[D3D12] DXT1 untiling
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38
src/xenia/gpu/d3d12/shaders/texture_load_64bpb.cs.hlsl
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38
src/xenia/gpu/d3d12/shaders/texture_load_64bpb.cs.hlsl
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#include "texture_copy.hlsli"
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[numthreads(8, 32, 1)]
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void main(uint3 xe_thread_id : SV_DispatchThreadID) {
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// 1 thread = 4 uint2 blocks.
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uint3 block_index = xe_thread_id;
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block_index.x <<= 2u;
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[branch] if (any(block_index >= xe_texture_copy_size)) {
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return;
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}
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uint3 block_index_guest = block_index + xe_texture_copy_guest_mip_offset;
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uint4 block_offsets_guest;
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[branch] if (xe_texture_copy_guest_pitch == XeTextureCopyGuestPitchTiled) {
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[branch] if (xe_texture_copy_is_3d) {
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block_offsets_guest = XeTextureTiledOffset3D(
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block_index_guest, xe_texture_copy_size.xy, 3u);
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} else {
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block_offsets_guest = XeTextureTiledOffset2D(
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block_index_guest.xy, xe_texture_copy_size.x, 3u);
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}
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} else {
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block_offsets_guest = uint4(0u, 8u, 16u, 24u) + XeTextureGuestLinearOffset(
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block_index_guest, xe_texture_copy_size.y, xe_texture_copy_guest_pitch,
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8u);
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}
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block_offsets_guest += xe_texture_copy_guest_base;
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uint4 blocks_01 = uint4(xe_texture_copy_source.Load2(block_offsets_guest.x),
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xe_texture_copy_source.Load2(block_offsets_guest.y));
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uint4 blocks_23 = uint4(xe_texture_copy_source.Load2(block_offsets_guest.z),
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xe_texture_copy_source.Load2(block_offsets_guest.w));
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blocks_01 = XeByteSwap(blocks_01, xe_texture_copy_endianness);
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blocks_23 = XeByteSwap(blocks_23, xe_texture_copy_endianness);
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uint block_offset_host = XeTextureHostLinearOffset(
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block_index, xe_texture_copy_size.y, xe_texture_copy_host_pitch, 8u) +
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xe_texture_copy_host_base;
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xe_texture_copy_dest.Store4(block_offset_host, blocks_01);
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xe_texture_copy_dest.Store4(block_offset_host + 16u, blocks_23);
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}
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