Timers. Probably.
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60
src/xenia/kernel/objects/xtimer.cc
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60
src/xenia/kernel/objects/xtimer.cc
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include <xenia/kernel/objects/xtimer.h>
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using namespace xe;
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using namespace xe::kernel;
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XTimer::XTimer(KernelState* kernel_state) :
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XObject(kernel_state, kTypeTimer),
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handle_(NULL) {
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}
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XTimer::~XTimer() {
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if (handle_) {
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CloseHandle(handle_);
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}
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}
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void XTimer::Initialize(uint32_t timer_type) {
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XEASSERTNULL(handle_);
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bool manual_reset = false;
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switch (timer_type) {
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case 0: // NotificationTimer
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manual_reset = true;
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break;
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case 1: // SynchronizationTimer
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manual_reset = false;
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break;
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default:
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XEASSERTALWAYS();
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break;
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}
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handle_ = CreateWaitableTimer(NULL, manual_reset, NULL);
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}
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X_STATUS XTimer::SetTimer(int64_t due_time, uint32_t period_ms) {
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LARGE_INTEGER due_time_li;
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due_time_li.QuadPart = due_time;
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if (SetWaitableTimer(handle_, &due_time_li, period_ms, NULL, NULL, TRUE)) {
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return X_STATUS_SUCCESS;
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} else {
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return X_STATUS_UNSUCCESSFUL;
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}
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}
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X_STATUS XTimer::Cancel() {
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return CancelWaitableTimer(handle_) == 0 ?
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X_STATUS_SUCCESS : X_STATUS_UNSUCCESSFUL;
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}
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