[GPU] Texture object/binding management to common superclass
This commit is contained in:
@@ -777,12 +777,12 @@ std::string D3D12CommandProcessor::GetWindowTitleText() const {
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default:
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break;
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}
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uint32_t resolution_scale_x =
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texture_cache_ ? texture_cache_->GetDrawResolutionScaleX() : 1;
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uint32_t resolution_scale_y =
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texture_cache_ ? texture_cache_->GetDrawResolutionScaleY() : 1;
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if (resolution_scale_x > 1 || resolution_scale_y > 1) {
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title << ' ' << resolution_scale_x << 'x' << resolution_scale_y;
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uint32_t draw_resolution_scale_x =
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texture_cache_ ? texture_cache_->draw_resolution_scale_x() : 1;
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uint32_t draw_resolution_scale_y =
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texture_cache_ ? texture_cache_->draw_resolution_scale_y() : 1;
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if (draw_resolution_scale_x > 1 || draw_resolution_scale_y > 1) {
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title << ' ' << draw_resolution_scale_x << 'x' << draw_resolution_scale_y;
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}
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}
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return title.str();
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@@ -845,11 +845,28 @@ bool D3D12CommandProcessor::SetupContext() {
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cvars::d3d12_bindless &&
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provider.GetResourceBindingTier() >= D3D12_RESOURCE_BINDING_TIER_2;
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// Get the draw resolution scale for the render target cache and the texture
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// cache.
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uint32_t draw_resolution_scale_x, draw_resolution_scale_y;
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bool draw_resolution_scale_not_clamped =
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TextureCache::GetConfigDrawResolutionScale(draw_resolution_scale_x,
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draw_resolution_scale_y);
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if (!D3D12TextureCache::ClampDrawResolutionScaleToMaxSupported(
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draw_resolution_scale_x, draw_resolution_scale_y, provider)) {
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draw_resolution_scale_not_clamped = false;
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}
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if (!draw_resolution_scale_not_clamped) {
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XELOGW(
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"The requested draw resolution scale is not supported by the device or "
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"the emulator, reducing to {}x{}",
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draw_resolution_scale_x, draw_resolution_scale_y);
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}
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// Initialize the render target cache before configuring binding - need to
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// know if using rasterizer-ordered views for the bindless root signature.
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render_target_cache_ = std::make_unique<D3D12RenderTargetCache>(
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*register_file_, *memory_, trace_writer_, *this,
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bindless_resources_used_);
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*register_file_, *memory_, trace_writer_, draw_resolution_scale_x,
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draw_resolution_scale_y, *this, bindless_resources_used_);
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if (!render_target_cache_->Initialize()) {
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XELOGE("Failed to initialize the render target cache");
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return false;
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@@ -1141,11 +1158,10 @@ bool D3D12CommandProcessor::SetupContext() {
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return false;
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}
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texture_cache_ = std::make_unique<TextureCache>(
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*this, *register_file_, *shared_memory_, bindless_resources_used_,
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render_target_cache_->GetResolutionScaleX(),
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render_target_cache_->GetResolutionScaleY());
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if (!texture_cache_->Initialize()) {
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texture_cache_ = D3D12TextureCache::Create(
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*register_file_, *shared_memory_, draw_resolution_scale_x,
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draw_resolution_scale_y, *this, bindless_resources_used_);
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if (!texture_cache_) {
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XELOGE("Failed to initialize the texture cache");
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return false;
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}
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@@ -1741,12 +1757,12 @@ void D3D12CommandProcessor::IssueSwap(uint32_t frontbuffer_ptr,
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}
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D3D12_RESOURCE_DESC swap_texture_desc = swap_texture_resource->GetDesc();
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uint32_t resolution_scale_max =
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std::max(texture_cache_->GetDrawResolutionScaleX(),
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texture_cache_->GetDrawResolutionScaleY());
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uint32_t draw_resolution_scale_max =
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std::max(texture_cache_->draw_resolution_scale_x(),
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texture_cache_->draw_resolution_scale_y());
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presenter->RefreshGuestOutput(
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uint32_t(swap_texture_desc.Width), uint32_t(swap_texture_desc.Height),
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1280 * resolution_scale_max, 720 * resolution_scale_max,
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1280 * draw_resolution_scale_max, 720 * draw_resolution_scale_max,
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[this, &swap_texture_srv_desc, frontbuffer_format, swap_texture_resource,
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&swap_texture_desc](
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ui::Presenter::GuestOutputRefreshContext& context) -> bool {
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@@ -2233,13 +2249,13 @@ bool D3D12CommandProcessor::IssueDraw(xenos::PrimitiveType primitive_type,
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}
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// Get dynamic rasterizer state.
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uint32_t resolution_scale_x = texture_cache_->GetDrawResolutionScaleX();
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uint32_t resolution_scale_y = texture_cache_->GetDrawResolutionScaleY();
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uint32_t draw_resolution_scale_x = texture_cache_->draw_resolution_scale_x();
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uint32_t draw_resolution_scale_y = texture_cache_->draw_resolution_scale_y();
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RenderTargetCache::DepthFloat24Conversion depth_float24_conversion =
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render_target_cache_->depth_float24_conversion();
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draw_util::ViewportInfo viewport_info;
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draw_util::GetHostViewportInfo(
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regs, resolution_scale_x, resolution_scale_y, true,
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regs, draw_resolution_scale_x, draw_resolution_scale_y, true,
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D3D12_VIEWPORT_BOUNDS_MAX, D3D12_VIEWPORT_BOUNDS_MAX, false,
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normalized_depth_control,
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host_render_targets_used &&
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@@ -2251,10 +2267,10 @@ bool D3D12CommandProcessor::IssueDraw(xenos::PrimitiveType primitive_type,
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viewport_info);
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draw_util::Scissor scissor;
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draw_util::GetScissor(regs, scissor);
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scissor.offset[0] *= resolution_scale_x;
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scissor.offset[1] *= resolution_scale_y;
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scissor.extent[0] *= resolution_scale_x;
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scissor.extent[1] *= resolution_scale_y;
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scissor.offset[0] *= draw_resolution_scale_x;
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scissor.offset[1] *= draw_resolution_scale_y;
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scissor.extent[0] *= draw_resolution_scale_x;
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scissor.extent[1] *= draw_resolution_scale_y;
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// Update viewport, scissor, blend factor and stencil reference.
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UpdateFixedFunctionState(viewport_info, scissor, primitive_polygonal,
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@@ -2774,6 +2790,8 @@ void D3D12CommandProcessor::CheckSubmissionFence(uint64_t await_submission) {
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primitive_processor_->CompletedSubmissionUpdated();
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render_target_cache_->CompletedSubmissionUpdated();
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texture_cache_->CompletedSubmissionUpdated(submission_completed_);
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}
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bool D3D12CommandProcessor::BeginSubmission(bool is_guest_command) {
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@@ -2856,7 +2874,7 @@ bool D3D12CommandProcessor::BeginSubmission(bool is_guest_command) {
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render_target_cache_->BeginSubmission();
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texture_cache_->BeginSubmission();
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texture_cache_->BeginSubmission(submission_current_);
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}
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if (is_opening_frame) {
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@@ -3166,8 +3184,8 @@ void D3D12CommandProcessor::UpdateSystemConstantValues(
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bool edram_rov_used = render_target_cache_->GetPath() ==
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RenderTargetCache::Path::kPixelShaderInterlock;
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uint32_t resolution_scale_x = texture_cache_->GetDrawResolutionScaleX();
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uint32_t resolution_scale_y = texture_cache_->GetDrawResolutionScaleY();
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uint32_t draw_resolution_scale_x = texture_cache_->draw_resolution_scale_x();
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uint32_t draw_resolution_scale_y = texture_cache_->draw_resolution_scale_y();
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// Get the color info register values for each render target. Also, for ROV,
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// exclude components that don't exist in the format from the write mask.
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@@ -3381,10 +3399,10 @@ void D3D12CommandProcessor::UpdateSystemConstantValues(
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// radius conversion to avoid multiplying the per-vertex diameter by an
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// additional constant in the shader.
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float point_screen_diameter_to_ndc_radius_x =
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(/* 0.5f * 2.0f * */ float(resolution_scale_x)) /
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(/* 0.5f * 2.0f * */ float(draw_resolution_scale_x)) /
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std::max(viewport_info.xy_extent[0], uint32_t(1));
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float point_screen_diameter_to_ndc_radius_y =
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(/* 0.5f * 2.0f * */ float(resolution_scale_y)) /
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(/* 0.5f * 2.0f * */ float(draw_resolution_scale_y)) /
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std::max(viewport_info.xy_extent[1], uint32_t(1));
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dirty |= system_constants_.point_screen_diameter_to_ndc_radius[0] !=
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point_screen_diameter_to_ndc_radius_x;
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@@ -3457,9 +3475,9 @@ void D3D12CommandProcessor::UpdateSystemConstantValues(
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dirty |= system_constants_.alpha_to_mask != alpha_to_mask;
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system_constants_.alpha_to_mask = alpha_to_mask;
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uint32_t edram_tile_dwords_scaled = xenos::kEdramTileWidthSamples *
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xenos::kEdramTileHeightSamples *
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(resolution_scale_x * resolution_scale_y);
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uint32_t edram_tile_dwords_scaled =
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xenos::kEdramTileWidthSamples * xenos::kEdramTileHeightSamples *
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(draw_resolution_scale_x * draw_resolution_scale_y);
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// EDRAM pitch for ROV writing.
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if (edram_rov_used) {
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@@ -3571,7 +3589,7 @@ void D3D12CommandProcessor::UpdateSystemConstantValues(
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// background is more likely.
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float poly_offset_scale_factor =
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xenos::kPolygonOffsetScaleSubpixelUnit *
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std::max(resolution_scale_x, resolution_scale_y);
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std::max(draw_resolution_scale_x, draw_resolution_scale_y);
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poly_offset_front_scale *= poly_offset_scale_factor;
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poly_offset_back_scale *= poly_offset_scale_factor;
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dirty |= system_constants_.edram_poly_offset_front_scale !=
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@@ -3879,7 +3897,7 @@ bool D3D12CommandProcessor::UpdateBindings(
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current_samplers_vertex_.resize(
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std::max(current_samplers_vertex_.size(), sampler_count_vertex));
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for (size_t i = 0; i < sampler_count_vertex; ++i) {
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TextureCache::SamplerParameters parameters =
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D3D12TextureCache::SamplerParameters parameters =
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texture_cache_->GetSamplerParameters(samplers_vertex[i]);
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if (current_samplers_vertex_[i] != parameters) {
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cbuffer_binding_descriptor_indices_vertex_.up_to_date = false;
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@@ -3911,7 +3929,7 @@ bool D3D12CommandProcessor::UpdateBindings(
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current_samplers_pixel_.resize(std::max(current_samplers_pixel_.size(),
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size_t(sampler_count_pixel)));
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for (uint32_t i = 0; i < sampler_count_pixel; ++i) {
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TextureCache::SamplerParameters parameters =
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D3D12TextureCache::SamplerParameters parameters =
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texture_cache_->GetSamplerParameters((*samplers_pixel)[i]);
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if (current_samplers_pixel_[i] != parameters) {
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current_samplers_pixel_[i] = parameters;
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@@ -4018,7 +4036,7 @@ bool D3D12CommandProcessor::UpdateBindings(
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std::max(current_sampler_bindless_indices_vertex_.size(),
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size_t(sampler_count_vertex)));
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for (uint32_t j = 0; j < sampler_count_vertex; ++j) {
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TextureCache::SamplerParameters sampler_parameters =
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D3D12TextureCache::SamplerParameters sampler_parameters =
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current_samplers_vertex_[j];
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uint32_t sampler_index;
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auto it = texture_cache_bindless_sampler_map_.find(
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@@ -4050,7 +4068,7 @@ bool D3D12CommandProcessor::UpdateBindings(
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std::max(current_sampler_bindless_indices_pixel_.size(),
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size_t(sampler_count_pixel)));
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for (uint32_t j = 0; j < sampler_count_pixel; ++j) {
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TextureCache::SamplerParameters sampler_parameters =
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D3D12TextureCache::SamplerParameters sampler_parameters =
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current_samplers_pixel_[j];
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uint32_t sampler_index;
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auto it = texture_cache_bindless_sampler_map_.find(
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@@ -24,9 +24,9 @@
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#include "xenia/gpu/d3d12/d3d12_primitive_processor.h"
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#include "xenia/gpu/d3d12/d3d12_render_target_cache.h"
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#include "xenia/gpu/d3d12/d3d12_shared_memory.h"
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#include "xenia/gpu/d3d12/d3d12_texture_cache.h"
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#include "xenia/gpu/d3d12/deferred_command_list.h"
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#include "xenia/gpu/d3d12/pipeline_cache.h"
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#include "xenia/gpu/d3d12/texture_cache.h"
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#include "xenia/gpu/draw_util.h"
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#include "xenia/gpu/dxbc_shader.h"
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#include "xenia/gpu/dxbc_shader_translator.h"
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@@ -482,7 +482,7 @@ class D3D12CommandProcessor : public CommandProcessor {
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// number (so checking if the first can be reused is enough).
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std::deque<std::pair<ID3D12DescriptorHeap*, uint64_t>>
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sampler_bindless_heaps_overflowed_;
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// TextureCache::SamplerParameters::value -> indices within the current
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// D3D12TextureCache::SamplerParameters::value -> indices within the current
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// bindless sampler heap.
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std::unordered_map<uint32_t, uint32_t> texture_cache_bindless_sampler_map_;
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@@ -497,7 +497,7 @@ class D3D12CommandProcessor : public CommandProcessor {
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std::unique_ptr<PipelineCache> pipeline_cache_;
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std::unique_ptr<TextureCache> texture_cache_;
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std::unique_ptr<D3D12TextureCache> texture_cache_;
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// Bytes 0x0...0x3FF - 256-entry gamma ramp table with B10G10R10X2 data (read
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// as R10G10B10X2 with swizzle).
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@@ -648,10 +648,11 @@ class D3D12CommandProcessor : public CommandProcessor {
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// Size of these should be ignored when checking whether these are up to date,
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// layout UID should be checked first (they will be different for different
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// binding counts).
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std::vector<TextureCache::TextureSRVKey> current_texture_srv_keys_vertex_;
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std::vector<TextureCache::TextureSRVKey> current_texture_srv_keys_pixel_;
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std::vector<TextureCache::SamplerParameters> current_samplers_vertex_;
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std::vector<TextureCache::SamplerParameters> current_samplers_pixel_;
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std::vector<D3D12TextureCache::TextureSRVKey>
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current_texture_srv_keys_vertex_;
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std::vector<D3D12TextureCache::TextureSRVKey> current_texture_srv_keys_pixel_;
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std::vector<D3D12TextureCache::SamplerParameters> current_samplers_vertex_;
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std::vector<D3D12TextureCache::SamplerParameters> current_samplers_pixel_;
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std::vector<uint32_t> current_sampler_bindless_indices_vertex_;
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std::vector<uint32_t> current_sampler_bindless_indices_pixel_;
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@@ -26,8 +26,8 @@
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#include "xenia/base/math.h"
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#include "xenia/base/string.h"
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#include "xenia/gpu/d3d12/d3d12_command_processor.h"
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#include "xenia/gpu/d3d12/d3d12_texture_cache.h"
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#include "xenia/gpu/d3d12/deferred_command_list.h"
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#include "xenia/gpu/d3d12/texture_cache.h"
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#include "xenia/gpu/draw_util.h"
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#include "xenia/gpu/dxbc.h"
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#include "xenia/gpu/dxbc_shader_translator.h"
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@@ -250,35 +250,10 @@ bool D3D12RenderTargetCache::Initialize() {
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path_ = Path::kHostRenderTargets;
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}
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uint32_t config_resolution_scale_x =
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uint32_t(std::max(cvars::draw_resolution_scale_x, int32_t(1)));
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uint32_t config_resolution_scale_y =
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uint32_t(std::max(cvars::draw_resolution_scale_y, int32_t(1)));
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// Hard limit, originating from the half-pixel offset (two-pixel offset is too
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// much, the resolve shaders, being generic for different scales, only
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// duplicate the second pixel into the first, not the third), and also due to
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// the bit counts used for passing the scale to shaders, and hardcoded scales
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// and shifts for fast division by integer constants.
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const uint32_t kMaxResolutionScale = 3;
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resolution_scale_x_ =
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std::min(config_resolution_scale_x, kMaxResolutionScale);
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resolution_scale_y_ =
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std::min(config_resolution_scale_y, kMaxResolutionScale);
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TextureCache::ClampDrawResolutionScaleToSupportedRange(
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resolution_scale_x_, resolution_scale_y_, provider);
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if (resolution_scale_x_ != config_resolution_scale_x ||
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resolution_scale_y_ != config_resolution_scale_y) {
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XELOGW(
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"D3D12RenderTargetCache: {}x{} resolution scale not supported by the "
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"device or the emulator, reducing to {}x{}",
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config_resolution_scale_x, config_resolution_scale_y,
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resolution_scale_x_, resolution_scale_y_);
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}
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bool resolution_scaled = resolution_scale_x_ > 1 || resolution_scale_y_ > 1;
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// Create the buffer for reinterpreting EDRAM contents.
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uint32_t edram_buffer_size =
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xenos::kEdramSizeBytes * resolution_scale_x_ * resolution_scale_y_;
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xenos::kEdramSizeBytes *
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(draw_resolution_scale_x() * draw_resolution_scale_y());
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D3D12_RESOURCE_DESC edram_buffer_desc;
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ui::d3d12::util::FillBufferResourceDesc(
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edram_buffer_desc, edram_buffer_size,
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@@ -369,6 +344,8 @@ bool D3D12RenderTargetCache::Initialize() {
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uint32_t(EdramBufferDescriptorIndex::kR32G32B32A32UintUAV)),
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edram_buffer_, DXGI_FORMAT_R32G32B32A32_UINT, edram_buffer_size >> 4);
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bool draw_resolution_scaled = IsDrawResolutionScaled();
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// Create the resolve copying root signature.
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D3D12_ROOT_PARAMETER resolve_copy_root_parameters[4];
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// Parameter 0 is constants.
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@@ -379,7 +356,7 @@ bool D3D12RenderTargetCache::Initialize() {
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// Binding all of the shared memory at 1x resolution, portions with scaled
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// resolution.
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resolve_copy_root_parameters[0].Constants.Num32BitValues =
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(IsResolutionScaled()
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(draw_resolution_scaled
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? sizeof(draw_util::ResolveCopyShaderConstants::DestRelative)
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: sizeof(draw_util::ResolveCopyShaderConstants)) /
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sizeof(uint32_t);
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@@ -414,7 +391,7 @@ bool D3D12RenderTargetCache::Initialize() {
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resolve_copy_root_parameters[2].ShaderVisibility =
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D3D12_SHADER_VISIBILITY_ALL;
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// Parameter 3 is the resolution scale.
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if (resolution_scaled) {
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if (draw_resolution_scaled) {
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resolve_copy_root_parameters[3].ParameterType =
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D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS;
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resolve_copy_root_parameters[3].Constants.ShaderRegister = 1;
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@@ -427,7 +404,8 @@ bool D3D12RenderTargetCache::Initialize() {
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D3D12_SHADER_VISIBILITY_ALL;
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}
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D3D12_ROOT_SIGNATURE_DESC resolve_copy_root_signature_desc;
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resolve_copy_root_signature_desc.NumParameters = resolution_scaled ? 4 : 3;
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resolve_copy_root_signature_desc.NumParameters =
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draw_resolution_scaled ? 4 : 3;
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resolve_copy_root_signature_desc.pParameters = resolve_copy_root_parameters;
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resolve_copy_root_signature_desc.NumStaticSamplers = 0;
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resolve_copy_root_signature_desc.pStaticSamplers = nullptr;
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@@ -457,10 +435,10 @@ bool D3D12RenderTargetCache::Initialize() {
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ID3D12PipelineState* resolve_copy_pipeline =
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ui::d3d12::util::CreateComputePipeline(
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||||
device,
|
||||
resolution_scaled ? resolve_copy_shader_code.scaled
|
||||
: resolve_copy_shader_code.unscaled,
|
||||
resolution_scaled ? resolve_copy_shader_code.scaled_size
|
||||
: resolve_copy_shader_code.unscaled_size,
|
||||
draw_resolution_scaled ? resolve_copy_shader_code.scaled
|
||||
: resolve_copy_shader_code.unscaled,
|
||||
draw_resolution_scaled ? resolve_copy_shader_code.scaled_size
|
||||
: resolve_copy_shader_code.unscaled_size,
|
||||
resolve_copy_root_signature_);
|
||||
if (resolve_copy_pipeline == nullptr) {
|
||||
XELOGE(
|
||||
@@ -1081,7 +1059,7 @@ bool D3D12RenderTargetCache::Initialize() {
|
||||
resolve_rov_clear_root_parameters[1].ShaderVisibility =
|
||||
D3D12_SHADER_VISIBILITY_ALL;
|
||||
// Parameter 2 is the resolution scale.
|
||||
if (resolution_scaled) {
|
||||
if (draw_resolution_scaled) {
|
||||
resolve_rov_clear_root_parameters[2].ParameterType =
|
||||
D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS;
|
||||
resolve_rov_clear_root_parameters[2].Constants.ShaderRegister = 1;
|
||||
@@ -1095,7 +1073,7 @@ bool D3D12RenderTargetCache::Initialize() {
|
||||
}
|
||||
D3D12_ROOT_SIGNATURE_DESC resolve_rov_clear_root_signature_desc;
|
||||
resolve_rov_clear_root_signature_desc.NumParameters =
|
||||
resolution_scaled ? 3 : 2;
|
||||
draw_resolution_scaled ? 3 : 2;
|
||||
resolve_rov_clear_root_signature_desc.pParameters =
|
||||
resolve_rov_clear_root_parameters;
|
||||
resolve_rov_clear_root_signature_desc.NumStaticSamplers = 0;
|
||||
@@ -1115,10 +1093,10 @@ bool D3D12RenderTargetCache::Initialize() {
|
||||
// Create the resolve EDRAM buffer clearing pipelines.
|
||||
resolve_rov_clear_32bpp_pipeline_ = ui::d3d12::util::CreateComputePipeline(
|
||||
device,
|
||||
resolution_scaled ? shaders::resolve_clear_32bpp_scaled_cs
|
||||
: shaders::resolve_clear_32bpp_cs,
|
||||
resolution_scaled ? sizeof(shaders::resolve_clear_32bpp_scaled_cs)
|
||||
: sizeof(shaders::resolve_clear_32bpp_cs),
|
||||
draw_resolution_scaled ? shaders::resolve_clear_32bpp_scaled_cs
|
||||
: shaders::resolve_clear_32bpp_cs,
|
||||
draw_resolution_scaled ? sizeof(shaders::resolve_clear_32bpp_scaled_cs)
|
||||
: sizeof(shaders::resolve_clear_32bpp_cs),
|
||||
resolve_rov_clear_root_signature_);
|
||||
if (resolve_rov_clear_32bpp_pipeline_ == nullptr) {
|
||||
XELOGE(
|
||||
@@ -1130,10 +1108,10 @@ bool D3D12RenderTargetCache::Initialize() {
|
||||
resolve_rov_clear_32bpp_pipeline_->SetName(L"Resolve Clear 32bpp");
|
||||
resolve_rov_clear_64bpp_pipeline_ = ui::d3d12::util::CreateComputePipeline(
|
||||
device,
|
||||
resolution_scaled ? shaders::resolve_clear_64bpp_scaled_cs
|
||||
: shaders::resolve_clear_64bpp_cs,
|
||||
resolution_scaled ? sizeof(shaders::resolve_clear_64bpp_scaled_cs)
|
||||
: sizeof(shaders::resolve_clear_64bpp_cs),
|
||||
draw_resolution_scaled ? shaders::resolve_clear_64bpp_scaled_cs
|
||||
: shaders::resolve_clear_64bpp_cs,
|
||||
draw_resolution_scaled ? sizeof(shaders::resolve_clear_64bpp_scaled_cs)
|
||||
: sizeof(shaders::resolve_clear_64bpp_cs),
|
||||
resolve_rov_clear_root_signature_);
|
||||
if (resolve_rov_clear_64bpp_pipeline_ == nullptr) {
|
||||
XELOGE(
|
||||
@@ -1366,17 +1344,17 @@ void D3D12RenderTargetCache::WriteEdramUintPow2UAVDescriptor(
|
||||
|
||||
bool D3D12RenderTargetCache::Resolve(const Memory& memory,
|
||||
D3D12SharedMemory& shared_memory,
|
||||
TextureCache& texture_cache,
|
||||
D3D12TextureCache& texture_cache,
|
||||
uint32_t& written_address_out,
|
||||
uint32_t& written_length_out) {
|
||||
written_address_out = 0;
|
||||
written_length_out = 0;
|
||||
|
||||
bool resolution_scaled = IsResolutionScaled();
|
||||
bool draw_resolution_scaled = IsDrawResolutionScaled();
|
||||
|
||||
draw_util::ResolveInfo resolve_info;
|
||||
if (!draw_util::GetResolveInfo(
|
||||
register_file(), memory, trace_writer_, resolution_scaled,
|
||||
register_file(), memory, trace_writer_, draw_resolution_scaled,
|
||||
IsFixed16TruncatedToMinus1To1(), resolve_info)) {
|
||||
return false;
|
||||
}
|
||||
@@ -1387,8 +1365,8 @@ bool D3D12RenderTargetCache::Resolve(const Memory& memory,
|
||||
}
|
||||
|
||||
draw_util::ResolveResolutionScaleConstant resolution_scale_constant;
|
||||
resolution_scale_constant.resolution_scale_x = resolution_scale_x_;
|
||||
resolution_scale_constant.resolution_scale_y = resolution_scale_y_;
|
||||
resolution_scale_constant.resolution_scale_x = draw_resolution_scale_x();
|
||||
resolution_scale_constant.resolution_scale_y = draw_resolution_scale_y();
|
||||
|
||||
DeferredCommandList& command_list =
|
||||
command_processor_.GetDeferredCommandList();
|
||||
@@ -1413,8 +1391,8 @@ bool D3D12RenderTargetCache::Resolve(const Memory& memory,
|
||||
draw_util::ResolveCopyShaderConstants copy_shader_constants;
|
||||
uint32_t copy_group_count_x, copy_group_count_y;
|
||||
draw_util::ResolveCopyShaderIndex copy_shader = resolve_info.GetCopyShader(
|
||||
resolution_scale_x_, resolution_scale_y_, copy_shader_constants,
|
||||
copy_group_count_x, copy_group_count_y);
|
||||
draw_resolution_scale_x(), draw_resolution_scale_y(),
|
||||
copy_shader_constants, copy_group_count_x, copy_group_count_y);
|
||||
assert_true(copy_group_count_x && copy_group_count_y);
|
||||
if (copy_shader != draw_util::ResolveCopyShaderIndex::kUnknown) {
|
||||
const draw_util::ResolveCopyShaderInfo& copy_shader_info =
|
||||
@@ -1422,7 +1400,7 @@ bool D3D12RenderTargetCache::Resolve(const Memory& memory,
|
||||
|
||||
// Make sure there is memory to write to.
|
||||
bool copy_dest_committed;
|
||||
if (resolution_scaled) {
|
||||
if (draw_resolution_scaled) {
|
||||
copy_dest_committed =
|
||||
texture_cache.EnsureScaledResolveMemoryCommitted(
|
||||
resolve_info.copy_dest_base, resolve_info.copy_dest_length) &&
|
||||
@@ -1441,10 +1419,10 @@ bool D3D12RenderTargetCache::Resolve(const Memory& memory,
|
||||
ui::d3d12::util::DescriptorCpuGpuHandlePair descriptor_source;
|
||||
ui::d3d12::util::DescriptorCpuGpuHandlePair descriptors[2];
|
||||
if (command_processor_.RequestOneUseSingleViewDescriptors(
|
||||
bindless_resources_used_ ? uint32_t(resolution_scaled) : 2,
|
||||
bindless_resources_used_ ? uint32_t(draw_resolution_scaled) : 2,
|
||||
descriptors)) {
|
||||
if (bindless_resources_used_) {
|
||||
if (resolution_scaled) {
|
||||
if (draw_resolution_scaled) {
|
||||
descriptor_dest = descriptors[0];
|
||||
} else {
|
||||
descriptor_dest =
|
||||
@@ -1463,7 +1441,7 @@ bool D3D12RenderTargetCache::Resolve(const Memory& memory,
|
||||
}
|
||||
} else {
|
||||
descriptor_dest = descriptors[0];
|
||||
if (!resolution_scaled) {
|
||||
if (!draw_resolution_scaled) {
|
||||
shared_memory.WriteUintPow2UAVDescriptor(
|
||||
descriptor_dest.first, copy_shader_info.dest_bpe_log2);
|
||||
}
|
||||
@@ -1475,7 +1453,7 @@ bool D3D12RenderTargetCache::Resolve(const Memory& memory,
|
||||
copy_shader_info.source_bpe_log2);
|
||||
}
|
||||
}
|
||||
if (resolution_scaled) {
|
||||
if (draw_resolution_scaled) {
|
||||
texture_cache.CreateCurrentScaledResolveRangeUintPow2UAV(
|
||||
descriptor_dest.first, copy_shader_info.dest_bpe_log2);
|
||||
texture_cache.TransitionCurrentScaledResolveRange(
|
||||
@@ -1487,7 +1465,7 @@ bool D3D12RenderTargetCache::Resolve(const Memory& memory,
|
||||
|
||||
// Submit the resolve.
|
||||
command_list.D3DSetComputeRootSignature(resolve_copy_root_signature_);
|
||||
if (resolution_scaled) {
|
||||
if (draw_resolution_scaled) {
|
||||
command_list.D3DSetComputeRoot32BitConstants(
|
||||
3, sizeof(resolution_scale_constant) / sizeof(uint32_t),
|
||||
&resolution_scale_constant, 0);
|
||||
@@ -1496,7 +1474,7 @@ bool D3D12RenderTargetCache::Resolve(const Memory& memory,
|
||||
2, descriptor_source.second);
|
||||
command_list.D3DSetComputeRootDescriptorTable(1,
|
||||
descriptor_dest.second);
|
||||
if (resolution_scaled) {
|
||||
if (draw_resolution_scaled) {
|
||||
command_list.D3DSetComputeRoot32BitConstants(
|
||||
0,
|
||||
sizeof(copy_shader_constants.dest_relative) / sizeof(uint32_t),
|
||||
@@ -1512,7 +1490,7 @@ bool D3D12RenderTargetCache::Resolve(const Memory& memory,
|
||||
command_list.D3DDispatch(copy_group_count_x, copy_group_count_y, 1);
|
||||
|
||||
// Order the resolve with other work using the destination as a UAV.
|
||||
if (resolution_scaled) {
|
||||
if (draw_resolution_scaled) {
|
||||
texture_cache.MarkCurrentScaledResolveRangeUAVWritesCommitNeeded();
|
||||
} else {
|
||||
shared_memory.MarkUAVWritesCommitNeeded();
|
||||
@@ -1585,7 +1563,7 @@ bool D3D12RenderTargetCache::Resolve(const Memory& memory,
|
||||
CommitEdramBufferUAVWrites();
|
||||
command_list.D3DSetComputeRootSignature(
|
||||
resolve_rov_clear_root_signature_);
|
||||
if (resolution_scaled) {
|
||||
if (draw_resolution_scaled) {
|
||||
command_list.D3DSetComputeRoot32BitConstants(
|
||||
2, sizeof(resolution_scale_constant) / sizeof(uint32_t),
|
||||
&resolution_scale_constant, 0);
|
||||
@@ -1593,8 +1571,8 @@ bool D3D12RenderTargetCache::Resolve(const Memory& memory,
|
||||
command_list.D3DSetComputeRootDescriptorTable(
|
||||
1, descriptor_edram.second);
|
||||
std::pair<uint32_t, uint32_t> clear_group_count =
|
||||
resolve_info.GetClearShaderGroupCount(resolution_scale_x_,
|
||||
resolution_scale_y_);
|
||||
resolve_info.GetClearShaderGroupCount(draw_resolution_scale_x(),
|
||||
draw_resolution_scale_y());
|
||||
assert_true(clear_group_count.first && clear_group_count.second);
|
||||
if (clear_depth) {
|
||||
draw_util::ResolveClearShaderConstants depth_clear_constants;
|
||||
@@ -1648,7 +1626,7 @@ bool D3D12RenderTargetCache::Resolve(const Memory& memory,
|
||||
}
|
||||
|
||||
bool D3D12RenderTargetCache::InitializeTraceSubmitDownloads() {
|
||||
if (IsResolutionScaled()) {
|
||||
if (IsDrawResolutionScaled()) {
|
||||
// No 1:1 mapping.
|
||||
return false;
|
||||
}
|
||||
@@ -1704,7 +1682,7 @@ void D3D12RenderTargetCache::InitializeTraceCompleteDownloads() {
|
||||
}
|
||||
|
||||
void D3D12RenderTargetCache::RestoreEdramSnapshot(const void* snapshot) {
|
||||
if (IsResolutionScaled()) {
|
||||
if (IsDrawResolutionScaled()) {
|
||||
// No 1:1 mapping.
|
||||
return;
|
||||
}
|
||||
@@ -1962,10 +1940,10 @@ RenderTargetCache::RenderTarget* D3D12RenderTargetCache::CreateRenderTarget(
|
||||
D3D12_RESOURCE_DESC resource_desc;
|
||||
resource_desc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D;
|
||||
resource_desc.Alignment = 0;
|
||||
resource_desc.Width = key.GetWidth() * resolution_scale_x_;
|
||||
resource_desc.Width = key.GetWidth() * draw_resolution_scale_x();
|
||||
resource_desc.Height =
|
||||
GetRenderTargetHeight(key.pitch_tiles_at_32bpp, key.msaa_samples) *
|
||||
resolution_scale_y_;
|
||||
draw_resolution_scale_y();
|
||||
resource_desc.DepthOrArraySize = 1;
|
||||
resource_desc.MipLevels = 1;
|
||||
if (key.is_depth) {
|
||||
@@ -2963,10 +2941,13 @@ D3D12RenderTargetCache::GetOrCreateTransferPipelines(TransferShaderKey key) {
|
||||
// for the coordinates for that load. Currently 3 temps are enough.
|
||||
a.OpDclTemps(3);
|
||||
|
||||
uint32_t draw_resolution_scale_x = this->draw_resolution_scale_x();
|
||||
uint32_t draw_resolution_scale_y = this->draw_resolution_scale_y();
|
||||
|
||||
uint32_t tile_width_samples_scaled =
|
||||
xenos::kEdramTileWidthSamples * resolution_scale_x_;
|
||||
xenos::kEdramTileWidthSamples * draw_resolution_scale_x;
|
||||
uint32_t tile_height_samples_scaled =
|
||||
xenos::kEdramTileHeightSamples * resolution_scale_y_;
|
||||
xenos::kEdramTileHeightSamples * draw_resolution_scale_y;
|
||||
|
||||
// Split the destination pixel index into 32bpp tile in r0.z and
|
||||
// 32bpp-tile-relative pixel index in r0.xy.
|
||||
@@ -2979,12 +2960,16 @@ D3D12RenderTargetCache::GetOrCreateTransferPipelines(TransferShaderKey key) {
|
||||
uint32_t(key.dest_msaa_samples >= xenos::MsaaSamples::k2X);
|
||||
uint32_t dest_tile_width_divide_scale, dest_tile_width_divide_upper_shift;
|
||||
draw_util::GetEdramTileWidthDivideScaleAndUpperShift(
|
||||
resolution_scale_x_, dest_tile_width_divide_scale,
|
||||
draw_resolution_scale_x, dest_tile_width_divide_scale,
|
||||
dest_tile_width_divide_upper_shift);
|
||||
assert_true(dest_tile_width_divide_upper_shift >= dest_sample_width_log2);
|
||||
// Need the host tile size in pixels, not samples.
|
||||
dest_tile_width_divide_upper_shift -= dest_sample_width_log2;
|
||||
if (resolution_scale_y_ == 3) {
|
||||
static_assert(
|
||||
TextureCache::kMaxDrawResolutionScaleAlongAxis <= 3,
|
||||
"D3D12RenderTargetCache EDRAM range ownership transfer shader generation "
|
||||
"supports Y draw resolution scaling factors of only up to 3");
|
||||
if (draw_resolution_scale_y == 3) {
|
||||
// r0.zw = upper 32 bits in the division process of pixel XY by pixel count
|
||||
// in a 32bpp tile
|
||||
a.OpUMul(dxbc::Dest::R(0, 0b1100), dxbc::Dest::Null(),
|
||||
@@ -3000,14 +2985,14 @@ D3D12RenderTargetCache::GetOrCreateTransferPipelines(TransferShaderKey key) {
|
||||
a.OpIMAd(
|
||||
dxbc::Dest::R(0, 0b0011), dxbc::Src::R(0, 0b1110),
|
||||
dxbc::Src::LI(
|
||||
-int32_t((80 * resolution_scale_x_) >> dest_sample_width_log2),
|
||||
-int32_t((16 * resolution_scale_y_) >> dest_sample_height_log2), 0,
|
||||
0),
|
||||
-int32_t((80 * draw_resolution_scale_x) >> dest_sample_width_log2),
|
||||
-int32_t((16 * draw_resolution_scale_y) >> dest_sample_height_log2),
|
||||
0, 0),
|
||||
dxbc::Src::R(0, 0b0100));
|
||||
} else {
|
||||
assert_true(resolution_scale_y_ <= 2);
|
||||
assert_true(draw_resolution_scale_y <= 2);
|
||||
uint32_t dest_tile_height_pixels_log2 =
|
||||
(resolution_scale_y_ == 2 ? 5 : 4) - dest_sample_height_log2;
|
||||
(draw_resolution_scale_y == 2 ? 5 : 4) - dest_sample_height_log2;
|
||||
// r0.z = upper 32 bits in the division process of pixel X by pixel count in
|
||||
// a 32bpp tile
|
||||
a.OpUMul(dxbc::Dest::R(0, 0b0100), dxbc::Dest::Null(),
|
||||
@@ -3019,7 +3004,7 @@ D3D12RenderTargetCache::GetOrCreateTransferPipelines(TransferShaderKey key) {
|
||||
dest_tile_height_pixels_log2));
|
||||
// r0.x = destination pixel X index within the 32bpp tile
|
||||
a.OpIMAd(dxbc::Dest::R(0, 0b0001), dxbc::Src::R(0, dxbc::Src::kZZZZ),
|
||||
dxbc::Src::LI(-int32_t((80 * resolution_scale_x_) >>
|
||||
dxbc::Src::LI(-int32_t((80 * draw_resolution_scale_x) >>
|
||||
dest_sample_width_log2)),
|
||||
dxbc::Src::R(0, dxbc::Src::kXXXX));
|
||||
// r0.y = destination pixel Y index within the 32bpp tile
|
||||
@@ -4518,15 +4503,15 @@ void D3D12RenderTargetCache::PerformTransfersAndResolveClears(
|
||||
// Assuming the rectangle is already clamped by the setup function from the
|
||||
// common render target cache.
|
||||
clear_rect.left =
|
||||
LONG(resolve_clear_rectangle->x_pixels * resolution_scale_x_);
|
||||
LONG(resolve_clear_rectangle->x_pixels * draw_resolution_scale_x());
|
||||
clear_rect.top =
|
||||
LONG(resolve_clear_rectangle->y_pixels * resolution_scale_y_);
|
||||
LONG(resolve_clear_rectangle->y_pixels * draw_resolution_scale_y());
|
||||
clear_rect.right = LONG((resolve_clear_rectangle->x_pixels +
|
||||
resolve_clear_rectangle->width_pixels) *
|
||||
resolution_scale_x_);
|
||||
draw_resolution_scale_x());
|
||||
clear_rect.bottom = LONG((resolve_clear_rectangle->y_pixels +
|
||||
resolve_clear_rectangle->height_pixels) *
|
||||
resolution_scale_y_);
|
||||
draw_resolution_scale_y());
|
||||
}
|
||||
|
||||
// Do host depth storing for the depth destination (assuming there can be only
|
||||
@@ -4811,8 +4796,8 @@ void D3D12RenderTargetCache::PerformTransfersAndResolveClears(
|
||||
bool transfer_viewport_set = false;
|
||||
float pixels_to_ndc_unscaled =
|
||||
2.0f / float(D3D12_REQ_TEXTURE2D_U_OR_V_DIMENSION);
|
||||
float pixels_to_ndc_x = pixels_to_ndc_unscaled * resolution_scale_x_;
|
||||
float pixels_to_ndc_y = pixels_to_ndc_unscaled * resolution_scale_y_;
|
||||
float pixels_to_ndc_x = pixels_to_ndc_unscaled * draw_resolution_scale_x();
|
||||
float pixels_to_ndc_y = pixels_to_ndc_unscaled * draw_resolution_scale_y();
|
||||
|
||||
TransferRootSignatureIndex last_transfer_root_signature_index =
|
||||
TransferRootSignatureIndex::kCount;
|
||||
@@ -4988,18 +4973,18 @@ void D3D12RenderTargetCache::PerformTransfersAndResolveClears(
|
||||
++j) {
|
||||
const Transfer::Rectangle& stencil_clear_rectangle =
|
||||
transfer_stencil_clear_rectangles[j];
|
||||
stencil_clear_rect_write_ptr->left =
|
||||
LONG(stencil_clear_rectangle.x_pixels * resolution_scale_x_);
|
||||
stencil_clear_rect_write_ptr->top =
|
||||
LONG(stencil_clear_rectangle.y_pixels * resolution_scale_y_);
|
||||
stencil_clear_rect_write_ptr->left = LONG(
|
||||
stencil_clear_rectangle.x_pixels * draw_resolution_scale_x());
|
||||
stencil_clear_rect_write_ptr->top = LONG(
|
||||
stencil_clear_rectangle.y_pixels * draw_resolution_scale_y());
|
||||
stencil_clear_rect_write_ptr->right =
|
||||
LONG((stencil_clear_rectangle.x_pixels +
|
||||
stencil_clear_rectangle.width_pixels) *
|
||||
resolution_scale_x_);
|
||||
draw_resolution_scale_x());
|
||||
stencil_clear_rect_write_ptr->bottom =
|
||||
LONG((stencil_clear_rectangle.y_pixels +
|
||||
stencil_clear_rectangle.height_pixels) *
|
||||
resolution_scale_y_);
|
||||
draw_resolution_scale_y());
|
||||
++stencil_clear_rect_write_ptr;
|
||||
}
|
||||
}
|
||||
@@ -5967,13 +5952,20 @@ ID3D12PipelineState* D3D12RenderTargetCache::GetOrCreateDumpPipeline(
|
||||
// fits in it, while 80x16 doesn't.
|
||||
a.OpDclThreadGroup(40, 16, 1);
|
||||
|
||||
uint32_t draw_resolution_scale_x = this->draw_resolution_scale_x();
|
||||
uint32_t draw_resolution_scale_y = this->draw_resolution_scale_y();
|
||||
|
||||
// For now, as the exact addressing in 64bpp render targets relatively to
|
||||
// 32bpp is unknown, treating 64bpp tiles as storing 40x16 samples rather than
|
||||
// 80x16 for simplicity of addressing into the texture.
|
||||
|
||||
// Get the parts of the address along Y - tile row index within the dispatch
|
||||
// to r0.w, sample Y within the tile to r0.y.
|
||||
if (resolution_scale_y_ == 3) {
|
||||
static_assert(
|
||||
TextureCache::kMaxDrawResolutionScaleAlongAxis <= 3,
|
||||
"D3D12RenderTargetCache render target dump shader generation supports Y "
|
||||
"draw resolution scaling factors of only up to 3");
|
||||
if (draw_resolution_scale_y == 3) {
|
||||
// Multiplication part of the division by the (16 * scale) tile height,
|
||||
// specifically 48 here, or 16 * 3.
|
||||
// r0.w = (Y * kDivideScale3) >> 32
|
||||
@@ -5988,28 +5980,28 @@ ID3D12PipelineState* D3D12RenderTargetCache::GetOrCreateDumpPipeline(
|
||||
// r0.y = Y sample position within the tile
|
||||
// r0.w = Y tile position
|
||||
a.OpIMAd(dxbc::Dest::R(0, 0b0010), dxbc::Src::R(0, dxbc::Src::kWWWW),
|
||||
dxbc::Src::LI(-16 * resolution_scale_y_),
|
||||
dxbc::Src::LI(-16 * draw_resolution_scale_y),
|
||||
dxbc::Src::VThreadID(dxbc::Src::kYYYY));
|
||||
} else {
|
||||
assert_true(resolution_scale_y_ <= 2);
|
||||
assert_true(draw_resolution_scale_y <= 2);
|
||||
// Tile height is a power of two, can use bit operations.
|
||||
// Get the tile row index into r0.w.
|
||||
// r0.w = Y tile position.
|
||||
a.OpUShR(dxbc::Dest::R(0, 0b1000), dxbc::Src::VThreadID(dxbc::Src::kYYYY),
|
||||
dxbc::Src::LU(resolution_scale_y_ == 2 ? 5 : 4));
|
||||
dxbc::Src::LU(draw_resolution_scale_y == 2 ? 5 : 4));
|
||||
// Get the Y sample position within the tile into r0.y.
|
||||
// r0.y = Y sample position within the tile
|
||||
// r0.w = Y tile position
|
||||
a.OpAnd(dxbc::Dest::R(0, 0b0010), dxbc::Src::VThreadID(dxbc::Src::kYYYY),
|
||||
dxbc::Src::LU((16 * resolution_scale_y_) - 1));
|
||||
dxbc::Src::LU((16 * draw_resolution_scale_y) - 1));
|
||||
}
|
||||
|
||||
// Get the X tile offset within the dispatch to r0.z.
|
||||
uint32_t tile_width = xenos::kEdramTileWidthSamples * resolution_scale_x_;
|
||||
uint32_t tile_width = xenos::kEdramTileWidthSamples * draw_resolution_scale_x;
|
||||
uint32_t tile_width_divide_scale;
|
||||
uint32_t tile_width_divide_upper_shift;
|
||||
draw_util::GetEdramTileWidthDivideScaleAndUpperShift(
|
||||
resolution_scale_x_, tile_width_divide_scale,
|
||||
draw_resolution_scale_x, tile_width_divide_scale,
|
||||
tile_width_divide_upper_shift);
|
||||
if (format_is_64bpp) {
|
||||
tile_width >>= 1;
|
||||
@@ -6082,7 +6074,7 @@ ID3D12PipelineState* D3D12RenderTargetCache::GetOrCreateDumpPipeline(
|
||||
// r0.w = tile index in the EDRAM
|
||||
a.OpUMAd(dxbc::Dest::R(0, 0b0100), dxbc::Src::R(0, dxbc::Src::kWWWW),
|
||||
dxbc::Src::LU(
|
||||
resolution_scale_x_ * resolution_scale_y_ *
|
||||
draw_resolution_scale_x * draw_resolution_scale_y *
|
||||
(xenos::kEdramTileWidthSamples >> uint32_t(format_is_64bpp)) *
|
||||
xenos::kEdramTileHeightSamples),
|
||||
dxbc::Src::R(0, dxbc::Src::kXXXX));
|
||||
@@ -6177,9 +6169,10 @@ ID3D12PipelineState* D3D12RenderTargetCache::GetOrCreateDumpPipeline(
|
||||
// r0.y = Y sample position within the source texture
|
||||
// r0.z = sample offset in the EDRAM
|
||||
// r1.x = free
|
||||
a.OpUMAd(dxbc::Dest::R(0, 0b0010), dxbc::Src::R(1, dxbc::Src::kXXXX),
|
||||
dxbc::Src::LU(xenos::kEdramTileHeightSamples * resolution_scale_y_),
|
||||
dxbc::Src::R(0, dxbc::Src::kYYYY));
|
||||
a.OpUMAd(
|
||||
dxbc::Dest::R(0, 0b0010), dxbc::Src::R(1, dxbc::Src::kXXXX),
|
||||
dxbc::Src::LU(xenos::kEdramTileHeightSamples * draw_resolution_scale_y),
|
||||
dxbc::Src::R(0, dxbc::Src::kYYYY));
|
||||
// Will be using the source texture coordinates from r0.xy, and for
|
||||
// single-sampled source, LOD from r0.w.
|
||||
dxbc::Src source_address_src(dxbc::Src::R(0, 0b11000100));
|
||||
@@ -6708,9 +6701,10 @@ void D3D12RenderTargetCache::DumpRenderTargets(uint32_t dump_base,
|
||||
command_processor_.SubmitBarriers();
|
||||
// Processing 40 x 16 x scale samples per dispatch (a 32bpp tile in two
|
||||
// dispatches at 1x1 scale, 64bpp in one dispatch).
|
||||
command_list.D3DDispatch((dispatch.width_tiles * resolution_scale_x_)
|
||||
<< uint32_t(!format_is_64bpp),
|
||||
dispatch.height_tiles * resolution_scale_y_, 1);
|
||||
command_list.D3DDispatch(
|
||||
(dispatch.width_tiles * draw_resolution_scale_x())
|
||||
<< uint32_t(!format_is_64bpp),
|
||||
dispatch.height_tiles * draw_resolution_scale_y(), 1);
|
||||
}
|
||||
MarkEdramBufferModified();
|
||||
}
|
||||
|
||||
@@ -23,7 +23,7 @@
|
||||
|
||||
#include "xenia/base/assert.h"
|
||||
#include "xenia/gpu/d3d12/d3d12_shared_memory.h"
|
||||
#include "xenia/gpu/d3d12/texture_cache.h"
|
||||
#include "xenia/gpu/d3d12/d3d12_texture_cache.h"
|
||||
#include "xenia/gpu/draw_util.h"
|
||||
#include "xenia/gpu/render_target_cache.h"
|
||||
#include "xenia/gpu/trace_writer.h"
|
||||
@@ -44,9 +44,12 @@ class D3D12RenderTargetCache final : public RenderTargetCache {
|
||||
public:
|
||||
D3D12RenderTargetCache(const RegisterFile& register_file,
|
||||
const Memory& memory, TraceWriter& trace_writer,
|
||||
uint32_t draw_resolution_scale_x,
|
||||
uint32_t draw_resolution_scale_y,
|
||||
D3D12CommandProcessor& command_processor,
|
||||
bool bindless_resources_used)
|
||||
: RenderTargetCache(register_file, memory, &trace_writer),
|
||||
: RenderTargetCache(register_file, memory, &trace_writer,
|
||||
draw_resolution_scale_x, draw_resolution_scale_y),
|
||||
command_processor_(command_processor),
|
||||
trace_writer_(trace_writer),
|
||||
bindless_resources_used_(bindless_resources_used) {}
|
||||
@@ -60,9 +63,6 @@ class D3D12RenderTargetCache final : public RenderTargetCache {
|
||||
|
||||
Path GetPath() const override { return path_; }
|
||||
|
||||
uint32_t GetResolutionScaleX() const override { return resolution_scale_x_; }
|
||||
uint32_t GetResolutionScaleY() const override { return resolution_scale_y_; }
|
||||
|
||||
bool Update(bool is_rasterization_done,
|
||||
reg::RB_DEPTHCONTROL normalized_depth_control,
|
||||
uint32_t normalized_color_mask,
|
||||
@@ -85,7 +85,7 @@ class D3D12RenderTargetCache final : public RenderTargetCache {
|
||||
// register values, and also clears the render targets if needed. Must be in a
|
||||
// frame for calling.
|
||||
bool Resolve(const Memory& memory, D3D12SharedMemory& shared_memory,
|
||||
TextureCache& texture_cache, uint32_t& written_address_out,
|
||||
D3D12TextureCache& texture_cache, uint32_t& written_address_out,
|
||||
uint32_t& written_length_out);
|
||||
|
||||
// Returns true if any downloads were submitted to the command processor.
|
||||
@@ -164,8 +164,6 @@ class D3D12RenderTargetCache final : public RenderTargetCache {
|
||||
bool bindless_resources_used_;
|
||||
|
||||
Path path_ = Path::kHostRenderTargets;
|
||||
uint32_t resolution_scale_x_ = 1;
|
||||
uint32_t resolution_scale_y_ = 1;
|
||||
|
||||
// For host render targets, an EDRAM-sized scratch buffer for:
|
||||
// - Guest render target data copied from host render targets during copying
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
592
src/xenia/gpu/d3d12/d3d12_texture_cache.h
Normal file
592
src/xenia/gpu/d3d12/d3d12_texture_cache.h
Normal file
@@ -0,0 +1,592 @@
|
||||
/**
|
||||
******************************************************************************
|
||||
* Xenia : Xbox 360 Emulator Research Project *
|
||||
******************************************************************************
|
||||
* Copyright 2022 Ben Vanik. All rights reserved. *
|
||||
* Released under the BSD license - see LICENSE in the root for more details. *
|
||||
******************************************************************************
|
||||
*/
|
||||
|
||||
#ifndef XENIA_GPU_D3D12_D3D12_TEXTURE_CACHE_H_
|
||||
#define XENIA_GPU_D3D12_D3D12_TEXTURE_CACHE_H_
|
||||
|
||||
#include <array>
|
||||
#include <memory>
|
||||
#include <unordered_map>
|
||||
#include <utility>
|
||||
#include <vector>
|
||||
|
||||
#include "xenia/base/assert.h"
|
||||
#include "xenia/gpu/d3d12/d3d12_shader.h"
|
||||
#include "xenia/gpu/d3d12/d3d12_shared_memory.h"
|
||||
#include "xenia/gpu/register_file.h"
|
||||
#include "xenia/gpu/texture_cache.h"
|
||||
#include "xenia/gpu/texture_util.h"
|
||||
#include "xenia/gpu/xenos.h"
|
||||
#include "xenia/ui/d3d12/d3d12_api.h"
|
||||
#include "xenia/ui/d3d12/d3d12_provider.h"
|
||||
|
||||
namespace xe {
|
||||
namespace gpu {
|
||||
namespace d3d12 {
|
||||
|
||||
class D3D12CommandProcessor;
|
||||
|
||||
class D3D12TextureCache final : public TextureCache {
|
||||
public:
|
||||
// Keys that can be stored for checking validity whether descriptors for host
|
||||
// shader bindings are up to date.
|
||||
struct TextureSRVKey {
|
||||
TextureKey key;
|
||||
uint32_t host_swizzle;
|
||||
uint8_t swizzled_signs;
|
||||
};
|
||||
|
||||
// Sampler parameters that can be directly converted to a host sampler or used
|
||||
// for binding checking validity whether samplers are up to date.
|
||||
union SamplerParameters {
|
||||
uint32_t value;
|
||||
struct {
|
||||
xenos::ClampMode clamp_x : 3; // 3
|
||||
xenos::ClampMode clamp_y : 3; // 6
|
||||
xenos::ClampMode clamp_z : 3; // 9
|
||||
xenos::BorderColor border_color : 2; // 11
|
||||
// For anisotropic, these are true.
|
||||
uint32_t mag_linear : 1; // 12
|
||||
uint32_t min_linear : 1; // 13
|
||||
uint32_t mip_linear : 1; // 14
|
||||
xenos::AnisoFilter aniso_filter : 3; // 17
|
||||
uint32_t mip_min_level : 4; // 21
|
||||
// Maximum mip level is in the texture resource itself.
|
||||
};
|
||||
|
||||
SamplerParameters() : value(0) { static_assert_size(*this, sizeof(value)); }
|
||||
bool operator==(const SamplerParameters& parameters) const {
|
||||
return value == parameters.value;
|
||||
}
|
||||
bool operator!=(const SamplerParameters& parameters) const {
|
||||
return value != parameters.value;
|
||||
}
|
||||
};
|
||||
|
||||
static std::unique_ptr<D3D12TextureCache> Create(
|
||||
const RegisterFile& register_file, D3D12SharedMemory& shared_memory,
|
||||
uint32_t draw_resolution_scale_x, uint32_t draw_resolution_scale_y,
|
||||
D3D12CommandProcessor& command_processor, bool bindless_resources_used) {
|
||||
std::unique_ptr<D3D12TextureCache> texture_cache(new D3D12TextureCache(
|
||||
register_file, shared_memory, draw_resolution_scale_x,
|
||||
draw_resolution_scale_y, command_processor, bindless_resources_used));
|
||||
if (!texture_cache->Initialize()) {
|
||||
return nullptr;
|
||||
}
|
||||
return std::move(texture_cache);
|
||||
}
|
||||
|
||||
~D3D12TextureCache();
|
||||
|
||||
void ClearCache();
|
||||
|
||||
void BeginSubmission(uint64_t new_submission_index) override;
|
||||
void BeginFrame() override;
|
||||
void EndFrame();
|
||||
|
||||
// Must be called within a submission - creates and untiles textures needed by
|
||||
// shaders and puts them in the SRV state. This may bind compute pipelines
|
||||
// (notifying the command processor about that), so this must be called before
|
||||
// binding the actual drawing pipeline.
|
||||
void RequestTextures(uint32_t used_texture_mask) override;
|
||||
|
||||
// Returns whether texture SRV keys stored externally are still valid for the
|
||||
// current bindings and host shader binding layout. Both keys and
|
||||
// host_shader_bindings must have host_shader_binding_count elements
|
||||
// (otherwise they are incompatible - like if this function returned false).
|
||||
bool AreActiveTextureSRVKeysUpToDate(
|
||||
const TextureSRVKey* keys,
|
||||
const D3D12Shader::TextureBinding* host_shader_bindings,
|
||||
size_t host_shader_binding_count) const;
|
||||
// Exports the current binding data to texture SRV keys so they can be stored
|
||||
// for checking whether subsequent draw calls can keep using the same
|
||||
// bindings. Write host_shader_binding_count keys.
|
||||
void WriteActiveTextureSRVKeys(
|
||||
TextureSRVKey* keys,
|
||||
const D3D12Shader::TextureBinding* host_shader_bindings,
|
||||
size_t host_shader_binding_count) const;
|
||||
void WriteActiveTextureBindfulSRV(
|
||||
const D3D12Shader::TextureBinding& host_shader_binding,
|
||||
D3D12_CPU_DESCRIPTOR_HANDLE handle);
|
||||
uint32_t GetActiveTextureBindlessSRVIndex(
|
||||
const D3D12Shader::TextureBinding& host_shader_binding);
|
||||
|
||||
SamplerParameters GetSamplerParameters(
|
||||
const D3D12Shader::SamplerBinding& binding) const;
|
||||
void WriteSampler(SamplerParameters parameters,
|
||||
D3D12_CPU_DESCRIPTOR_HANDLE handle) const;
|
||||
|
||||
// Returns whether the actual scale is not smaller than the requested one.
|
||||
static bool ClampDrawResolutionScaleToMaxSupported(
|
||||
uint32_t& scale_x, uint32_t& scale_y,
|
||||
const ui::d3d12::D3D12Provider& provider);
|
||||
// Ensures the tiles backing the range in the buffers are allocated.
|
||||
bool EnsureScaledResolveMemoryCommitted(uint32_t start_unscaled,
|
||||
uint32_t length_unscaled) override;
|
||||
// Makes the specified range of up to 1-2 GB currently accessible on the GPU.
|
||||
// One draw call can access only at most one range - the same memory is
|
||||
// accessible through different buffers based on the range needed, so aliasing
|
||||
// barriers are required.
|
||||
bool MakeScaledResolveRangeCurrent(uint32_t start_unscaled,
|
||||
uint32_t length_unscaled);
|
||||
// These functions create a view of the range specified in the last successful
|
||||
// MakeScaledResolveRangeCurrent call because that function must be called
|
||||
// before this.
|
||||
void CreateCurrentScaledResolveRangeUintPow2SRV(
|
||||
D3D12_CPU_DESCRIPTOR_HANDLE handle, uint32_t element_size_bytes_pow2);
|
||||
void CreateCurrentScaledResolveRangeUintPow2UAV(
|
||||
D3D12_CPU_DESCRIPTOR_HANDLE handle, uint32_t element_size_bytes_pow2);
|
||||
void TransitionCurrentScaledResolveRange(D3D12_RESOURCE_STATES new_state);
|
||||
void MarkCurrentScaledResolveRangeUAVWritesCommitNeeded() {
|
||||
assert_true(IsDrawResolutionScaled());
|
||||
GetCurrentScaledResolveBuffer().SetUAVBarrierPending();
|
||||
}
|
||||
|
||||
// Returns the ID3D12Resource of the front buffer texture (in
|
||||
// PIXEL_SHADER_RESOURCE state), or nullptr in case of failure, and writes the
|
||||
// description of its SRV. May call LoadTextureData, so the same restrictions
|
||||
// (such as about descriptor heap change possibility) apply.
|
||||
ID3D12Resource* RequestSwapTexture(
|
||||
D3D12_SHADER_RESOURCE_VIEW_DESC& srv_desc_out,
|
||||
xenos::TextureFormat& format_out);
|
||||
|
||||
protected:
|
||||
bool IsSignedVersionSeparateForFormat(TextureKey key) const override;
|
||||
bool IsScaledResolveSupportedForFormat(TextureKey key) const override;
|
||||
uint32_t GetHostFormatSwizzle(TextureKey key) const override;
|
||||
|
||||
uint32_t GetMaxHostTextureWidthHeight(
|
||||
xenos::DataDimension dimension) const override;
|
||||
uint32_t GetMaxHostTextureDepthOrArraySize(
|
||||
xenos::DataDimension dimension) const override;
|
||||
|
||||
std::unique_ptr<Texture> CreateTexture(TextureKey key) override;
|
||||
|
||||
// This binds pipelines, allocates descriptors, and copies!
|
||||
bool LoadTextureDataFromResidentMemoryImpl(Texture& texture, bool load_base,
|
||||
bool load_mips) override;
|
||||
|
||||
void UpdateTextureBindingsImpl(uint32_t fetch_constant_mask) override;
|
||||
|
||||
private:
|
||||
enum class LoadMode {
|
||||
k8bpb,
|
||||
k16bpb,
|
||||
k32bpb,
|
||||
k64bpb,
|
||||
k128bpb,
|
||||
kR5G5B5A1ToB5G5R5A1,
|
||||
kR5G6B5ToB5G6R5,
|
||||
kR5G5B6ToB5G6R5WithRBGASwizzle,
|
||||
kR4G4B4A4ToB4G4R4A4,
|
||||
kR10G11B11ToRGBA16,
|
||||
kR10G11B11ToRGBA16SNorm,
|
||||
kR11G11B10ToRGBA16,
|
||||
kR11G11B10ToRGBA16SNorm,
|
||||
kDXT1ToRGBA8,
|
||||
kDXT3ToRGBA8,
|
||||
kDXT5ToRGBA8,
|
||||
kDXNToRG8,
|
||||
kDXT3A,
|
||||
kDXT3AAs1111ToBGRA4,
|
||||
kDXT5AToR8,
|
||||
kCTX1,
|
||||
kDepthUnorm,
|
||||
kDepthFloat,
|
||||
|
||||
kCount,
|
||||
|
||||
kUnknown = kCount
|
||||
};
|
||||
|
||||
struct LoadModeInfo {
|
||||
// Shader without resolution scaling.
|
||||
const void* shader;
|
||||
size_t shader_size;
|
||||
// Shader with resolution scaling, if available. These shaders are separate
|
||||
// so the majority of the textures are not affected by the code needed for
|
||||
// resolution scale support, and also to check if the format allows
|
||||
// resolution scaling.
|
||||
const void* shader_scaled;
|
||||
size_t shader_scaled_size;
|
||||
// Log2 of the sizes, in bytes, of the source (guest) SRV and the
|
||||
// destination (host) UAV accessed by the copying shader, since the shader
|
||||
// may copy multiple blocks per one invocation.
|
||||
uint32_t srv_bpe_log2;
|
||||
uint32_t uav_bpe_log2;
|
||||
// Number of host blocks (or texels for uncompressed) along X axis written
|
||||
// by every compute shader thread - rows in the upload buffer are padded to
|
||||
// at least this amount.
|
||||
uint32_t host_x_blocks_per_thread;
|
||||
};
|
||||
|
||||
struct HostFormat {
|
||||
// Format info for the regular case.
|
||||
// DXGI format (typeless when different signedness or number representation
|
||||
// is used) for the texture resource.
|
||||
DXGI_FORMAT dxgi_format_resource;
|
||||
// DXGI format for unsigned normalized or unsigned/signed float SRV.
|
||||
DXGI_FORMAT dxgi_format_unorm;
|
||||
// The regular load mode, used when special modes (like signed-specific or
|
||||
// decompressing) aren't needed.
|
||||
LoadMode load_mode;
|
||||
// DXGI format for signed normalized or unsigned/signed float SRV.
|
||||
DXGI_FORMAT dxgi_format_snorm;
|
||||
// If the signed version needs a different bit representation on the host,
|
||||
// this is the load mode for the signed version. Otherwise the regular
|
||||
// load_mode will be used for the signed version, and a single copy will be
|
||||
// created if both unsigned and signed are used.
|
||||
LoadMode load_mode_snorm;
|
||||
|
||||
// Do NOT add integer DXGI formats to this - they are not filterable, can
|
||||
// only be read with Load, not Sample! If any game is seen using num_format
|
||||
// 1 for fixed-point formats (for floating-point, it's normally set to 1
|
||||
// though), add a constant buffer containing multipliers for the
|
||||
// textures and multiplication to the tfetch implementation.
|
||||
|
||||
// Whether the DXGI format, if not uncompressing the texture, consists of
|
||||
// blocks, thus copy regions must be aligned to block size.
|
||||
bool dxgi_format_block_aligned;
|
||||
// Uncompression info for when the regular host format for this texture is
|
||||
// block-compressed, but the size is not block-aligned, and thus such
|
||||
// texture cannot be created in Direct3D on PC and needs decompression,
|
||||
// however, such textures are common, for instance, in 4D5307E6. This only
|
||||
// supports unsigned normalized formats - let's hope GPUSIGN_SIGNED was not
|
||||
// used for DXN and DXT5A.
|
||||
DXGI_FORMAT dxgi_format_uncompressed;
|
||||
LoadMode decompress_mode;
|
||||
|
||||
// Mapping of Xenos swizzle components to DXGI format components.
|
||||
uint32_t swizzle;
|
||||
};
|
||||
|
||||
class D3D12Texture final : public Texture {
|
||||
public:
|
||||
D3D12Texture(D3D12TextureCache& texture_cache, const TextureKey& key,
|
||||
ID3D12Resource* resource,
|
||||
D3D12_RESOURCE_STATES resource_state);
|
||||
~D3D12Texture();
|
||||
|
||||
ID3D12Resource* resource() const { return resource_.Get(); }
|
||||
|
||||
D3D12_RESOURCE_STATES SetResourceState(D3D12_RESOURCE_STATES new_state) {
|
||||
D3D12_RESOURCE_STATES old_state = resource_state_;
|
||||
resource_state_ = new_state;
|
||||
return old_state;
|
||||
}
|
||||
|
||||
uint32_t GetSRVDescriptorIndex(uint32_t descriptor_key) const {
|
||||
auto it = srv_descriptors_.find(descriptor_key);
|
||||
return it != srv_descriptors_.cend() ? it->second : UINT32_MAX;
|
||||
}
|
||||
|
||||
void AddSRVDescriptorIndex(uint32_t descriptor_key,
|
||||
uint32_t descriptor_index) {
|
||||
srv_descriptors_.emplace(descriptor_key, descriptor_index);
|
||||
}
|
||||
|
||||
private:
|
||||
Microsoft::WRL::ComPtr<ID3D12Resource> resource_;
|
||||
D3D12_RESOURCE_STATES resource_state_;
|
||||
|
||||
// For bindful - indices in the non-shader-visible descriptor cache for
|
||||
// copying to the shader-visible heap (much faster than recreating, which,
|
||||
// according to profiling, was often a bottleneck in many games).
|
||||
// For bindless - indices in the global shader-visible descriptor heap.
|
||||
std::unordered_map<uint32_t, uint32_t> srv_descriptors_;
|
||||
};
|
||||
|
||||
static constexpr uint32_t kSRVDescriptorCachePageSize = 65536;
|
||||
|
||||
struct SRVDescriptorCachePage {
|
||||
public:
|
||||
explicit SRVDescriptorCachePage(ID3D12DescriptorHeap* heap)
|
||||
: heap_(heap),
|
||||
heap_start_(heap->GetCPUDescriptorHandleForHeapStart()) {}
|
||||
SRVDescriptorCachePage(const SRVDescriptorCachePage& page) = delete;
|
||||
SRVDescriptorCachePage& operator=(const SRVDescriptorCachePage& page) =
|
||||
delete;
|
||||
SRVDescriptorCachePage(SRVDescriptorCachePage&& page) {
|
||||
std::swap(heap_, page.heap_);
|
||||
std::swap(heap_start_, page.heap_start_);
|
||||
}
|
||||
SRVDescriptorCachePage& operator=(SRVDescriptorCachePage&& page) {
|
||||
std::swap(heap_, page.heap_);
|
||||
std::swap(heap_start_, page.heap_start_);
|
||||
return *this;
|
||||
}
|
||||
|
||||
ID3D12DescriptorHeap* heap() const { return heap_.Get(); }
|
||||
D3D12_CPU_DESCRIPTOR_HANDLE heap_start() const { return heap_start_; }
|
||||
|
||||
private:
|
||||
Microsoft::WRL::ComPtr<ID3D12DescriptorHeap> heap_;
|
||||
D3D12_CPU_DESCRIPTOR_HANDLE heap_start_;
|
||||
};
|
||||
|
||||
struct D3D12TextureBinding {
|
||||
// Descriptor indices of texture and texture_signed of the respective
|
||||
// TextureBinding returned from FindOrCreateTextureDescriptor.
|
||||
uint32_t descriptor_index;
|
||||
uint32_t descriptor_index_signed;
|
||||
|
||||
D3D12TextureBinding() { Reset(); }
|
||||
|
||||
void Reset() {
|
||||
descriptor_index = UINT32_MAX;
|
||||
descriptor_index_signed = UINT32_MAX;
|
||||
}
|
||||
};
|
||||
|
||||
class ScaledResolveVirtualBuffer {
|
||||
public:
|
||||
ScaledResolveVirtualBuffer(ID3D12Resource* resource,
|
||||
D3D12_RESOURCE_STATES resource_state)
|
||||
: resource_(resource), resource_state_(resource_state) {}
|
||||
ID3D12Resource* resource() const { return resource_.Get(); }
|
||||
D3D12_RESOURCE_STATES SetResourceState(D3D12_RESOURCE_STATES new_state) {
|
||||
D3D12_RESOURCE_STATES old_state = resource_state_;
|
||||
if (old_state == D3D12_RESOURCE_STATE_UNORDERED_ACCESS) {
|
||||
uav_barrier_pending_ = false;
|
||||
}
|
||||
resource_state_ = new_state;
|
||||
return old_state;
|
||||
}
|
||||
// After writing through a UAV.
|
||||
void SetUAVBarrierPending() {
|
||||
if (resource_state_ == D3D12_RESOURCE_STATE_UNORDERED_ACCESS) {
|
||||
uav_barrier_pending_ = true;
|
||||
}
|
||||
}
|
||||
// After an aliasing barrier (which is even stronger than an UAV barrier).
|
||||
void ClearUAVBarrierPending() { uav_barrier_pending_ = false; }
|
||||
|
||||
private:
|
||||
Microsoft::WRL::ComPtr<ID3D12Resource> resource_;
|
||||
D3D12_RESOURCE_STATES resource_state_;
|
||||
bool uav_barrier_pending_ = false;
|
||||
};
|
||||
|
||||
D3D12TextureCache(const RegisterFile& register_file,
|
||||
D3D12SharedMemory& shared_memory,
|
||||
uint32_t draw_resolution_scale_x,
|
||||
uint32_t draw_resolution_scale_y,
|
||||
D3D12CommandProcessor& command_processor,
|
||||
bool bindless_resources_used);
|
||||
|
||||
bool Initialize();
|
||||
|
||||
// Whether decompression is needed on the host (Direct3D only allows creation
|
||||
// of block-compressed textures with 4x4-aligned dimensions on PC).
|
||||
static bool IsDecompressionNeeded(xenos::TextureFormat format, uint32_t width,
|
||||
uint32_t height);
|
||||
static DXGI_FORMAT GetDXGIResourceFormat(xenos::TextureFormat format,
|
||||
uint32_t width, uint32_t height) {
|
||||
const HostFormat& host_format = host_formats_[uint32_t(format)];
|
||||
return IsDecompressionNeeded(format, width, height)
|
||||
? host_format.dxgi_format_uncompressed
|
||||
: host_format.dxgi_format_resource;
|
||||
}
|
||||
static DXGI_FORMAT GetDXGIResourceFormat(TextureKey key) {
|
||||
return GetDXGIResourceFormat(key.format, key.GetWidth(), key.GetHeight());
|
||||
}
|
||||
static DXGI_FORMAT GetDXGIUnormFormat(xenos::TextureFormat format,
|
||||
uint32_t width, uint32_t height) {
|
||||
const HostFormat& host_format = host_formats_[uint32_t(format)];
|
||||
return IsDecompressionNeeded(format, width, height)
|
||||
? host_format.dxgi_format_uncompressed
|
||||
: host_format.dxgi_format_unorm;
|
||||
}
|
||||
static DXGI_FORMAT GetDXGIUnormFormat(TextureKey key) {
|
||||
return GetDXGIUnormFormat(key.format, key.GetWidth(), key.GetHeight());
|
||||
}
|
||||
|
||||
static LoadMode GetLoadMode(TextureKey key);
|
||||
|
||||
static constexpr bool AreDimensionsCompatible(
|
||||
xenos::FetchOpDimension binding_dimension,
|
||||
xenos::DataDimension resource_dimension) {
|
||||
switch (binding_dimension) {
|
||||
case xenos::FetchOpDimension::k1D:
|
||||
case xenos::FetchOpDimension::k2D:
|
||||
return resource_dimension == xenos::DataDimension::k1D ||
|
||||
resource_dimension == xenos::DataDimension::k2DOrStacked;
|
||||
case xenos::FetchOpDimension::k3DOrStacked:
|
||||
return resource_dimension == xenos::DataDimension::k3D;
|
||||
case xenos::FetchOpDimension::kCube:
|
||||
return resource_dimension == xenos::DataDimension::kCube;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// Returns the index of an existing of a newly created non-shader-visible
|
||||
// cached (for bindful) or a shader-visible global (for bindless) descriptor,
|
||||
// or UINT32_MAX if failed to create.
|
||||
uint32_t FindOrCreateTextureDescriptor(D3D12Texture& texture, bool is_signed,
|
||||
uint32_t host_swizzle);
|
||||
void ReleaseTextureDescriptor(uint32_t descriptor_index);
|
||||
D3D12_CPU_DESCRIPTOR_HANDLE GetTextureDescriptorCPUHandle(
|
||||
uint32_t descriptor_index) const;
|
||||
|
||||
size_t GetScaledResolveBufferCount() const {
|
||||
assert_true(IsDrawResolutionScaled());
|
||||
// Make sure any range up to 1 GB is accessible through 1 or 2 buffers.
|
||||
// 2x2 scale buffers - just one 2 GB buffer for all 2 GB.
|
||||
// 3x3 scale buffers - 4 buffers:
|
||||
// +0.0 +0.5 +1.0 +1.5 +2.0 +2.5 +3.0 +3.5 +4.0 +4.5
|
||||
// |___________________|___________________|
|
||||
// |___________________|______________|
|
||||
// Buffer N has an offset of N * 1 GB in the scaled resolve address space.
|
||||
// The logic is:
|
||||
// - 2 GB can be accessed through a [0 GB ... 2 GB) buffer - only need one.
|
||||
// - 2.1 GB needs [0 GB ... 2 GB) and [1 GB ... 2.1 GB) - two buffers.
|
||||
// - 3 GB needs [0 GB ... 2 GB) and [1 GB ... 3 GB) - two buffers.
|
||||
// - 3.1 GB needs [0 GB ... 2 GB), [1 GB ... 3 GB) and [2 GB ... 3.1 GB) -
|
||||
// three buffers.
|
||||
uint64_t address_space_size =
|
||||
uint64_t(SharedMemory::kBufferSize) *
|
||||
(draw_resolution_scale_x() * draw_resolution_scale_y());
|
||||
return size_t((address_space_size - 1) >> 30);
|
||||
}
|
||||
// Returns indices of two scaled resolve virtual buffers that the location in
|
||||
// memory may be accessible through. May be the same if it's a location near
|
||||
// the beginning or the end of the address represented only by one buffer.
|
||||
std::array<size_t, 2> GetPossibleScaledResolveBufferIndices(
|
||||
uint64_t address_scaled) const {
|
||||
assert_true(IsDrawResolutionScaled());
|
||||
size_t address_gb = size_t(address_scaled >> 30);
|
||||
size_t max_index = GetScaledResolveBufferCount() - 1;
|
||||
// In different cases for 3x3:
|
||||
// +0.0 +0.5 +1.0 +1.5 +2.0 +2.5 +3.0 +3.5 +4.0 +4.5
|
||||
// |12________2________|1_________2________|
|
||||
// |1_________2________|1_________12__|
|
||||
return std::array<size_t, 2>{
|
||||
std::min(address_gb, max_index),
|
||||
std::min(std::max(address_gb, size_t(1)) - size_t(1), max_index)};
|
||||
}
|
||||
// The index is also the gigabyte offset of the buffer from the start of the
|
||||
// scaled physical memory address space.
|
||||
size_t GetCurrentScaledResolveBufferIndex() const {
|
||||
return scaled_resolve_1gb_buffer_indices_
|
||||
[scaled_resolve_current_range_start_scaled_ >> 30];
|
||||
}
|
||||
ScaledResolveVirtualBuffer& GetCurrentScaledResolveBuffer() {
|
||||
ScaledResolveVirtualBuffer* scaled_resolve_buffer =
|
||||
scaled_resolve_2gb_buffers_[GetCurrentScaledResolveBufferIndex()].get();
|
||||
assert_not_null(scaled_resolve_buffer);
|
||||
return *scaled_resolve_buffer;
|
||||
}
|
||||
|
||||
static const HostFormat host_formats_[64];
|
||||
|
||||
D3D12CommandProcessor& command_processor_;
|
||||
bool bindless_resources_used_;
|
||||
|
||||
static const LoadModeInfo load_mode_info_[];
|
||||
Microsoft::WRL::ComPtr<ID3D12RootSignature> load_root_signature_;
|
||||
std::array<Microsoft::WRL::ComPtr<ID3D12PipelineState>,
|
||||
size_t(LoadMode::kCount)>
|
||||
load_pipelines_;
|
||||
// Load pipelines for resolution-scaled resolve targets.
|
||||
std::array<Microsoft::WRL::ComPtr<ID3D12PipelineState>,
|
||||
size_t(LoadMode::kCount)>
|
||||
load_pipelines_scaled_;
|
||||
|
||||
std::vector<SRVDescriptorCachePage> srv_descriptor_cache_;
|
||||
uint32_t srv_descriptor_cache_allocated_;
|
||||
// Indices of cached descriptors used by deleted textures, for reuse.
|
||||
std::vector<uint32_t> srv_descriptor_cache_free_;
|
||||
|
||||
enum class NullSRVDescriptorIndex {
|
||||
k2DArray,
|
||||
k3D,
|
||||
kCube,
|
||||
|
||||
kCount,
|
||||
};
|
||||
// Contains null SRV descriptors of dimensions from NullSRVDescriptorIndex.
|
||||
// For copying, not shader-visible.
|
||||
Microsoft::WRL::ComPtr<ID3D12DescriptorHeap> null_srv_descriptor_heap_;
|
||||
D3D12_CPU_DESCRIPTOR_HANDLE null_srv_descriptor_heap_start_;
|
||||
|
||||
std::array<D3D12TextureBinding, xenos::kTextureFetchConstantCount>
|
||||
d3d12_texture_bindings_;
|
||||
|
||||
// Unsupported texture formats used during this frame (for research and
|
||||
// testing).
|
||||
enum : uint8_t {
|
||||
kUnsupportedResourceBit = 1,
|
||||
kUnsupportedUnormBit = kUnsupportedResourceBit << 1,
|
||||
kUnsupportedSnormBit = kUnsupportedUnormBit << 1,
|
||||
};
|
||||
uint8_t unsupported_format_features_used_[64];
|
||||
|
||||
// The tiled buffer for resolved data with resolution scaling.
|
||||
// Because on Direct3D 12 (at least on Windows 10 2004) typed SRV or UAV
|
||||
// creation fails for offsets above 4 GB, a single tiled 4.5 GB buffer can't
|
||||
// be used for 3x3 resolution scaling.
|
||||
// Instead, "sliding window" buffers allowing to access a single range of up
|
||||
// to 1 GB (or up to 2 GB, depending on the low bits) at any moment are used.
|
||||
// Parts of 4.5 GB address space can be accessed through 2 GB buffers as:
|
||||
// +0.0 +0.5 +1.0 +1.5 +2.0 +2.5 +3.0 +3.5 +4.0 +4.5
|
||||
// |___________________|___________________| or
|
||||
// |___________________|______________|
|
||||
// (2 GB is also the amount of scaled physical memory with 2x resolution
|
||||
// scale, and older Intel GPUs, while support tiled resources, only support 31
|
||||
// virtual address bits per resource).
|
||||
// Index is first gigabyte. Only including buffers containing over 1 GB
|
||||
// (because otherwise the data will be fully contained in another).
|
||||
// Size is calculated the same as in GetScaledResolveBufferCount.
|
||||
std::array<std::unique_ptr<ScaledResolveVirtualBuffer>,
|
||||
(uint64_t(SharedMemory::kBufferSize) *
|
||||
(kMaxDrawResolutionScaleAlongAxis *
|
||||
kMaxDrawResolutionScaleAlongAxis) -
|
||||
1) /
|
||||
(UINT32_C(1) << 30)>
|
||||
scaled_resolve_2gb_buffers_;
|
||||
// Not very big heaps (16 MB) because they are needed pretty sparsely. One
|
||||
// 2x-scaled 1280x720x32bpp texture is slighly bigger than 14 MB.
|
||||
static constexpr uint32_t kScaledResolveHeapSizeLog2 = 24;
|
||||
static constexpr uint32_t kScaledResolveHeapSize =
|
||||
uint32_t(1) << kScaledResolveHeapSizeLog2;
|
||||
static_assert(
|
||||
(kScaledResolveHeapSize % D3D12_TILED_RESOURCE_TILE_SIZE_IN_BYTES) == 0,
|
||||
"Scaled resolve heap size must be a multiple of Direct3D tile size");
|
||||
static_assert(
|
||||
kScaledResolveHeapSizeLog2 <= SharedMemory::kBufferSizeLog2,
|
||||
"Scaled resolve heaps are assumed to be wholly mappable irrespective of "
|
||||
"resolution scale, never truncated, for example, if the scaled resolve "
|
||||
"address space is 4.5 GB, but the heap size is 1 GB");
|
||||
static_assert(
|
||||
kScaledResolveHeapSizeLog2 <= 30,
|
||||
"Scaled resolve heaps are assumed to only be wholly mappable to up to "
|
||||
"two 2 GB buffers");
|
||||
// Resident portions of the tiled buffer.
|
||||
std::vector<Microsoft::WRL::ComPtr<ID3D12Heap>> scaled_resolve_heaps_;
|
||||
// Number of currently resident portions of the tiled buffer, for profiling.
|
||||
uint32_t scaled_resolve_heap_count_ = 0;
|
||||
// Current scaled resolve state.
|
||||
// For aliasing barrier placement, last owning buffer index for each of 1 GB.
|
||||
size_t
|
||||
scaled_resolve_1gb_buffer_indices_[(uint64_t(SharedMemory::kBufferSize) *
|
||||
kMaxDrawResolutionScaleAlongAxis *
|
||||
kMaxDrawResolutionScaleAlongAxis +
|
||||
((uint32_t(1) << 30) - 1)) >>
|
||||
30];
|
||||
// Range used in the last successful MakeScaledResolveRangeCurrent call.
|
||||
uint64_t scaled_resolve_current_range_start_scaled_;
|
||||
uint64_t scaled_resolve_current_range_length_scaled_;
|
||||
};
|
||||
|
||||
} // namespace d3d12
|
||||
} // namespace gpu
|
||||
} // namespace xe
|
||||
|
||||
#endif // XENIA_GPU_D3D12_D3D12_TEXTURE_CACHE_H_
|
||||
@@ -98,8 +98,8 @@ PipelineCache::PipelineCache(D3D12CommandProcessor& command_processor,
|
||||
provider.GetAdapterVendorID(), bindless_resources_used_, edram_rov_used,
|
||||
render_target_cache_.gamma_render_target_as_srgb(),
|
||||
render_target_cache_.msaa_2x_supported(),
|
||||
render_target_cache_.GetResolutionScaleX(),
|
||||
render_target_cache_.GetResolutionScaleY(),
|
||||
render_target_cache_.draw_resolution_scale_x(),
|
||||
render_target_cache_.draw_resolution_scale_y(),
|
||||
provider.GetGraphicsAnalysis() != nullptr);
|
||||
|
||||
if (edram_rov_used) {
|
||||
@@ -426,8 +426,8 @@ void PipelineCache::InitializeShaderStorage(
|
||||
provider.GetAdapterVendorID(), bindless_resources_used_,
|
||||
edram_rov_used, render_target_cache_.gamma_render_target_as_srgb(),
|
||||
render_target_cache_.msaa_2x_supported(),
|
||||
render_target_cache_.GetResolutionScaleX(),
|
||||
render_target_cache_.GetResolutionScaleY(),
|
||||
render_target_cache_.draw_resolution_scale_x(),
|
||||
render_target_cache_.draw_resolution_scale_y(),
|
||||
provider.GetGraphicsAnalysis() != nullptr);
|
||||
// If needed and possible, create objects needed for DXIL conversion and
|
||||
// disassembly on this thread.
|
||||
@@ -3001,8 +3001,8 @@ ID3D12PipelineState* PipelineCache::CreateD3D12Pipeline(
|
||||
// more likely.
|
||||
state_desc.RasterizerState.SlopeScaledDepthBias =
|
||||
description.depth_bias_slope_scaled *
|
||||
float(std::max(render_target_cache_.GetResolutionScaleX(),
|
||||
render_target_cache_.GetResolutionScaleY()));
|
||||
float(std::max(render_target_cache_.draw_resolution_scale_x(),
|
||||
render_target_cache_.draw_resolution_scale_y()));
|
||||
state_desc.RasterizerState.DepthClipEnable =
|
||||
description.depth_clip ? TRUE : FALSE;
|
||||
uint32_t msaa_sample_count = uint32_t(1)
|
||||
|
||||
@@ -1,887 +0,0 @@
|
||||
/**
|
||||
******************************************************************************
|
||||
* Xenia : Xbox 360 Emulator Research Project *
|
||||
******************************************************************************
|
||||
* Copyright 2018 Ben Vanik. All rights reserved. *
|
||||
* Released under the BSD license - see LICENSE in the root for more details. *
|
||||
******************************************************************************
|
||||
*/
|
||||
|
||||
#ifndef XENIA_GPU_D3D12_TEXTURE_CACHE_H_
|
||||
#define XENIA_GPU_D3D12_TEXTURE_CACHE_H_
|
||||
|
||||
#include <array>
|
||||
#include <atomic>
|
||||
#include <cstring>
|
||||
#include <unordered_map>
|
||||
#include <utility>
|
||||
#include <vector>
|
||||
|
||||
#include "xenia/base/assert.h"
|
||||
#include "xenia/base/hash.h"
|
||||
#include "xenia/base/mutex.h"
|
||||
#include "xenia/gpu/d3d12/d3d12_shader.h"
|
||||
#include "xenia/gpu/d3d12/d3d12_shared_memory.h"
|
||||
#include "xenia/gpu/register_file.h"
|
||||
#include "xenia/gpu/texture_info.h"
|
||||
#include "xenia/gpu/texture_util.h"
|
||||
#include "xenia/gpu/xenos.h"
|
||||
#include "xenia/ui/d3d12/d3d12_api.h"
|
||||
#include "xenia/ui/d3d12/d3d12_provider.h"
|
||||
|
||||
namespace xe {
|
||||
namespace gpu {
|
||||
namespace d3d12 {
|
||||
|
||||
class D3D12CommandProcessor;
|
||||
|
||||
// Manages host copies of guest textures, performing untiling, format and endian
|
||||
// conversion of textures stored in the shared memory, and also handling
|
||||
// invalidation.
|
||||
//
|
||||
// Mipmaps are treated the following way, according to the GPU hang message
|
||||
// found in game executables explaining the valid usage of BaseAddress when
|
||||
// streaming the largest LOD (it says games should not use 0 as the base address
|
||||
// when the largest LOD isn't loaded, but rather, either allocate a valid
|
||||
// address for it or make it the same as mip_address):
|
||||
// - If the texture has a base address, but no mip address, it's not mipmapped -
|
||||
// the host texture has only the largest level too.
|
||||
// - If the texture has different non-zero base address and mip address, a host
|
||||
// texture with mip_max_level+1 mipmaps is created - mip_min_level is ignored
|
||||
// and treated purely as sampler state because there are tfetch instructions
|
||||
// working directly with LOD values - including fetching with an explicit LOD.
|
||||
// However, the max level is not ignored because any mip count can be
|
||||
// specified when creating a texture, and another texture may be placed after
|
||||
// the last one.
|
||||
// - If the texture has a mip address, but the base address is 0 or the same as
|
||||
// the mip address, a mipmapped texture is created, but min/max LOD is clamped
|
||||
// to the lower bound of 1 - the game is expected to do that anyway until the
|
||||
// largest LOD is loaded.
|
||||
// TODO(Triang3l): Attach the largest LOD to existing textures with a valid
|
||||
// mip_address but no base ever used yet (no base_address) to save memory
|
||||
// because textures are streamed this way anyway.
|
||||
class TextureCache {
|
||||
struct TextureKey {
|
||||
// Dimensions minus 1 are stored similarly to how they're stored in fetch
|
||||
// constants so fewer bits can be used, while the maximum size (8192 for 2D)
|
||||
// can still be encoded (a 8192x sky texture is used in 4D530910).
|
||||
|
||||
// Physical 4 KB page with the base mip level, disregarding A/C/E address
|
||||
// range prefix.
|
||||
uint32_t base_page : 17; // 17 total
|
||||
xenos::DataDimension dimension : 2; // 19
|
||||
uint32_t width_minus_1 : 13; // 32
|
||||
|
||||
uint32_t height_minus_1 : 13; // 45
|
||||
uint32_t tiled : 1; // 46
|
||||
uint32_t packed_mips : 1; // 47
|
||||
// Physical 4 KB page with mip 1 and smaller.
|
||||
uint32_t mip_page : 17; // 64
|
||||
|
||||
// (Layers for stacked and 3D, 6 for cube, 1 for other dimensions) - 1.
|
||||
uint32_t depth_or_array_size_minus_1 : 10; // 74
|
||||
uint32_t pitch : 9; // 83
|
||||
uint32_t mip_max_level : 4; // 87
|
||||
xenos::TextureFormat format : 6; // 93
|
||||
xenos::Endian endianness : 2; // 95
|
||||
// Whether this texture is signed and has a different host representation
|
||||
// than an unsigned view of the same guest texture.
|
||||
uint32_t signed_separate : 1; // 96
|
||||
|
||||
// Whether this texture is a resolution-scaled resolve target.
|
||||
uint32_t scaled_resolve : 1; // 97
|
||||
// Least important in ==, so placed last.
|
||||
uint32_t is_valid : 1; // 98
|
||||
|
||||
TextureKey() { MakeInvalid(); }
|
||||
TextureKey(const TextureKey& key) {
|
||||
std::memcpy(this, &key, sizeof(*this));
|
||||
}
|
||||
TextureKey& operator=(const TextureKey& key) {
|
||||
std::memcpy(this, &key, sizeof(*this));
|
||||
return *this;
|
||||
}
|
||||
void MakeInvalid() {
|
||||
// Zero everything, including the padding, for a stable hash.
|
||||
std::memset(this, 0, sizeof(*this));
|
||||
}
|
||||
|
||||
uint32_t GetWidth() const { return width_minus_1 + 1; }
|
||||
uint32_t GetHeight() const { return height_minus_1 + 1; }
|
||||
uint32_t GetDepthOrArraySize() const {
|
||||
return depth_or_array_size_minus_1 + 1;
|
||||
}
|
||||
|
||||
using Hasher = xe::hash::XXHasher<TextureKey>;
|
||||
bool operator==(const TextureKey& key) const {
|
||||
return !std::memcmp(this, &key, sizeof(*this));
|
||||
}
|
||||
bool operator!=(const TextureKey& key) const { return !(*this == key); }
|
||||
};
|
||||
|
||||
public:
|
||||
// Keys that can be stored for checking validity whether descriptors for host
|
||||
// shader bindings are up to date.
|
||||
struct TextureSRVKey {
|
||||
TextureKey key;
|
||||
uint32_t host_swizzle;
|
||||
uint8_t swizzled_signs;
|
||||
};
|
||||
|
||||
// Sampler parameters that can be directly converted to a host sampler or used
|
||||
// for binding checking validity whether samplers are up to date.
|
||||
union SamplerParameters {
|
||||
uint32_t value;
|
||||
struct {
|
||||
xenos::ClampMode clamp_x : 3; // 3
|
||||
xenos::ClampMode clamp_y : 3; // 6
|
||||
xenos::ClampMode clamp_z : 3; // 9
|
||||
xenos::BorderColor border_color : 2; // 11
|
||||
// For anisotropic, these are true.
|
||||
uint32_t mag_linear : 1; // 12
|
||||
uint32_t min_linear : 1; // 13
|
||||
uint32_t mip_linear : 1; // 14
|
||||
xenos::AnisoFilter aniso_filter : 3; // 17
|
||||
uint32_t mip_min_level : 4; // 21
|
||||
// Maximum mip level is in the texture resource itself.
|
||||
};
|
||||
|
||||
SamplerParameters() : value(0) { static_assert_size(*this, sizeof(value)); }
|
||||
bool operator==(const SamplerParameters& parameters) const {
|
||||
return value == parameters.value;
|
||||
}
|
||||
bool operator!=(const SamplerParameters& parameters) const {
|
||||
return value != parameters.value;
|
||||
}
|
||||
};
|
||||
|
||||
TextureCache(D3D12CommandProcessor& command_processor,
|
||||
const RegisterFile& register_file,
|
||||
D3D12SharedMemory& shared_memory, bool bindless_resources_used,
|
||||
uint32_t draw_resolution_scale_x,
|
||||
uint32_t draw_resolution_scale_y);
|
||||
~TextureCache();
|
||||
|
||||
bool Initialize();
|
||||
void Shutdown();
|
||||
void ClearCache();
|
||||
|
||||
void TextureFetchConstantWritten(uint32_t index);
|
||||
|
||||
void BeginSubmission();
|
||||
void BeginFrame();
|
||||
void EndFrame();
|
||||
|
||||
// Must be called within a frame - creates and untiles textures needed by
|
||||
// shaders and puts them in the SRV state. This may bind compute pipelines
|
||||
// (notifying the command processor about that), so this must be called before
|
||||
// binding the actual drawing pipeline.
|
||||
void RequestTextures(uint32_t used_texture_mask);
|
||||
|
||||
// "ActiveTexture" means as of the latest RequestTextures call.
|
||||
|
||||
// Returns whether texture SRV keys stored externally are still valid for the
|
||||
// current bindings and host shader binding layout. Both keys and
|
||||
// host_shader_bindings must have host_shader_binding_count elements
|
||||
// (otherwise they are incompatible - like if this function returned false).
|
||||
bool AreActiveTextureSRVKeysUpToDate(
|
||||
const TextureSRVKey* keys,
|
||||
const D3D12Shader::TextureBinding* host_shader_bindings,
|
||||
size_t host_shader_binding_count) const;
|
||||
// Exports the current binding data to texture SRV keys so they can be stored
|
||||
// for checking whether subsequent draw calls can keep using the same
|
||||
// bindings. Write host_shader_binding_count keys.
|
||||
void WriteActiveTextureSRVKeys(
|
||||
TextureSRVKey* keys,
|
||||
const D3D12Shader::TextureBinding* host_shader_bindings,
|
||||
size_t host_shader_binding_count) const;
|
||||
// Returns the post-swizzle signedness of a currently bound texture (must be
|
||||
// called after RequestTextures).
|
||||
uint8_t GetActiveTextureSwizzledSigns(uint32_t index) const {
|
||||
return texture_bindings_[index].swizzled_signs;
|
||||
}
|
||||
bool IsActiveTextureResolved(uint32_t index) const {
|
||||
const TextureBinding& binding = texture_bindings_[index];
|
||||
if (binding.texture && binding.texture->IsResolved()) {
|
||||
return true;
|
||||
}
|
||||
if (binding.texture_signed && binding.texture_signed->IsResolved()) {
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
void WriteActiveTextureBindfulSRV(
|
||||
const D3D12Shader::TextureBinding& host_shader_binding,
|
||||
D3D12_CPU_DESCRIPTOR_HANDLE handle);
|
||||
uint32_t GetActiveTextureBindlessSRVIndex(
|
||||
const D3D12Shader::TextureBinding& host_shader_binding);
|
||||
|
||||
SamplerParameters GetSamplerParameters(
|
||||
const D3D12Shader::SamplerBinding& binding) const;
|
||||
void WriteSampler(SamplerParameters parameters,
|
||||
D3D12_CPU_DESCRIPTOR_HANDLE handle) const;
|
||||
|
||||
void MarkRangeAsResolved(uint32_t start_unscaled, uint32_t length_unscaled);
|
||||
// In textures, resolution scaling is done for 8-byte portions of memory for
|
||||
// 8bpp textures, and for 16-byte portions for textures of higher bit depths
|
||||
// (these are the sizes of regions where contiguous texels in memory are also
|
||||
// contiguous in the texture along the horizontal axis, so 64-bit and 128-bit
|
||||
// loads / stores, for 8bpp and 16bpp+ respectively, can be used for untiling
|
||||
// regardless of the resolution scale).
|
||||
static void ClampDrawResolutionScaleToSupportedRange(
|
||||
uint32_t& scale_x, uint32_t& scale_y,
|
||||
const ui::d3d12::D3D12Provider& provider);
|
||||
uint32_t GetDrawResolutionScaleX() const { return draw_resolution_scale_x_; }
|
||||
uint32_t GetDrawResolutionScaleY() const { return draw_resolution_scale_y_; }
|
||||
bool IsDrawResolutionScaled() const {
|
||||
return draw_resolution_scale_x_ > 1 || draw_resolution_scale_y_ > 1;
|
||||
}
|
||||
// Ensures the tiles backing the range in the buffers are allocated.
|
||||
bool EnsureScaledResolveMemoryCommitted(uint32_t start_unscaled,
|
||||
uint32_t length_unscaled);
|
||||
// Makes the specified range of up to 1-2 GB currently accessible on the GPU.
|
||||
// One draw call can access only at most one range - the same memory is
|
||||
// accessible through different buffers based on the range needed, so aliasing
|
||||
// barriers are required.
|
||||
bool MakeScaledResolveRangeCurrent(uint32_t start_unscaled,
|
||||
uint32_t length_unscaled);
|
||||
// These functions create a view of the range specified in the last successful
|
||||
// MakeScaledResolveRangeCurrent call because that function must be called
|
||||
// before this.
|
||||
void CreateCurrentScaledResolveRangeUintPow2SRV(
|
||||
D3D12_CPU_DESCRIPTOR_HANDLE handle, uint32_t element_size_bytes_pow2);
|
||||
void CreateCurrentScaledResolveRangeUintPow2UAV(
|
||||
D3D12_CPU_DESCRIPTOR_HANDLE handle, uint32_t element_size_bytes_pow2);
|
||||
void TransitionCurrentScaledResolveRange(D3D12_RESOURCE_STATES new_state);
|
||||
void MarkCurrentScaledResolveRangeUAVWritesCommitNeeded() {
|
||||
assert_true(IsDrawResolutionScaled());
|
||||
GetCurrentScaledResolveBuffer().SetUAVBarrierPending();
|
||||
}
|
||||
|
||||
// Returns the ID3D12Resource of the front buffer texture (in
|
||||
// PIXEL_SHADER_RESOURCE state), or nullptr in case of failure, and writes the
|
||||
// description of its SRV. May call LoadTextureData, so the same restrictions
|
||||
// (such as about descriptor heap change possibility) apply.
|
||||
ID3D12Resource* RequestSwapTexture(
|
||||
D3D12_SHADER_RESOURCE_VIEW_DESC& srv_desc_out,
|
||||
xenos::TextureFormat& format_out);
|
||||
|
||||
private:
|
||||
// Hard limit, originating from the half-pixel offset (two-pixel offset is too
|
||||
// much, the resolve shaders, being generic for different scales, only
|
||||
// duplicate the second pixel into the first, not the third), and also due to
|
||||
// the bit counts used for passing the scale to shaders.
|
||||
static constexpr uint32_t kMaxDrawResolutionScaleAlongAxis = 3;
|
||||
|
||||
enum class LoadMode {
|
||||
k8bpb,
|
||||
k16bpb,
|
||||
k32bpb,
|
||||
k64bpb,
|
||||
k128bpb,
|
||||
kR5G5B5A1ToB5G5R5A1,
|
||||
kR5G6B5ToB5G6R5,
|
||||
kR5G5B6ToB5G6R5WithRBGASwizzle,
|
||||
kR4G4B4A4ToB4G4R4A4,
|
||||
kR10G11B11ToRGBA16,
|
||||
kR10G11B11ToRGBA16SNorm,
|
||||
kR11G11B10ToRGBA16,
|
||||
kR11G11B10ToRGBA16SNorm,
|
||||
kDXT1ToRGBA8,
|
||||
kDXT3ToRGBA8,
|
||||
kDXT5ToRGBA8,
|
||||
kDXNToRG8,
|
||||
kDXT3A,
|
||||
kDXT3AAs1111ToBGRA4,
|
||||
kDXT5AToR8,
|
||||
kCTX1,
|
||||
kDepthUnorm,
|
||||
kDepthFloat,
|
||||
|
||||
kCount,
|
||||
|
||||
kUnknown = kCount
|
||||
};
|
||||
|
||||
struct LoadModeInfo {
|
||||
// Rules of data access in load shaders:
|
||||
// - Source reading (from the shared memory or the scaled resolve buffer):
|
||||
// - Guest data may be stored in a sparsely-allocated buffer, or, in
|
||||
// Direct3D 12 terms, a tiled buffer. This means that some regions of
|
||||
// the buffer may not be mapped. On tiled resources tier 1 hardware,
|
||||
// accesing unmapped tiles results in undefined behavior, including a
|
||||
// GPU page fault and device removal. So, shaders must not try to access
|
||||
// potentially unmapped regions (that are outside the texture memory
|
||||
// extents calculated on the CPU, taking into account that Xenia can't
|
||||
// overestimate texture sizes freely since it must not try to upload
|
||||
// unallocated pages on the CPU).
|
||||
// - Buffer tiles have 64 KB size on Direct3D 12. Vulkan has its own
|
||||
// alignment requirements for sparse binding. But overall, we're
|
||||
// allocating pretty large regions.
|
||||
// - Resolution scaling disabled:
|
||||
// - Shared memory allocates regions of power of two sizes that map
|
||||
// directly to the same portions of the 512 MB of the console's
|
||||
// physical memory. So, a 64 KB-aligned host buffer region is also 64
|
||||
// KB-aligned in the guest address space.
|
||||
// - Tiled textures: 32x32x4-block tiles are always resident each as a
|
||||
// whole. If the width is bigger than the pitch, the overflowing
|
||||
// 32x32x4 tiles are also loaded as entire tiles. We do not have
|
||||
// separate shaders for 2D and 3D. So, for tiled textures, it's safe
|
||||
// to consider that if any location within a 32x32-aligned portion is
|
||||
// within the texture bounds, the entire 32x32 portion also can be
|
||||
// read.
|
||||
// - Linear textures: Pitch is aligned to 256 bytes. Row count, however,
|
||||
// is not aligned to anything (unless the mip tail is being loaded).
|
||||
// The overflowing last row in case `width > pitch`, however, is made
|
||||
// resident up to the last texel in it. But row start alignment is
|
||||
// 256, which is a power of two, and is smaller than the Direct3D 12
|
||||
// tile size of 64 KB. So, if any block within a 256-aligned region is
|
||||
// within the texture bounds, without resolution scaling, reading from
|
||||
// any location in that 256-aligned region is safe.
|
||||
// - Since we use the same shaders for tiled and linear textures (as
|
||||
// well as 1D textures), this means that without resolution scaling,
|
||||
// it's safe to access a min(256 bytes, 32 blocks)-aligned portion
|
||||
// along X, but only within the same row of blocks, with bounds
|
||||
// checking only for such portion as a whole, but without additional
|
||||
// bounds checking inside of it.
|
||||
// - Therefore, it's recommended that shaders read power-of-two amounts
|
||||
// of blocks (so there will naturally be some alignment to some power
|
||||
// of two), and this way, each thread may read at most 16 16bpb blocks
|
||||
// or at most 32 8bpb or smaller blocks with in a single
|
||||
// `if (x < width)` for the whole aligned range of the same length.
|
||||
// - Resolution scaling enabled:
|
||||
// - For simplicity, unlike in the shared memory, buffer tile boundaries
|
||||
// are not aligned to powers of 2 the same way as guest addresses are.
|
||||
// While for 2x2 resolution scaling it still happens to be the case
|
||||
// because `host scaling unit address = guest scaling unit
|
||||
// address << 2` (similarly for 2x1 and 1x2), for 3x or x3, it's not -
|
||||
// a 64 KB host tile would represent 7281.777 guest bytes with 3x3
|
||||
// (disregarding that sequences of texels that are adjacent in memory
|
||||
// alongside the horizontal axis, not individual bytes, are scaled,
|
||||
// but even in that case it's not scaling by 2^n still).
|
||||
// - The above would affect the `width > pitch` case for linear
|
||||
// textures, requiring overestimating the width in calculation of the
|
||||
// range of the tiles to map, while not doing this overestimation on
|
||||
// the guest memory extent calculation side (otherwise it may result
|
||||
// in attempting to upload unallocated memory on the CPU). For
|
||||
// example, let's take look at an extreme case of a 369x28 k_8 texture
|
||||
// with pitch of 256 bytes. The last row, in guest memory, would be
|
||||
// loaded from the [7168, 7281) range, or, with 3x3 resolution
|
||||
// scaling, from bytes [64512, 65529). However, if we try to
|
||||
// unconditionally load 2 pixels, like the texture is 370x28, we will
|
||||
// be accessing the bytes [64512, 65538). But bytes 65536 and 65537
|
||||
// will be in another 64 KB tile, which may be not mapped yet.
|
||||
// However, none of this is an issue for one simple reason - resolving
|
||||
// is only possible to tiled textures, so linear textures will never
|
||||
// be resolution-scaled.
|
||||
// - Tiled textures have potentially referenced guest 32x32-block tiles
|
||||
// loaded in their entirety. So, just like for unscaled textures, if
|
||||
// any block within a tile is available, the entire tile is as well.
|
||||
// - Destination writing (to the linear buffer):
|
||||
// - host_x_blocks_per_thread specifies how many pixels can be written
|
||||
// without bounds checking within increments of that amount - the pitch
|
||||
// of the destination buffer is manually overaligned if needed.
|
||||
// Shader without resolution scaling.
|
||||
const void* shader;
|
||||
size_t shader_size;
|
||||
// Shader with resolution scaling, if available. These shaders are separate
|
||||
// so the majority of the textures are not affected by the code needed for
|
||||
// resolution scale support, and also to check if the format allows
|
||||
// resolution scaling.
|
||||
const void* shader_scaled;
|
||||
size_t shader_scaled_size;
|
||||
// Log2 of the sizes, in bytes, of the source (guest) SRV and the
|
||||
// destination (host) UAV accessed by the copying shader, since the shader
|
||||
// may copy multiple blocks per one invocation.
|
||||
uint32_t srv_bpe_log2;
|
||||
uint32_t uav_bpe_log2;
|
||||
// Number of host blocks (or texels for uncompressed) along X axis written
|
||||
// by every compute shader thread - rows in the upload buffer are padded to
|
||||
// at least this amount.
|
||||
uint32_t host_x_blocks_per_thread;
|
||||
};
|
||||
|
||||
struct HostFormat {
|
||||
// Format info for the regular case.
|
||||
// DXGI format (typeless when different signedness or number representation
|
||||
// is used) for the texture resource.
|
||||
DXGI_FORMAT dxgi_format_resource;
|
||||
// DXGI format for unsigned normalized or unsigned/signed float SRV.
|
||||
DXGI_FORMAT dxgi_format_unorm;
|
||||
// The regular load mode, used when special modes (like signed-specific or
|
||||
// decompressing) aren't needed.
|
||||
LoadMode load_mode;
|
||||
// DXGI format for signed normalized or unsigned/signed float SRV.
|
||||
DXGI_FORMAT dxgi_format_snorm;
|
||||
// If the signed version needs a different bit representation on the host,
|
||||
// this is the load mode for the signed version. Otherwise the regular
|
||||
// load_mode will be used for the signed version, and a single copy will be
|
||||
// created if both unsigned and signed are used.
|
||||
LoadMode load_mode_snorm;
|
||||
|
||||
// Do NOT add integer DXGI formats to this - they are not filterable, can
|
||||
// only be read with Load, not Sample! If any game is seen using num_format
|
||||
// 1 for fixed-point formats (for floating-point, it's normally set to 1
|
||||
// though), add a constant buffer containing multipliers for the
|
||||
// textures and multiplication to the tfetch implementation.
|
||||
|
||||
// Whether the DXGI format, if not uncompressing the texture, consists of
|
||||
// blocks, thus copy regions must be aligned to block size.
|
||||
bool dxgi_format_block_aligned;
|
||||
// Uncompression info for when the regular host format for this texture is
|
||||
// block-compressed, but the size is not block-aligned, and thus such
|
||||
// texture cannot be created in Direct3D on PC and needs decompression,
|
||||
// however, such textures are common, for instance, in 4D5307E6. This only
|
||||
// supports unsigned normalized formats - let's hope GPUSIGN_SIGNED was not
|
||||
// used for DXN and DXT5A.
|
||||
DXGI_FORMAT dxgi_format_uncompressed;
|
||||
LoadMode decompress_mode;
|
||||
|
||||
// Mapping of Xenos swizzle components to DXGI format components.
|
||||
uint8_t swizzle[4];
|
||||
};
|
||||
|
||||
struct Texture {
|
||||
TextureKey key;
|
||||
ID3D12Resource* resource;
|
||||
uint64_t resource_size;
|
||||
D3D12_RESOURCE_STATES state;
|
||||
// Whether the most up-to-date base / mips contain pages with data from a
|
||||
// resolve operation (rather than from the CPU or memexport), primarily for
|
||||
// choosing between piecewise linear gamma and sRGB when the former is
|
||||
// emulated with the latter.
|
||||
bool base_resolved;
|
||||
bool mips_resolved;
|
||||
|
||||
uint64_t last_usage_frame;
|
||||
uint64_t last_usage_time;
|
||||
Texture* used_previous;
|
||||
Texture* used_next;
|
||||
|
||||
texture_util::TextureGuestLayout guest_layout;
|
||||
|
||||
// For bindful - indices in the non-shader-visible descriptor cache for
|
||||
// copying to the shader-visible heap (much faster than recreating, which,
|
||||
// according to profiling, was often a bottleneck in many games).
|
||||
// For bindless - indices in the global shader-visible descriptor heap.
|
||||
std::unordered_map<uint32_t, uint32_t> srv_descriptors;
|
||||
|
||||
// These are to be accessed within the global critical region to synchronize
|
||||
// with shared memory.
|
||||
// Watch handles for the memory ranges.
|
||||
SharedMemory::WatchHandle base_watch_handle;
|
||||
SharedMemory::WatchHandle mip_watch_handle;
|
||||
// Whether the recent base level data has been loaded from the memory.
|
||||
bool base_in_sync;
|
||||
// Whether the recent mip data has been loaded from the memory.
|
||||
bool mips_in_sync;
|
||||
|
||||
bool IsResolved() const { return base_resolved || mips_resolved; }
|
||||
uint32_t GetGuestBaseSize() const {
|
||||
return guest_layout.base.level_data_extent_bytes;
|
||||
}
|
||||
uint32_t GetGuestMipsSize() const {
|
||||
return guest_layout.mips_total_extent_bytes;
|
||||
}
|
||||
};
|
||||
|
||||
struct SRVDescriptorCachePage {
|
||||
static constexpr uint32_t kHeapSize = 65536;
|
||||
ID3D12DescriptorHeap* heap;
|
||||
D3D12_CPU_DESCRIPTOR_HANDLE heap_start;
|
||||
};
|
||||
|
||||
struct LoadConstants {
|
||||
// vec4 0.
|
||||
uint32_t is_tiled_3d_endian_scale;
|
||||
// Base offset in bytes, resolution-scaled.
|
||||
uint32_t guest_offset;
|
||||
// For tiled textures - row pitch in blocks, aligned to 32, unscaled.
|
||||
// For linear textures - row pitch in bytes.
|
||||
uint32_t guest_pitch_aligned;
|
||||
// For 3D textures only (ignored otherwise) - aligned to 32, unscaled.
|
||||
uint32_t guest_z_stride_block_rows_aligned;
|
||||
|
||||
// vec4 1.
|
||||
// If this is a packed mip tail, this is aligned to tile dimensions.
|
||||
// Resolution-scaled.
|
||||
uint32_t size_blocks[3];
|
||||
// Base offset in bytes.
|
||||
uint32_t host_offset;
|
||||
|
||||
// vec4 2.
|
||||
uint32_t host_pitch;
|
||||
uint32_t height_texels;
|
||||
};
|
||||
|
||||
struct TextureBinding {
|
||||
TextureKey key;
|
||||
// Destination swizzle merged with guest->host format swizzle.
|
||||
uint32_t host_swizzle;
|
||||
// Packed TextureSign values, 2 bit per each component, with guest-side
|
||||
// destination swizzle from the fetch constant applied to them.
|
||||
uint8_t swizzled_signs;
|
||||
// Unsigned version of the texture (or signed if they have the same data).
|
||||
Texture* texture;
|
||||
// Signed version of the texture if the data in the signed version is
|
||||
// different on the host.
|
||||
Texture* texture_signed;
|
||||
// Descriptor indices of texture and texture_signed returned from
|
||||
// FindOrCreateTextureDescriptor.
|
||||
uint32_t descriptor_index;
|
||||
uint32_t descriptor_index_signed;
|
||||
void Clear() {
|
||||
std::memset(this, 0, sizeof(*this));
|
||||
descriptor_index = descriptor_index_signed = UINT32_MAX;
|
||||
}
|
||||
};
|
||||
|
||||
static uint32_t GetMaxHostTextureWidthHeight(xenos::DataDimension dimension) {
|
||||
switch (dimension) {
|
||||
case xenos::DataDimension::k1D:
|
||||
case xenos::DataDimension::k2DOrStacked:
|
||||
// 1D and 2D are emulated as 2D arrays.
|
||||
return D3D12_REQ_TEXTURE2D_U_OR_V_DIMENSION;
|
||||
case xenos::DataDimension::k3D:
|
||||
return D3D12_REQ_TEXTURE3D_U_V_OR_W_DIMENSION;
|
||||
case xenos::DataDimension::kCube:
|
||||
return D3D12_REQ_TEXTURECUBE_DIMENSION;
|
||||
default:
|
||||
assert_unhandled_case(dimension);
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
static uint32_t GetMaxHostTextureDepthOrArraySize(
|
||||
xenos::DataDimension dimension) {
|
||||
switch (dimension) {
|
||||
case xenos::DataDimension::k1D:
|
||||
case xenos::DataDimension::k2DOrStacked:
|
||||
// 1D and 2D are emulated as 2D arrays.
|
||||
return D3D12_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION;
|
||||
case xenos::DataDimension::k3D:
|
||||
return D3D12_REQ_TEXTURE3D_U_V_OR_W_DIMENSION;
|
||||
case xenos::DataDimension::kCube:
|
||||
return D3D12_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION / 6 * 6;
|
||||
default:
|
||||
assert_unhandled_case(dimension);
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
class ScaledResolveVirtualBuffer {
|
||||
public:
|
||||
ScaledResolveVirtualBuffer(ID3D12Resource* resource,
|
||||
D3D12_RESOURCE_STATES resource_state)
|
||||
: resource_(resource), resource_state_(resource_state) {}
|
||||
ID3D12Resource* resource() const { return resource_.Get(); }
|
||||
D3D12_RESOURCE_STATES SetResourceState(D3D12_RESOURCE_STATES new_state) {
|
||||
D3D12_RESOURCE_STATES old_state = resource_state_;
|
||||
if (old_state == D3D12_RESOURCE_STATE_UNORDERED_ACCESS) {
|
||||
uav_barrier_pending_ = false;
|
||||
}
|
||||
resource_state_ = new_state;
|
||||
return old_state;
|
||||
}
|
||||
// After writing through a UAV.
|
||||
void SetUAVBarrierPending() {
|
||||
if (resource_state_ == D3D12_RESOURCE_STATE_UNORDERED_ACCESS) {
|
||||
uav_barrier_pending_ = true;
|
||||
}
|
||||
}
|
||||
// After an aliasing barrier (which is even stronger than an UAV barrier).
|
||||
void ClearUAVBarrierPending() { uav_barrier_pending_ = false; }
|
||||
|
||||
private:
|
||||
Microsoft::WRL::ComPtr<ID3D12Resource> resource_;
|
||||
D3D12_RESOURCE_STATES resource_state_;
|
||||
bool uav_barrier_pending_ = false;
|
||||
};
|
||||
|
||||
// Whether the signed version of the texture has a different representation on
|
||||
// the host than its unsigned version (for example, if it's a fixed-point
|
||||
// texture emulated with a larger host pixel format).
|
||||
static bool IsSignedVersionSeparate(xenos::TextureFormat format) {
|
||||
const HostFormat& host_format = host_formats_[uint32_t(format)];
|
||||
return host_format.load_mode_snorm != LoadMode::kUnknown &&
|
||||
host_format.load_mode_snorm != host_format.load_mode;
|
||||
}
|
||||
// Whether decompression is needed on the host (Direct3D only allows creation
|
||||
// of block-compressed textures with 4x4-aligned dimensions on PC).
|
||||
static bool IsDecompressionNeeded(xenos::TextureFormat format, uint32_t width,
|
||||
uint32_t height);
|
||||
static DXGI_FORMAT GetDXGIResourceFormat(xenos::TextureFormat format,
|
||||
uint32_t width, uint32_t height) {
|
||||
const HostFormat& host_format = host_formats_[uint32_t(format)];
|
||||
return IsDecompressionNeeded(format, width, height)
|
||||
? host_format.dxgi_format_uncompressed
|
||||
: host_format.dxgi_format_resource;
|
||||
}
|
||||
static DXGI_FORMAT GetDXGIResourceFormat(TextureKey key) {
|
||||
return GetDXGIResourceFormat(key.format, key.GetWidth(), key.GetHeight());
|
||||
}
|
||||
static DXGI_FORMAT GetDXGIUnormFormat(xenos::TextureFormat format,
|
||||
uint32_t width, uint32_t height) {
|
||||
const HostFormat& host_format = host_formats_[uint32_t(format)];
|
||||
return IsDecompressionNeeded(format, width, height)
|
||||
? host_format.dxgi_format_uncompressed
|
||||
: host_format.dxgi_format_unorm;
|
||||
}
|
||||
static DXGI_FORMAT GetDXGIUnormFormat(TextureKey key) {
|
||||
return GetDXGIUnormFormat(key.format, key.GetWidth(), key.GetHeight());
|
||||
}
|
||||
|
||||
static LoadMode GetLoadMode(TextureKey key);
|
||||
|
||||
// Converts a texture fetch constant to a texture key, normalizing and
|
||||
// validating the values, or creating an invalid key, and also gets the
|
||||
// host swizzle and post-guest-swizzle signedness.
|
||||
static void BindingInfoFromFetchConstant(
|
||||
const xenos::xe_gpu_texture_fetch_t& fetch, TextureKey& key_out,
|
||||
uint32_t* host_swizzle_out, uint8_t* swizzled_signs_out);
|
||||
|
||||
static constexpr bool AreDimensionsCompatible(
|
||||
xenos::FetchOpDimension binding_dimension,
|
||||
xenos::DataDimension resource_dimension) {
|
||||
switch (binding_dimension) {
|
||||
case xenos::FetchOpDimension::k1D:
|
||||
case xenos::FetchOpDimension::k2D:
|
||||
return resource_dimension == xenos::DataDimension::k1D ||
|
||||
resource_dimension == xenos::DataDimension::k2DOrStacked;
|
||||
case xenos::FetchOpDimension::k3DOrStacked:
|
||||
return resource_dimension == xenos::DataDimension::k3D;
|
||||
case xenos::FetchOpDimension::kCube:
|
||||
return resource_dimension == xenos::DataDimension::kCube;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
static void LogTextureKeyAction(TextureKey key, const char* action);
|
||||
static void LogTextureAction(const Texture* texture, const char* action);
|
||||
|
||||
// Returns nullptr if the key is not supported, but also if couldn't create
|
||||
// the texture - if it's nullptr, occasionally a recreation attempt should be
|
||||
// made.
|
||||
Texture* FindOrCreateTexture(TextureKey key);
|
||||
|
||||
// Writes data from the shared memory to the texture. This binds pipelines,
|
||||
// allocates descriptors and copies!
|
||||
bool LoadTextureData(Texture* texture);
|
||||
|
||||
// Returns the index of an existing of a newly created non-shader-visible
|
||||
// cached (for bindful) or a shader-visible global (for bindless) descriptor,
|
||||
// or UINT32_MAX if failed to create.
|
||||
uint32_t FindOrCreateTextureDescriptor(Texture& texture, bool is_signed,
|
||||
uint32_t host_swizzle);
|
||||
D3D12_CPU_DESCRIPTOR_HANDLE GetTextureDescriptorCPUHandle(
|
||||
uint32_t descriptor_index) const;
|
||||
|
||||
// For LRU caching - updates the last usage frame and moves the texture to
|
||||
// the end of the usage queue. Must be called any time the texture is
|
||||
// referenced by any command list to make sure it's not destroyed while still
|
||||
// in use.
|
||||
void MarkTextureUsed(Texture* texture);
|
||||
|
||||
// Shared memory callback for texture data invalidation.
|
||||
static void WatchCallbackThunk(void* context, void* data, uint64_t argument,
|
||||
bool invalidated_by_gpu);
|
||||
void WatchCallback(Texture* texture, bool is_mip);
|
||||
|
||||
// Makes all bindings invalid. Also requesting textures after calling this
|
||||
// will cause another attempt to create a texture or to untile it if there was
|
||||
// an error.
|
||||
void ClearBindings();
|
||||
|
||||
size_t GetScaledResolveBufferCount() const {
|
||||
assert_true(IsDrawResolutionScaled());
|
||||
// Make sure any range up to 1 GB is accessible through 1 or 2 buffers.
|
||||
// 2x2 scale buffers - just one 2 GB buffer for all 2 GB.
|
||||
// 3x3 scale buffers - 4 buffers:
|
||||
// +0.0 +0.5 +1.0 +1.5 +2.0 +2.5 +3.0 +3.5 +4.0 +4.5
|
||||
// |___________________|___________________|
|
||||
// |___________________|______________|
|
||||
// Buffer N has an offset of N * 1 GB in the scaled resolve address space.
|
||||
// The logic is:
|
||||
// - 2 GB can be accessed through a [0 GB ... 2 GB) buffer - only need one.
|
||||
// - 2.1 GB needs [0 GB ... 2 GB) and [1 GB ... 2.1 GB) - two buffers.
|
||||
// - 3 GB needs [0 GB ... 2 GB) and [1 GB ... 3 GB) - two buffers.
|
||||
// - 3.1 GB needs [0 GB ... 2 GB), [1 GB ... 3 GB) and [2 GB ... 3.1 GB) -
|
||||
// three buffers.
|
||||
uint64_t address_space_size =
|
||||
uint64_t(SharedMemory::kBufferSize) *
|
||||
(draw_resolution_scale_x_ * draw_resolution_scale_y_);
|
||||
return size_t((address_space_size - 1) >> 30);
|
||||
}
|
||||
// Returns indices of two scaled resolve virtual buffers that the location in
|
||||
// memory may be accessible through. May be the same if it's a location near
|
||||
// the beginning or the end of the address represented only by one buffer.
|
||||
std::array<size_t, 2> GetPossibleScaledResolveBufferIndices(
|
||||
uint64_t address_scaled) const {
|
||||
assert_true(IsDrawResolutionScaled());
|
||||
size_t address_gb = size_t(address_scaled >> 30);
|
||||
size_t max_index = GetScaledResolveBufferCount() - 1;
|
||||
// In different cases for 3x3:
|
||||
// +0.0 +0.5 +1.0 +1.5 +2.0 +2.5 +3.0 +3.5 +4.0 +4.5
|
||||
// |12________2________|1_________2________|
|
||||
// |1_________2________|1_________12__|
|
||||
return std::array<size_t, 2>{
|
||||
std::min(address_gb, max_index),
|
||||
std::min(std::max(address_gb, size_t(1)) - size_t(1), max_index)};
|
||||
}
|
||||
// Checks if there are any pages that contain scaled resolve data within the
|
||||
// range.
|
||||
bool IsRangeScaledResolved(uint32_t start_unscaled, uint32_t length_unscaled);
|
||||
// Global shared memory invalidation callback for invalidating scaled resolved
|
||||
// texture data.
|
||||
static void ScaledResolveGlobalWatchCallbackThunk(void* context,
|
||||
uint32_t address_first,
|
||||
uint32_t address_last,
|
||||
bool invalidated_by_gpu);
|
||||
void ScaledResolveGlobalWatchCallback(uint32_t address_first,
|
||||
uint32_t address_last,
|
||||
bool invalidated_by_gpu);
|
||||
// The index is also the gigabyte offset of the buffer from the start of the
|
||||
// scaled physical memory address space.
|
||||
size_t GetCurrentScaledResolveBufferIndex() const {
|
||||
return scaled_resolve_1gb_buffer_indices_
|
||||
[scaled_resolve_current_range_start_scaled_ >> 30];
|
||||
}
|
||||
ScaledResolveVirtualBuffer& GetCurrentScaledResolveBuffer() {
|
||||
ScaledResolveVirtualBuffer* scaled_resolve_buffer =
|
||||
scaled_resolve_2gb_buffers_[GetCurrentScaledResolveBufferIndex()];
|
||||
assert_not_null(scaled_resolve_buffer);
|
||||
return *scaled_resolve_buffer;
|
||||
}
|
||||
|
||||
static const HostFormat host_formats_[64];
|
||||
|
||||
static const char* const dimension_names_[4];
|
||||
|
||||
D3D12CommandProcessor& command_processor_;
|
||||
const RegisterFile& register_file_;
|
||||
D3D12SharedMemory& shared_memory_;
|
||||
bool bindless_resources_used_;
|
||||
|
||||
static const LoadModeInfo load_mode_info_[];
|
||||
ID3D12RootSignature* load_root_signature_ = nullptr;
|
||||
ID3D12PipelineState* load_pipelines_[size_t(LoadMode::kCount)] = {};
|
||||
// Load pipelines for resolution-scaled resolve targets.
|
||||
ID3D12PipelineState* load_pipelines_scaled_[size_t(LoadMode::kCount)] = {};
|
||||
|
||||
std::unordered_map<TextureKey, Texture*, TextureKey::Hasher> textures_;
|
||||
uint64_t textures_total_size_ = 0;
|
||||
Texture* texture_used_first_ = nullptr;
|
||||
Texture* texture_used_last_ = nullptr;
|
||||
uint64_t texture_current_usage_time_;
|
||||
|
||||
std::vector<SRVDescriptorCachePage> srv_descriptor_cache_;
|
||||
uint32_t srv_descriptor_cache_allocated_;
|
||||
// Indices of cached descriptors used by deleted textures, for reuse.
|
||||
std::vector<uint32_t> srv_descriptor_cache_free_;
|
||||
|
||||
enum class NullSRVDescriptorIndex {
|
||||
k2DArray,
|
||||
k3D,
|
||||
kCube,
|
||||
|
||||
kCount,
|
||||
};
|
||||
// Contains null SRV descriptors of dimensions from NullSRVDescriptorIndex.
|
||||
// For copying, not shader-visible.
|
||||
ID3D12DescriptorHeap* null_srv_descriptor_heap_ = nullptr;
|
||||
D3D12_CPU_DESCRIPTOR_HANDLE null_srv_descriptor_heap_start_;
|
||||
|
||||
TextureBinding texture_bindings_[32] = {};
|
||||
// Bit vector with bits reset on fetch constant writes to avoid parsing fetch
|
||||
// constants again and again.
|
||||
uint32_t texture_bindings_in_sync_ = 0;
|
||||
|
||||
// Whether a texture has been invalidated (a watch has been triggered), so
|
||||
// need to try to reload textures, disregarding whether fetch constants have
|
||||
// been changed.
|
||||
std::atomic<bool> texture_invalidated_ = false;
|
||||
|
||||
// Unsupported texture formats used during this frame (for research and
|
||||
// testing).
|
||||
enum : uint8_t {
|
||||
kUnsupportedResourceBit = 1,
|
||||
kUnsupportedUnormBit = kUnsupportedResourceBit << 1,
|
||||
kUnsupportedSnormBit = kUnsupportedUnormBit << 1,
|
||||
};
|
||||
uint8_t unsupported_format_features_used_[64];
|
||||
|
||||
uint32_t draw_resolution_scale_x_ = 1;
|
||||
uint32_t draw_resolution_scale_y_ = 1;
|
||||
// The tiled buffer for resolved data with resolution scaling.
|
||||
// Because on Direct3D 12 (at least on Windows 10 2004) typed SRV or UAV
|
||||
// creation fails for offsets above 4 GB, a single tiled 4.5 GB buffer can't
|
||||
// be used for 3x3 resolution scaling.
|
||||
// Instead, "sliding window" buffers allowing to access a single range of up
|
||||
// to 1 GB (or up to 2 GB, depending on the low bits) at any moment are used.
|
||||
// Parts of 4.5 GB address space can be accessed through 2 GB buffers as:
|
||||
// +0.0 +0.5 +1.0 +1.5 +2.0 +2.5 +3.0 +3.5 +4.0 +4.5
|
||||
// |___________________|___________________| or
|
||||
// |___________________|______________|
|
||||
// (2 GB is also the amount of scaled physical memory with 2x resolution
|
||||
// scale, and older Intel GPUs, while support tiled resources, only support 31
|
||||
// virtual address bits per resource).
|
||||
// Index is first gigabyte. Only including buffers containing over 1 GB
|
||||
// (because otherwise the data will be fully contained in another).
|
||||
// Size is calculated the same as in GetScaledResolveBufferCount.
|
||||
ScaledResolveVirtualBuffer*
|
||||
scaled_resolve_2gb_buffers_[(uint64_t(SharedMemory::kBufferSize) *
|
||||
(kMaxDrawResolutionScaleAlongAxis *
|
||||
kMaxDrawResolutionScaleAlongAxis) -
|
||||
1) >>
|
||||
30] = {};
|
||||
// Not very big heaps (16 MB) because they are needed pretty sparsely. One
|
||||
// 2x-scaled 1280x720x32bpp texture is slighly bigger than 14 MB.
|
||||
static constexpr uint32_t kScaledResolveHeapSizeLog2 = 24;
|
||||
static constexpr uint32_t kScaledResolveHeapSize =
|
||||
uint32_t(1) << kScaledResolveHeapSizeLog2;
|
||||
static_assert(
|
||||
(kScaledResolveHeapSize % D3D12_TILED_RESOURCE_TILE_SIZE_IN_BYTES) == 0,
|
||||
"Scaled resolve heap size must be a multiple of Direct3D tile size");
|
||||
static_assert(
|
||||
kScaledResolveHeapSizeLog2 <= SharedMemory::kBufferSizeLog2,
|
||||
"Scaled resolve heaps are assumed to be wholly mappable irrespective of "
|
||||
"resolution scale, never truncated, for example, if the scaled resolve "
|
||||
"address space is 4.5 GB, but the heap size is 1 GB");
|
||||
static_assert(
|
||||
kScaledResolveHeapSizeLog2 <= 30,
|
||||
"Scaled resolve heaps are assumed to only be wholly mappable to up to "
|
||||
"two 2 GB buffers");
|
||||
// Resident portions of the tiled buffer.
|
||||
std::vector<ID3D12Heap*> scaled_resolve_heaps_;
|
||||
// Number of currently resident portions of the tiled buffer, for profiling.
|
||||
uint32_t scaled_resolve_heap_count_ = 0;
|
||||
// Global watch for scaled resolve data invalidation.
|
||||
SharedMemory::GlobalWatchHandle scaled_resolve_global_watch_handle_ = nullptr;
|
||||
// Current scaled resolve state.
|
||||
// For aliasing barrier placement, last owning buffer index for each of 1 GB.
|
||||
size_t
|
||||
scaled_resolve_1gb_buffer_indices_[(uint64_t(SharedMemory::kBufferSize) *
|
||||
kMaxDrawResolutionScaleAlongAxis *
|
||||
kMaxDrawResolutionScaleAlongAxis +
|
||||
((uint32_t(1) << 30) - 1)) >>
|
||||
30];
|
||||
// Range used in the last successful MakeScaledResolveRangeCurrent call.
|
||||
uint64_t scaled_resolve_current_range_start_scaled_;
|
||||
uint64_t scaled_resolve_current_range_length_scaled_;
|
||||
|
||||
xe::global_critical_region global_critical_region_;
|
||||
// Bit vector storing whether each 4 KB physical memory page contains scaled
|
||||
// resolve data. uint32_t rather than uint64_t because parts of it can be sent
|
||||
// to shaders.
|
||||
uint32_t* scaled_resolve_pages_ = nullptr;
|
||||
// Second level of the bit vector for faster rejection of non-scaled textures.
|
||||
// >> 12 for 4 KB pages, >> 5 for uint32_t level 1 bits, >> 6 for uint64_t
|
||||
// level 2 bits.
|
||||
uint64_t scaled_resolve_pages_l2_[SharedMemory::kBufferSize >> (12 + 5 + 6)];
|
||||
};
|
||||
|
||||
} // namespace d3d12
|
||||
} // namespace gpu
|
||||
} // namespace xe
|
||||
|
||||
#endif // XENIA_GPU_D3D12_TEXTURE_CACHE_H_
|
||||
Reference in New Issue
Block a user