[D3D12] Persistent shader and PSO storage
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@@ -122,7 +122,7 @@ bool TraceViewer::Setup() {
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window_->Resize(1920, 1200);
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// Create the emulator but don't initialize so we can setup the window.
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emulator_ = std::make_unique<Emulator>(L"", L"");
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emulator_ = std::make_unique<Emulator>(L"", L"", L"");
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X_STATUS result = emulator_->Setup(
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window_.get(), nullptr, [this]() { return CreateGraphicsSystem(); },
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nullptr);
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