[Base] Move XdbfLocale to xbox.h as XLanguage, let STFS headers use it
Renamed to XLanguage because AFAIK locale on Xbox is a different concept involving countries, this enum only involves languages though.
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@@ -14,6 +14,7 @@
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#include <vector>
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#include "xenia/base/memory.h"
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#include "xenia/xbox.h"
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namespace xe {
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namespace kernel {
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@@ -28,19 +29,6 @@ enum class XdbfSection : uint16_t {
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kStringTable = 0x0003,
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};
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// Found by dumping the kSectionStringTable sections of various games:
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enum class XdbfLocale : uint32_t {
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kUnknown = 0,
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kEnglish = 1,
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kJapanese = 2,
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kGerman = 3,
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kFrench = 4,
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kSpanish = 5,
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kItalian = 6,
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kKorean = 7,
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kChinese = 8,
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};
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struct XdbfBlock {
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const uint8_t* buffer;
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size_t size;
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@@ -63,7 +51,7 @@ class XdbfWrapper {
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// Gets a string from the string table in the given language.
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// Returns the empty string if the entry is not found.
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std::string GetStringTableEntry(XdbfLocale locale, uint16_t string_id) const;
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std::string GetStringTableEntry(XLanguage language, uint16_t string_id) const;
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protected:
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#pragma pack(push, 1)
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@@ -133,12 +121,12 @@ class XdbfGameData : public XdbfWrapper {
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XdbfBlock icon() const;
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// The game's default language.
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XdbfLocale default_language() const;
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XLanguage default_language() const;
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// The game's title in its default language.
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std::string title() const;
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std::string title(XdbfLocale locale) const;
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std::string title(XLanguage language) const;
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};
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} // namespace util
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