Fixing most clang-format errors.
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@@ -2106,31 +2106,29 @@ CommandProcessor::UpdateStatus CommandProcessor::UpdateBlendState() {
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draw_batcher_.Flush(DrawBatcher::FlushMode::kStateChange);
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static const GLenum blend_map[] = {
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/* 0 */ GL_ZERO,
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/* 1 */ GL_ONE,
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/* 2 */ GL_ZERO, // ?
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/* 3 */ GL_ZERO, // ?
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/* 4 */ GL_SRC_COLOR,
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/* 5 */ GL_ONE_MINUS_SRC_COLOR,
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/* 6 */ GL_SRC_ALPHA,
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/* 7 */ GL_ONE_MINUS_SRC_ALPHA,
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/* 8 */ GL_DST_COLOR,
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/* 9 */ GL_ONE_MINUS_DST_COLOR,
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/* 10 */ GL_DST_ALPHA,
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/* 11 */ GL_ONE_MINUS_DST_ALPHA,
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/* 12 */ GL_CONSTANT_COLOR,
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/* 13 */ GL_ONE_MINUS_CONSTANT_COLOR,
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/* 14 */ GL_CONSTANT_ALPHA,
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/* 15 */ GL_ONE_MINUS_CONSTANT_ALPHA,
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/* 16 */ GL_SRC_ALPHA_SATURATE,
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static const GLenum blend_map[] = {/* 0 */ GL_ZERO,
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/* 1 */ GL_ONE,
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/* 2 */ GL_ZERO, // ?
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/* 3 */ GL_ZERO, // ?
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/* 4 */ GL_SRC_COLOR,
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/* 5 */ GL_ONE_MINUS_SRC_COLOR,
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/* 6 */ GL_SRC_ALPHA,
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/* 7 */ GL_ONE_MINUS_SRC_ALPHA,
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/* 8 */ GL_DST_COLOR,
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/* 9 */ GL_ONE_MINUS_DST_COLOR,
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/* 10 */ GL_DST_ALPHA,
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/* 11 */ GL_ONE_MINUS_DST_ALPHA,
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/* 12 */ GL_CONSTANT_COLOR,
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/* 13 */ GL_ONE_MINUS_CONSTANT_COLOR,
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/* 14 */ GL_CONSTANT_ALPHA,
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/* 15 */ GL_ONE_MINUS_CONSTANT_ALPHA,
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/* 16 */ GL_SRC_ALPHA_SATURATE,
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};
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static const GLenum blend_op_map[] = {
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/* 0 */ GL_FUNC_ADD,
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/* 1 */ GL_FUNC_SUBTRACT,
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/* 2 */ GL_MIN,
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/* 3 */ GL_MAX,
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/* 4 */ GL_FUNC_REVERSE_SUBTRACT,
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static const GLenum blend_op_map[] = {/* 0 */ GL_FUNC_ADD,
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/* 1 */ GL_FUNC_SUBTRACT,
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/* 2 */ GL_MIN,
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/* 3 */ GL_MAX,
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/* 4 */ GL_FUNC_REVERSE_SUBTRACT,
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};
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for (int i = 0; i < xe::countof(regs.rb_blendcontrol); ++i) {
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uint32_t blend_control = regs.rb_blendcontrol[i];
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@@ -2183,25 +2181,23 @@ CommandProcessor::UpdateStatus CommandProcessor::UpdateDepthStencilState() {
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draw_batcher_.Flush(DrawBatcher::FlushMode::kStateChange);
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static const GLenum compare_func_map[] = {
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/* 0 */ GL_NEVER,
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/* 1 */ GL_LESS,
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/* 2 */ GL_EQUAL,
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/* 3 */ GL_LEQUAL,
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/* 4 */ GL_GREATER,
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/* 5 */ GL_NOTEQUAL,
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/* 6 */ GL_GEQUAL,
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/* 7 */ GL_ALWAYS,
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static const GLenum compare_func_map[] = {/* 0 */ GL_NEVER,
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/* 1 */ GL_LESS,
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/* 2 */ GL_EQUAL,
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/* 3 */ GL_LEQUAL,
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/* 4 */ GL_GREATER,
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/* 5 */ GL_NOTEQUAL,
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/* 6 */ GL_GEQUAL,
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/* 7 */ GL_ALWAYS,
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};
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static const GLenum stencil_op_map[] = {
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/* 0 */ GL_KEEP,
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/* 1 */ GL_ZERO,
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/* 2 */ GL_REPLACE,
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/* 3 */ GL_INCR_WRAP,
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/* 4 */ GL_DECR_WRAP,
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/* 5 */ GL_INVERT,
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/* 6 */ GL_INCR,
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/* 7 */ GL_DECR,
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static const GLenum stencil_op_map[] = {/* 0 */ GL_KEEP,
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/* 1 */ GL_ZERO,
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/* 2 */ GL_REPLACE,
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/* 3 */ GL_INCR_WRAP,
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/* 4 */ GL_DECR_WRAP,
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/* 5 */ GL_INVERT,
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/* 6 */ GL_INCR,
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/* 7 */ GL_DECR,
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};
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// A2XX_RB_DEPTHCONTROL_Z_ENABLE
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if (regs.rb_depthcontrol & 0x00000002) {
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