Better texture copying. And possible support for DXT1.
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@@ -68,9 +68,8 @@ private:
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Shader::tex_buffer_desc_t& desc);
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typedef struct {
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DXGI_FORMAT format;
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uint32_t bpp;
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uint32_t block_width;
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uint32_t block_height;
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uint32_t block_size;
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uint32_t pitch;
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} TextureInfo;
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TextureInfo GetTextureInfo(xenos::xe_gpu_texture_fetch_t& fetch);
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int FetchTexture1D(xenos::xe_gpu_texture_fetch_t& fetch,
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