[D3D12] Persistent shader and PSO storage
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@@ -37,6 +37,7 @@ class EmulatorWindow {
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void UpdateTitle();
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void ToggleFullscreen();
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void SetInitializingShaderStorage(bool initializing);
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private:
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explicit EmulatorWindow(Emulator* emulator);
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@@ -63,6 +64,7 @@ class EmulatorWindow {
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std::unique_ptr<ui::Window> window_;
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std::wstring base_title_;
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uint64_t cursor_hide_time_ = 0;
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bool initializing_shader_storage_ = false;
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};
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} // namespace app
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