Converting everything to C++ cause I'm a masochist.
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68
include/xenia/kernel/runtime.h
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68
include/xenia/kernel/runtime.h
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_KERNEL_RUNTIME_H_
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#define XENIA_KERNEL_RUNTIME_H_
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#include <xenia/common.h>
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#include <xenia/core.h>
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#include <xenia/cpu.h>
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#include <xenia/kernel/export.h>
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#include <xenia/kernel/user_module.h>
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#include <xenia/kernel/xex2.h>
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namespace xe {
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namespace cpu {
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class Processor;
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}
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}
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namespace xe {
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namespace kernel {
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class KernelModule;
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class Runtime {
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public:
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Runtime(xe_pal_ref pal, shared_ptr<cpu::Processor> processor,
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const xechar_t* command_line);
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~Runtime();
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xe_pal_ref pal();
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xe_memory_ref memory();
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shared_ptr<cpu::Processor> processor();
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shared_ptr<ExportResolver> export_resolver();
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const xechar_t* command_line();
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int LoadModule(const xechar_t* path);
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void LaunchModule(UserModule* user_module);
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UserModule* GetModule(const xechar_t* path);
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void UnloadModule(UserModule* user_module);
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private:
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xe_pal_ref pal_;
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xe_memory_ref memory_;
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shared_ptr<cpu::Processor> processor_;
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xechar_t command_line_[2048];
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shared_ptr<ExportResolver> export_resolver_;
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std::vector<KernelModule*> kernel_modules_;
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std::map<const xechar_t*, UserModule*> user_modules_;
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};
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} // namespace kernel
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} // namespace xe
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#endif // XENIA_KERNEL_RUNTIME_H_
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