[D3D12] 32bpp raw resolve shader
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@@ -404,6 +404,7 @@ class RenderTargetCache {
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edram_load_pipelines_[size_t(EDRAMLoadStoreMode::kCount)] = {};
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ID3D12PipelineState*
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edram_store_pipelines_[size_t(EDRAMLoadStoreMode::kCount)] = {};
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ID3D12PipelineState* edram_tile_sample_32bpp_pipeline_ = nullptr;
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// 32 MB heaps backing used render targets resources, created when needed.
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// 24 MB proved to be not enough to store a single render target occupying the
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