Skeleton SPIRV translator.
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@@ -60,7 +60,7 @@ namespace shader_playground {
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};
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sourceCodeTextBox.Text = string.Join(
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"\r\n", new string[] {
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Environment.NewLine, new string[] {
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"xps_3_0",
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"dcl_texcoord1 r0",
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"dcl_color r1.xy",
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@@ -134,7 +134,7 @@ namespace shader_playground {
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Microsoft.Xna.Framework.TargetPlatform.Xbox360);
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var disassembledSourceCode = compiledShader.ErrorsAndWarnings;
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disassembledSourceCode = disassembledSourceCode.Replace("\n", "\r\n");
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disassembledSourceCode = disassembledSourceCode.Replace("\n", Environment.NewLine);
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if (disassembledSourceCode.IndexOf("// PDB hint 00000000-00000000-00000000") == -1) {
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outputTextBox.Text = disassembledSourceCode;
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compilerUcodeTextBox.Text = "";
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@@ -147,11 +147,11 @@ namespace shader_playground {
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disassembledSourceCode =
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disassembledSourceCode.Replace(prefix + ": ", "");
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disassembledSourceCode = disassembledSourceCode.Replace(
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"// PDB hint 00000000-00000000-00000000\r\n", "");
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"// PDB hint 00000000-00000000-00000000" + Environment.NewLine, "");
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var firstLine = disassembledSourceCode.IndexOf("//");
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var warnings = "// " +
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disassembledSourceCode.Substring(0, firstLine)
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.Replace("\r\n", "\r\n// ");
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.Replace(Environment.NewLine, Environment.NewLine + "// ");
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disassembledSourceCode =
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warnings + disassembledSourceCode.Substring(firstLine + 3);
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disassembledSourceCode = disassembledSourceCode.Trim();
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@@ -209,7 +209,7 @@ namespace shader_playground {
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process.WaitForExit();
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}
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string disasmText = File.ReadAllText(ucodeDisasmPath);
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compilerUcodeTextBox.Text = disasmText;
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compilerUcodeTextBox.Text = disasmText.Replace("\n", Environment.NewLine);
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} catch {
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compilerUcodeTextBox.Text = "COMPILER FAILURE";
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}
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@@ -236,7 +236,7 @@ namespace shader_playground {
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process.WaitForExit();
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}
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string disasmText = File.ReadAllText(translatedDisasmPath);
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compilerTranslatedTextBox.Text = disasmText;
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compilerTranslatedTextBox.Text = disasmText.Replace("\n", Environment.NewLine);
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} catch {
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compilerTranslatedTextBox.Text = "COMPILER FAILURE";
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}
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@@ -300,8 +300,8 @@ namespace shader_playground {
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for (int i = 0; i < swappedCode.Length; ++i) {
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sb.AppendFormat("0x{0:X8}, ", swappedCode[i]);
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}
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sb.Append("};\r\n");
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sb.Append("shader_type = ShaderType::" + (shaderType == "vs" ? "kVertex" : "kPixel") + ";\r\n");
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sb.Append("};" + Environment.NewLine);
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sb.Append("shader_type = ShaderType::" + (shaderType == "vs" ? "kVertex" : "kPixel") + ";" + Environment.NewLine);
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wordsTextBox.Text = sb.ToString();
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wordsTextBox.SelectAll();
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