RenderCache: Account for MSAA when calculating tile sizes.
Add a new flag to enable native MSAA (this does not work properly at the moment)
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@@ -15,5 +15,7 @@
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#define FINE_GRAINED_DRAW_SCOPES 1
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DECLARE_bool(vulkan_renderdoc_capture_all);
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DECLARE_bool(vulkan_native_msaa);
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DECLARE_bool(vulkan_dump_disasm);
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#endif // XENIA_GPU_VULKAN_VULKAN_GPU_FLAGS_H_
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