[D3D12] DXBC RDEF header
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@@ -32,6 +32,8 @@ class DxbcShaderTranslator : public ShaderTranslator {
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// Appends a string to a DWORD stream, returns the DWORD-aligned length.
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static uint32_t AppendString(std::vector<uint32_t>& dest, const char* source);
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void WriteResourceDefinitions();
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// Executable instructions - generated during translation.
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std::vector<uint32_t> shader_code_;
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// Complete shader object, with all the needed chunks and dcl_ instructions -
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