Skeleton SPIRV translator.
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@@ -538,6 +538,9 @@ class ShaderTranslator {
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StringBuffer& ucode_disasm_buffer() { return ucode_disasm_buffer_; }
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// Emits a translation error that will be passed back in the result.
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void EmitTranslationError(const char* message);
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// Emits a translation error indicating that the current translation is not
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// implemented or supported.
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void EmitUnimplementedTranslationError();
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// Handles the start of translation.
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// At this point the vertex and texture bindings have been gathered.
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