[Base] Move XdbfLocale to xbox.h as XLanguage, let STFS headers use it
Renamed to XLanguage because AFAIK locale on Xbox is a different concept involving countries, this enum only involves languages though.
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@@ -55,10 +55,10 @@ XdbfBlock XdbfWrapper::GetEntry(XdbfSection section, uint64_t id) const {
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return {0};
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}
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std::string XdbfWrapper::GetStringTableEntry(XdbfLocale locale,
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std::string XdbfWrapper::GetStringTableEntry(XLanguage language,
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uint16_t string_id) const {
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auto language_block =
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GetEntry(XdbfSection::kStringTable, static_cast<uint64_t>(locale));
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GetEntry(XdbfSection::kStringTable, static_cast<uint64_t>(language));
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if (!language_block) {
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return "";
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}
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@@ -88,22 +88,22 @@ XdbfBlock XdbfGameData::icon() const {
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return GetEntry(XdbfSection::kImage, kXdbfIdTitle);
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}
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XdbfLocale XdbfGameData::default_language() const {
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XLanguage XdbfGameData::default_language() const {
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auto block = GetEntry(XdbfSection::kMetadata, kXdbfIdXstc);
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if (!block.buffer) {
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return XdbfLocale::kEnglish;
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return XLanguage::kEnglish;
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}
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auto xstc = reinterpret_cast<const XdbfXstc*>(block.buffer);
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assert_true(xstc->magic == kXdbfMagicXstc);
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return static_cast<XdbfLocale>(static_cast<uint32_t>(xstc->default_language));
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return static_cast<XLanguage>(static_cast<uint32_t>(xstc->default_language));
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}
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std::string XdbfGameData::title() const {
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return GetStringTableEntry(default_language(), kXdbfIdTitle);
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}
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std::string XdbfGameData::title(XdbfLocale locale) const {
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return GetStringTableEntry(locale, kXdbfIdTitle);
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std::string XdbfGameData::title(XLanguage language) const {
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return GetStringTableEntry(language, kXdbfIdTitle);
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}
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} // namespace util
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