RenderCache: Account for MSAA when calculating tile sizes.
Add a new flag to enable native MSAA (this does not work properly at the moment)
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@@ -11,3 +11,6 @@
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DEFINE_bool(vulkan_renderdoc_capture_all, false,
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"Capture everything with RenderDoc.");
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DEFINE_bool(vulkan_native_msaa, true, "Use native MSAA");
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DEFINE_bool(vulkan_dump_disasm, false,
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"Dump shader disassembly. NVIDIA only supported.");
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