[GPU] Properly handle scaled textures and weights

Fix d3d12 logic wrt scaling weights, add vulkan impelementation for using
scaled texture offsets and fix resolution-scaled texture detection
This commit is contained in:
Herman S.
2025-12-13 08:50:29 +09:00
parent 55f0333182
commit cd7b47235d
6 changed files with 126 additions and 54 deletions

View File

@@ -959,64 +959,19 @@ void DxbcShaderTranslator::ProcessTextureFetchInstruction(
// would be useless to get weights that will always be zero.
// Need unnormalized coordinates.
// Resolution scale is NOT applied for GetTextureWeights - weights are
// calculated from fractional parts of coordinates which should be in guest
// texel space, not host texel space. Games expect weights based on guest
// texture dimensions.
bool coord_operand_temp_pushed = false;
dxbc::Src coord_operand =
LoadOperand(instr.operands[0], used_result_nonzero_components,
coord_operand_temp_pushed);
dxbc::Src coord_src(coord_operand);
// If needed, apply the resolution scale to the width / height and the
// unnormalized coordinates.
uint32_t resolution_scaled_result_components =
used_result_nonzero_components & revert_resolution_scale_axes;
uint32_t resolution_scaled_coord_components =
instr.attributes.unnormalized_coordinates
? resolution_scaled_result_components
: 0b0000;
uint32_t resolution_scaled_size_components =
size_needed_components & resolution_scaled_result_components;
if (resolution_scaled_coord_components ||
resolution_scaled_size_components) {
if (resolution_scaled_coord_components &&
(coord_src.type_ != dxbc::OperandType::kTemp ||
coord_src.index_1d_.index_ != system_temp_result_)) {
// Use system_temp_result_ as a temporary for conditionally
// resolution-scaled coordinates.
a_.OpMov(
dxbc::Dest::R(system_temp_result_, used_result_nonzero_components),
coord_src);
coord_src = dxbc::Src::R(system_temp_result_);
}
// Using system_temp_result_.w as a temporary for the flag indicating
// whether the texture was resolved - not involved in coordinate
// calculations.
assert_zero(used_result_nonzero_components & 0b1000);
a_.OpAnd(dxbc::Dest::R(system_temp_result_, 0b1000),
LoadSystemConstant(SystemConstants::Index::kTexturesResolved,
offsetof(SystemConstants, textures_resolved),
dxbc::Src::kXXXX),
dxbc::Src::LU(uint32_t(1) << tfetch_index));
a_.OpIf(true, dxbc::Src::R(system_temp_result_, dxbc::Src::kWWWW));
// The texture is resolved - scale the coordinates and the size.
dxbc::Src resolution_scale_src(
dxbc::Src::LF(float(draw_resolution_scale_x_),
float(draw_resolution_scale_y_), 1.0f, 1.0f));
if (resolution_scaled_coord_components) {
a_.OpMul(dxbc::Dest::R(system_temp_result_,
resolution_scaled_coord_components),
coord_src, resolution_scale_src);
}
if (resolution_scaled_size_components) {
a_.OpMul(dxbc::Dest::R(size_and_is_3d_temp,
resolution_scaled_size_components),
dxbc::Src::R(size_and_is_3d_temp), resolution_scale_src);
}
a_.OpEndIf();
}
uint32_t offsets_needed = offsets_not_zero & used_result_nonzero_components;
if (!instr.attributes.unnormalized_coordinates || offsets_needed) {
// Using system_temp_result_ as a temporary for coordinate denormalization
// and offsetting. May already contain the coordinates loaded if
// resolution scaling was applied to the coordinates.
// and offsetting.
coord_src = dxbc::Src::R(system_temp_result_);
dxbc::Dest coord_dest(
dxbc::Dest::R(system_temp_result_, used_result_nonzero_components));