[Vulkan] Correct a bunch of incorrect pipeline barrier stages
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@@ -1269,7 +1269,7 @@ bool TextureCache::UploadTexture(VkCommandBuffer command_buffer,
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}
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vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
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VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, 0, 0, nullptr, 0,
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VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0,
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nullptr, 1, &barrier);
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// Now move the converted texture into the destination.
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@@ -1285,9 +1285,10 @@ bool TextureCache::UploadTexture(VkCommandBuffer command_buffer,
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barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
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barrier.oldLayout = barrier.newLayout;
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barrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
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VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, 0, 0, nullptr, 0,
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nullptr, 1, &barrier);
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vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT,
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VK_PIPELINE_STAGE_VERTEX_SHADER_BIT |
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VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
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0, 0, nullptr, 0, nullptr, 1, &barrier);
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dest->image_layout = barrier.newLayout;
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return true;
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