[D3D12] Persistent shader and PSO storage
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@@ -102,7 +102,7 @@ int TraceDump::Main(const std::vector<std::wstring>& args) {
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bool TraceDump::Setup() {
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// Create the emulator but don't initialize so we can setup the window.
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emulator_ = std::make_unique<Emulator>(L"", L"");
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emulator_ = std::make_unique<Emulator>(L"", L"", L"");
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X_STATUS result = emulator_->Setup(
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nullptr, nullptr, [this]() { return CreateGraphicsSystem(); }, nullptr);
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if (XFAILED(result)) {
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