolver> export_resolver_;
std::vector<KernelModule*> kernel_modules_;
std::map<const xechar_t*, UserModule*> user_modules_;
};
} // namespace kernel
} // namespace xe
#endif // XENIA_KERNEL_RUNTIME_H_

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@@ -0,0 +1,89 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_KERNEL_USER_MODULE_H_
#define XENIA_KERNEL_USER_MODULE_H_
#include <xenia/core.h>
#include <vector>
#include <xenia/kernel/export.h>
#include <xenia/kernel/xex2.h>
namespace xe {
namespace kernel {
#define kXEPESectionContainsCode 0x00000020
#define kXEPESectionContainsDataInit 0x00000040
#define kXEPESectionContainsDataUninit 0x00000080
#define kXEPESectionMemoryExecute 0x20000000
#define kXEPESectionMemoryRead 0x40000000
#define kXEPESectionMemoryWrite 0x80000000
class PESection {
public:
char name[9]; // 8 + 1 for \0
uint32_t raw_address;
size_t raw_size;
uint32_t address;
size_t size;
uint32_t flags; // kXEPESection*
};
class PEMethodInfo {
public:
uint32_t address;
size_t total_length; // in bytes
size_t prolog_length; // in bytes
};
class UserModule {
public:
UserModule(xe_memory_ref memory);
~UserModule();
int Load(const void* addr, const size_t length, const xechar_t* path);
const xechar_t* path();
const xechar_t* name();
uint32_t handle();
xe_xex2_ref xex();
const xe_xex2_header_t* xex_header();
void* GetProcAddress(const uint32_t ordinal);
PESection* GetSection(const char* name);
int GetMethodHints(PEMethodInfo** out_method_infos,
size_t* out_method_info_count);
void Dump(ExportResolver* export_resolver);
private:
int LoadPE();
xe_memory_ref memory_;
xechar_t path_[2048];
xechar_t name_[256];
uint32_t handle_;
xe_xex2_ref xex_;
std::vector<PESection*> sections_;
};
} // namespace kernel
} // namespace xe
#endif // XENIA_KERNEL_USER_MODULE_H_

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@@ -14,6 +14,14 @@
#include <xenia/platform_includes.h>
#include <tr1/memory>
namespace xe {
// TODO(benvanik): support other compilers/etc
using namespace std;
using namespace std::tr1;
} // namespace xe
#define XE_EMPTY_MACRO do { } while(0)
#define XEUNREFERENCED(expr) (void)(expr)