[D3D12] Persistent shader and PSO storage
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@@ -12,6 +12,7 @@
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#include <atomic>
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#include <memory>
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#include <string>
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#include <thread>
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#include "xenia/cpu/processor.h"
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@@ -62,6 +63,9 @@ class GraphicsSystem {
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virtual void ClearCaches();
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void InitializeShaderStorage(const std::wstring& storage_root,
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uint32_t title_id, bool blocking);
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void RequestFrameTrace();
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void BeginTracing();
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void EndTracing();
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