Merge branch 'master' of https://github.com/xenia-project/xenia into canary_experimental

This commit is contained in:
Gliniak
2022-10-14 20:13:03 +02:00
24 changed files with 6168 additions and 1531 deletions

View File

@@ -207,6 +207,134 @@ DEFINE_bool(
namespace xe {
namespace gpu {
void RenderTargetCache::GetPSIColorFormatInfo(
xenos::ColorRenderTargetFormat format, uint32_t write_mask,
float& clamp_rgb_low, float& clamp_alpha_low, float& clamp_rgb_high,
float& clamp_alpha_high, uint32_t& keep_mask_low,
uint32_t& keep_mask_high) {
keep_mask_low = keep_mask_high = 0;
switch (format) {
case xenos::ColorRenderTargetFormat::k_8_8_8_8:
case xenos::ColorRenderTargetFormat::k_8_8_8_8_GAMMA: {
clamp_rgb_low = clamp_alpha_low = 0.0f;
clamp_rgb_high = clamp_alpha_high = 1.0f;
for (uint32_t i = 0; i < 4; ++i) {
if (!(write_mask & (1 << i))) {
keep_mask_low |= uint32_t(0xFF) << (i * 8);
}
}
} break;
case xenos::ColorRenderTargetFormat::k_2_10_10_10:
case xenos::ColorRenderTargetFormat::k_2_10_10_10_AS_10_10_10_10: {
clamp_rgb_low = clamp_alpha_low = 0.0f;
clamp_rgb_high = clamp_alpha_high = 1.0f;
for (uint32_t i = 0; i < 3; ++i) {
if (!(write_mask & (1 << i))) {
keep_mask_low |= uint32_t(0x3FF) << (i * 10);
}
}
if (!(write_mask & 0b1000)) {
keep_mask_low |= uint32_t(3) << 30;
}
} break;
case xenos::ColorRenderTargetFormat::k_2_10_10_10_FLOAT:
case xenos::ColorRenderTargetFormat::k_2_10_10_10_FLOAT_AS_16_16_16_16: {
clamp_rgb_low = clamp_alpha_low = 0.0f;
clamp_rgb_high = 31.875f;
clamp_alpha_high = 1.0f;
for (uint32_t i = 0; i < 3; ++i) {
if (!(write_mask & (1 << i))) {
keep_mask_low |= uint32_t(0x3FF) << (i * 10);
}
}
if (!(write_mask & 0b1000)) {
keep_mask_low |= uint32_t(3) << 30;
}
} break;
case xenos::ColorRenderTargetFormat::k_16_16:
case xenos::ColorRenderTargetFormat::k_16_16_16_16:
// Alpha clamping affects blending source, so it's non-zero for alpha for
// k_16_16 (the render target is fixed-point). There's one deviation from
// how Direct3D 11.3 functional specification defines SNorm conversion
// (NaN should be 0, not the lowest negative number), and that needs to be
// handled separately.
clamp_rgb_low = clamp_alpha_low = -32.0f;
clamp_rgb_high = clamp_alpha_high = 32.0f;
if (!(write_mask & 0b0001)) {
keep_mask_low |= 0xFFFFu;
}
if (!(write_mask & 0b0010)) {
keep_mask_low |= 0xFFFF0000u;
}
if (format == xenos::ColorRenderTargetFormat::k_16_16_16_16) {
if (!(write_mask & 0b0100)) {
keep_mask_high |= 0xFFFFu;
}
if (!(write_mask & 0b1000)) {
keep_mask_high |= 0xFFFF0000u;
}
} else {
write_mask &= 0b0011;
}
break;
case xenos::ColorRenderTargetFormat::k_16_16_FLOAT:
case xenos::ColorRenderTargetFormat::k_16_16_16_16_FLOAT:
// No NaNs on the Xbox 360 GPU, though can't use the extended range with
// Direct3D and Vulkan conversions.
// TODO(Triang3l): Use the extended-range encoding in all implementations.
clamp_rgb_low = clamp_alpha_low = -65504.0f;
clamp_rgb_high = clamp_alpha_high = 65504.0f;
if (!(write_mask & 0b0001)) {
keep_mask_low |= 0xFFFFu;
}
if (!(write_mask & 0b0010)) {
keep_mask_low |= 0xFFFF0000u;
}
if (format == xenos::ColorRenderTargetFormat::k_16_16_16_16_FLOAT) {
if (!(write_mask & 0b0100)) {
keep_mask_high |= 0xFFFFu;
}
if (!(write_mask & 0b1000)) {
keep_mask_high |= 0xFFFF0000u;
}
} else {
write_mask &= 0b0011;
}
break;
case xenos::ColorRenderTargetFormat::k_32_FLOAT:
// No clamping - let min/max always pick the original value.
clamp_rgb_low = clamp_alpha_low = clamp_rgb_high = clamp_alpha_high =
std::nanf("");
write_mask &= 0b0001;
if (!(write_mask & 0b0001)) {
keep_mask_low = ~uint32_t(0);
}
break;
case xenos::ColorRenderTargetFormat::k_32_32_FLOAT:
// No clamping - let min/max always pick the original value.
clamp_rgb_low = clamp_alpha_low = clamp_rgb_high = clamp_alpha_high =
std::nanf("");
write_mask &= 0b0011;
if (!(write_mask & 0b0001)) {
keep_mask_low = ~uint32_t(0);
}
if (!(write_mask & 0b0010)) {
keep_mask_high = ~uint32_t(0);
}
break;
default:
assert_unhandled_case(format);
// Disable invalid render targets.
write_mask = 0;
break;
}
// Special case handled in the shaders for empty write mask to completely skip
// a disabled render target: all keep bits are set.
if (!write_mask) {
keep_mask_low = keep_mask_high = ~uint32_t(0);
}
}
uint32_t RenderTargetCache::Transfer::GetRangeRectangles(
uint32_t start_tiles, uint32_t end_tiles, uint32_t base_tiles,
uint32_t pitch_tiles, xenos::MsaaSamples msaa_samples, bool is_64bpp,