Converting everything to C++ cause I'm a masochist.

This commit is contained in:
Ben Vanik
2013-01-20 01:13:59 -08:00
parent 8a5dcbc1dd
commit ca2908db32
47 changed files with 3966 additions and 3760 deletions

View File

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/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_CPU_USERMODULE_H_
#define XENIA_CPU_USERMODULE_H_
#include <xenia/common.h>
#include <xenia/core.h>
#include <xenia/cpu/sdb.h>
#include <xenia/kernel/export.h>
#include <xenia/kernel/user_module.h>
namespace llvm {
class LLVMContext;
class Module;
class ExecutionEngine;
}
namespace xe {
namespace cpu {
class ExecModule {
public:
ExecModule(
xe_memory_ref memory, shared_ptr<kernel::ExportResolver> export_resolver,
kernel::UserModule* user_module,
shared_ptr<llvm::ExecutionEngine>& engine);
~ExecModule();
int Prepare();
void Dump();
private:
int Init();
int Uninit();
xe_memory_ref memory_;
shared_ptr<kernel::ExportResolver> export_resolver_;
kernel::UserModule* module_;
shared_ptr<llvm::ExecutionEngine> engine_;
shared_ptr<sdb::SymbolDatabase> sdb_;
shared_ptr<llvm::LLVMContext> context_;
shared_ptr<llvm::Module> gen_module_;
};
} // namespace cpu
} // namespace xe
#endif // XENIA_CPU_USERMODULE_H_