[D3D12] Persistent shader and PSO storage
This commit is contained in:
@@ -13,8 +13,10 @@ DEFINE_string(trace_gpu_prefix, "scratch/gpu/",
|
||||
"Prefix path for GPU trace files.", "GPU");
|
||||
DEFINE_bool(trace_gpu_stream, false, "Trace all GPU packets.", "GPU");
|
||||
|
||||
DEFINE_string(dump_shaders, "",
|
||||
"Path to write GPU shaders to as they are compiled.", "GPU");
|
||||
DEFINE_string(
|
||||
dump_shaders, "",
|
||||
"For shader debugging, path to dump GPU shaders to as they are compiled.",
|
||||
"GPU");
|
||||
|
||||
DEFINE_bool(vsync, true, "Enable VSYNC.", "GPU");
|
||||
|
||||
|
||||
Reference in New Issue
Block a user