[GPU] Texture object/binding management to common superclass
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@@ -23,7 +23,7 @@
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#include "xenia/base/assert.h"
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#include "xenia/gpu/d3d12/d3d12_shared_memory.h"
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#include "xenia/gpu/d3d12/texture_cache.h"
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#include "xenia/gpu/d3d12/d3d12_texture_cache.h"
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#include "xenia/gpu/draw_util.h"
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#include "xenia/gpu/render_target_cache.h"
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#include "xenia/gpu/trace_writer.h"
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@@ -44,9 +44,12 @@ class D3D12RenderTargetCache final : public RenderTargetCache {
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public:
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D3D12RenderTargetCache(const RegisterFile& register_file,
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const Memory& memory, TraceWriter& trace_writer,
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uint32_t draw_resolution_scale_x,
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uint32_t draw_resolution_scale_y,
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D3D12CommandProcessor& command_processor,
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bool bindless_resources_used)
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: RenderTargetCache(register_file, memory, &trace_writer),
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: RenderTargetCache(register_file, memory, &trace_writer,
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draw_resolution_scale_x, draw_resolution_scale_y),
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command_processor_(command_processor),
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trace_writer_(trace_writer),
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bindless_resources_used_(bindless_resources_used) {}
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@@ -60,9 +63,6 @@ class D3D12RenderTargetCache final : public RenderTargetCache {
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Path GetPath() const override { return path_; }
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uint32_t GetResolutionScaleX() const override { return resolution_scale_x_; }
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uint32_t GetResolutionScaleY() const override { return resolution_scale_y_; }
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bool Update(bool is_rasterization_done,
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reg::RB_DEPTHCONTROL normalized_depth_control,
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uint32_t normalized_color_mask,
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@@ -85,7 +85,7 @@ class D3D12RenderTargetCache final : public RenderTargetCache {
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// register values, and also clears the render targets if needed. Must be in a
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// frame for calling.
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bool Resolve(const Memory& memory, D3D12SharedMemory& shared_memory,
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TextureCache& texture_cache, uint32_t& written_address_out,
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D3D12TextureCache& texture_cache, uint32_t& written_address_out,
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uint32_t& written_length_out);
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// Returns true if any downloads were submitted to the command processor.
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@@ -164,8 +164,6 @@ class D3D12RenderTargetCache final : public RenderTargetCache {
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bool bindless_resources_used_;
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Path path_ = Path::kHostRenderTargets;
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uint32_t resolution_scale_x_ = 1;
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uint32_t resolution_scale_y_ = 1;
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// For host render targets, an EDRAM-sized scratch buffer for:
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// - Guest render target data copied from host render targets during copying
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