[GPU] Texture integer scaling fetches; 8_8_8_8_GAMMA resolve

Integer num_format fetches now get their scale CPU-side instead of trying to guess in the shader. This is authoritative; no cvar. Both translators now use texture_integer_scale_bits after signs/gamma and before exponent bias. This alone fixes black screens and a bunch of rendering bugs across at least several dozen titles.

This new information lives in the updated FormatInfo table, including fixed component widths.

Resolve also has two new fixes.

8_8_8_8_GAMMA EDRAM sources can now decode through the PWL curve while still in linear space, before MSAA resolve or format conversion, then re-encoded for gamma destinations. This is also now default enabled via gamma_decode_pwl_resolve and has improved blowout in at least 4 titles, with no obvious regressions thus far.

Full resolve can also now pack fixed destinations according to copy_dest_number.
This commit is contained in:
goldislead
2026-06-30 20:40:19 -07:00
committed by Radosław Gliński
parent 573cce0fe2
commit d119505289
24 changed files with 669 additions and 156 deletions

View File

@@ -34,7 +34,7 @@ class SpirvShaderTranslator : public ShaderTranslator {
// TODO(Triang3l): Change to 0xYYYYMMDD once it's out of the rapid
// prototyping stage (easier to do small granular updates with an
// incremental counter).
static constexpr uint32_t kVersion = 8;
static constexpr uint32_t kVersion = 9;
enum class DepthStencilMode : uint32_t {
kNoModifiers,
@@ -275,6 +275,13 @@ class SpirvShaderTranslator : public ShaderTranslator {
// The constant blend factor for the respective modes.
float edram_blend_constant[4];
// Integer num_format on fixed textures. Each dword packs the scale needed
// to turn normalized host samples back into guest integer values.
// bits 0:3 = component_bits - 1
// bit 4 = signed.
// Zero means no scale.
uint32_t texture_integer_scale_bits[32];
};
// Separate constant buffer for user clip planes
@@ -905,6 +912,7 @@ class SpirvShaderTranslator : public ShaderTranslator {
kSystemConstantEdramRTKeepMask,
kSystemConstantEdramRTClamp,
kSystemConstantEdramBlendConstant,
kSystemConstantTextureIntegerScaleBits,
};
spv::Id uniform_system_constants_;
spv::Id uniform_clip_plane_constants_;