[D3D12] 32bpp raw resolve shader

This commit is contained in:
Triang3l
2018-08-22 21:15:02 +03:00
parent 2d8527c9df
commit d204e9ba74
3 changed files with 77 additions and 2 deletions

View File

@@ -404,6 +404,7 @@ class RenderTargetCache {
edram_load_pipelines_[size_t(EDRAMLoadStoreMode::kCount)] = {};
ID3D12PipelineState*
edram_store_pipelines_[size_t(EDRAMLoadStoreMode::kCount)] = {};
ID3D12PipelineState* edram_tile_sample_32bpp_pipeline_ = nullptr;
// 32 MB heaps backing used render targets resources, created when needed.
// 24 MB proved to be not enough to store a single render target occupying the